It's been quite a while, but now I've read the responses it feels wrong not to comment. My post was aimed in the first place to give feedback to the developers of my expectations and what things I appreciated about the game and didn't. I realise it's limited to my preferences, but I trust it will give a more complete picture to the developers/ marketeers to see whether they've succeeded in reaching the intended audience. A reference to another expansion in another game doesn't really help to inform people who are not familiar with it, so it's not strange people would miss how the expansion would fit in with the rest. In my case, I have played Baldur's Gate with the TotSC expansion so I guess it's been too long ago for me to pick up on the reference. Games like PoE are aimed at players who are familiar with the older type of rpg's like Baldur's Gate and Torment. Those players, at least the ones who grew up with them, will be quite a bit older now and generally won't have as much time to get into games as they used to, so I feel it's important to make sure they're well informed before they decide to buy an expansion. Ultimately, I've decided to start a replay after all. Part of why I started an iron man game was to encourage myself not to reload as much and to accept the story/ results as it happens. I like roguelikes as well, but the difference with those kind of games is that they're designed for their replayability. As I mentioned I play rpg's like PoE for their story primarily, so I would like to see it through and still make the character choices that fit with it and not to escape any hard fights when I (my character) normally wouldn't.
With hindsight, starting an iron man game was probably a mistake because it was not designed to fit my playing style. I've replayed Oblivion a several times as well, but that's mostly because of the mods (and again because it's an open world rpg, designed to be replayable). As a game on itself I thought it was a step back from Morrowind, even though it improved on many fronts, like the dynamic character scripting and the more involving fights. In my opinion the basic game Skyrim isn't really an rpg anymore because it just assumes you want to undertake every quest available and gives no option to refuse it. Even the mods couldn't really get me back into Skyrim. It's quite exceptional nowadays for me to return to or even start out with an unmodded game, so the developers must have done something right. I'm glad that there are crowdfunding options available that weren't before, so grand design games for 'niche' audiences can still be written, but rewarding backers should in no way impact the game immersion as much as it has in rpg's. (in my opinion)