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ibanix

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Posts posted by ibanix

  1.  

    it's not weaker. it's different.  you saying that the paladin is bad doesn't make it so.  the buffs can stack (though not universal) where spells do not and they do not require lengthy casting times.  the paladin is more durable and has better defenses than the other support classes, particular compared to the priest.  the paladin can use its buffs and debuffs and cleanses when necessary rather than relying on possibly ill-timed chants.  the paladin is different.

     

    and am not telling people that they are playing the paladin wrong.  people can play the paladin however they wish.  its a role-play game. am telling folks that demanding the developers make the paladin a better striker or tank is peculiar and even wrong when the developers made it clear that the paladin is a freaking support class.  if you don't like the paladin as a support class, then lobby to make it a better support class.  like it or not, poe is a class-based system.  play however you want , but trying get the developers to make the paladin a better tank or striker is exhibiting a fundamental lack o' comprehension o' the paladin's role in a Class-Based system.

     

    That's a lot of words to basically give no explanation.

     

     

    Spent your next level points on Reading skill? Original post made complete sense to me.

  2. I`m hoping someone ends up making a good SciFi RPG game someday soon. It´s been ages since we got anything from that front (Mass Effect franchise ended up as a space soap opera shooters).

     

    XCom revival and Xenonauts at least brought tactical scifi games back, but where is the RPG part and why nobody is taking on it? It´s been mostly procedural games these days... I do like them, but it would be nice to have a story to go with all that content too once in a while. :no:

     

    Don't get me started on the new XCOM. I was so disappointed. I still play the original XCOM: UFO Defense. 

  3.  

     

     

    It forces players to make harder choices about buffs (and character actions in general)

     

    Not really. Not allowing pre-buffing in PoE does nothing to force us to make harder choices. Using pre-buffs in PoE would mean you get less out of them. That's not meaningless as the wizard can only cast so many spells per day, and the duration in PoE are very short. Taking away that option adds nothing. Although it does serve to help make playing a wizard feel more constrained.

     

     

    You can't pre-buff => You have to cast buffs during battle => You have limited amount of buffs to choose from in a given time => Your choice in buffs affects the outcome of the battle 

     

    vs

     

    You can pre-buff => You don't have to cast your (same) buffs during battle => You have no pressure to chose/cast buffs during battle => Your choice of buffs during battle has less impact

     

     

    Having to choose buffs during battle clearly and obviously forces harder choices on the player. If this chain of logic does not make sense to you, please go take a course in basic logic and return.

  4. What I find interesting about PoE in general is that it is heavily focused toward group buffing. A Priest, a Chanter and a Paladin in your group will massively increase your effectiveness. Even just one will provide substantial group bonuses. This feels very different from IE-era stuff to me. (That's a good thing.) Buffs may be far shorter and you can't pre-buff, but those buffs are REALLY useful during actual combat.

  5. Yeah, in this game it is like a double whammy!  Really short buffs and no pre-buffing combined.  So super conserve stuff...until along comes Cipher!

     

    Cipher!  Cipher!

     

    Cast, cast, cast away!  Sort of totally breaks the "conserve yer spells laddy" thing, doesn't it?

     

    Same goes with Chanter.  Chant, chant, chant away!  Then summon!  Then summon some more!  Use figurine for even more!

     

    But don't you DARE let those evah Whizzahs ta pre-buff!  Nossirie bob!

     

    Good grief!

     

    To be fair, Chanter buffs are more limited in choice than Priest buffs (and the few Wizard buffs), and they take longer to build up to an Invocation. 

  6.  

     

    [...]

     

    Although pre-buffing does make games tedious, the reason for that is that it removes tactical choices from the heat of combat. That is the issue.

     

    [...]

    How? Why? I can see no reason as to why that statement would be true.

     

     

     

     

    PeE buffing is - at least with regards to my playstyle and skill - a bit different. Instead of picking the generally best buffs which I know will be fine against almost all encounters, I now wait for the encounter to begin before deciding the optimal buffs, based on that particular encounter. However, due to time constraints, there's much fewer buffs to chose from. But, since I actually know who and how many I am fighting, I can chose the optimal buffs for that particular situation, which is - again - different from encounter to encounter. This - depending on what we mean by the term - seems much more tactically engaging.

     

     

     

     

    This is exactly the reason I like the PoE combat-only buff better. It forces players to make harder choices about buffs (and character actions in general), given limited options and time. It's more strategic. I can understand how this does not appeal to players of IE-era games who got used to regular pre-buffing.

  7. The game is somewhat over the top, I guess I want some over-the-top humor.

     

    Hell, Fallout 3 had a side mission in which you had to collect Naughty Nightware for a guy; and Fallout:NV had stuff like Fantastic, who had some great lines:

     

    Fantastic: No, man. I know exactly what I'm doing. I just don't know what effect it's going to have.
    Fantastic: "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physicsThey said welcome aboard."
    Fantastic: "Well, see, we're getting power because the guy running this place is Fantastic."
    Fantastic: "Got the whole NCR suckling my teats, and it feels so good."
    Fantastic: "...the mirrors outside aren't aimed right, so we're running at one percent efficiency. And I guess that just isn't good enough for some ****."
  8. Crowd management is definitely the way to go here. Open with spells/abilities that prone, cause stuck, or otherwise hinder movement. Move front line into position. Use ranged casters to put down AoE on then with the red area only touching the bad guys. For bolt-type spells, you either need to move your caster, or tank the caster (hooray wizards in plate mail).

  9. The main issue is because a lot of people think it's bad for game balance.

     

    In short: if you allow prebuffing, then you either A) balance everything with that in mind, punishing all those who don't want to go trought the tedious (and rather brainless) routine of prebuffing before every fight, or B) balance everything as if it didn't exist, which would make fights trivially easy when you do prebuff.

     ^ this, exactly. BG/BG2 fights were "cast all prebuff spells, attack, move to next encounter, repeat"

  10.  

    I'd agree that a lot of the content is indeed "mature" in the sense that the topics can be disturbing and has sexual content.  I'd like to point out that so does BG2 (teen rating) and lots of other things.   Will I let my kids play this game?  Probably when they're late teens.   A show that does a good job of *modifying*  their swearing is Battlestar Galactica ( frac what? ).  To me, this made the show more enjoyable... it also had a lot of sexuality and death etc..

     

     

    I have to ask, if the f-bomb and frak *mean the same thing* and sound almost the same, what's the point in changing it? Are you trying not to expose your kids to the f-bomb because you're afraid they'll use it? 

     

    I see this huge irony where parents start having kids use 'frak' instead of f-bomb and then kids start using 'frak', and 60 years later all the parents are trying to get 'frak' censored.

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