Jump to content

ibanix

Members
  • Posts

    132
  • Joined

  • Last visited

Posts posted by ibanix

  1. So I'm doing a new run of the game with two other interesting builds, and I want to round out the mix with a third character who will be a useful support character. My two other characters are:

     

    1) Fury/Helwaker

    2) Priest (Wael)/Bleak Walker

     

    I'd like a good build that can round out this mix by providing useful buffs/heals/summons. 

     

    I have a stand-in right now of a Lifegiver/Troubador (healing+summons).

     

    Any suggestions? 

  2. With 1.1, Beckoners now have +1 phrases to summon instead of -1 phrases ; and lose abjuration immunity. As far as I'm concerned this ends the usefulness of Beckoners as a subclass. 

     

    Relative to base class, Beckoners get twice the number of creatures per summon, but they are weaker and don't last as long. And they take longer to get out on the field thanks to the +1 phrase to summon change.

     

    Relative to Skald, the same as above applies; but Skald can put out offensive invocations earlier and get some return on phrases from critical hits.

     

    Relative to Troubadour, Chanters have the same +1 penalty, but Troubadours can crank out phrases much faster due to Brisk Recitation, and therefore get summons out quickly; and have more versatility if not using Brisk Recitation.

     

    The only raw 'advantage' to Beckoners now is a numeric double of the summoned creatures, but this is offset by the reduced duration and strength. I don't find this to be a superior advantage. Beckoners also have lost the situational abjuration immunity.

     

    Obsidian, I understand the desire to balance, but this is not how you do it. If you wanted a meaningful balance/nerf, that would have been to drop -1 phrases to 0 phrases to summon (i.e, same as base class) and leave the abjuration immunity in place.

    • Like 8
  3.  

     

    It's the same thing as with the original game - it eats up CPU cycles like they're hot pockets while barely utilizing the GPU. I know people with monster rigs (i7 + GTX 1080) who also experience poor performance and heavy CPU usage. Unless the game undergoes some serious optimization, there's nothing to be done.

     

    The game is isometric, not 3D; and all modern video cards are optimized for 3D rendering. This should not be surprising. 

     

    You gotta be kidding, right? The perspective doesn't change the fact that the models are three-dimensional (with dynamic lighting and shadows). The problem with the performance only manifests itself when there are a lot of NPCs and/or creatures on the map (just like Defiance Bay in the original). Obsidian can't handle Unity.

     

     

    The models may be 3D, but they're certainly not using the same triangle count as other titles, nor is the majority of the scene changing all the time. The background art is mostly static with some effects like moving water, wind, weather. You are not seeing the type of scene changes you get in, say, Witcher 3 or Fallout 4, which needs to render things with large z-spaces. Dynamic lighting and shadows have been going on for a long time, too. Hardware T&L has been standard on graphics cards since 2001.

     

    Obsidian may not be doing well with Unity, but it's also incorrect to fault them for your high-powered graphic card not making a huge difference; it's just not what the manufacturers are building and optimizing for. My GTX 1060 shows fairly effective use; it runs around 50-75% during most gameplay. The 1060 is not the newest generation, so the newest ones should work fine. My i5-4690k hasn't exceeded 70% on any cores during game play. 

  4. It's the same thing as with the original game - it eats up CPU cycles like they're hot pockets while barely utilizing the GPU. I know people with monster rigs (i7 + GTX 1080) who also experience poor performance and heavy CPU usage. Unless the game undergoes some serious optimization, there's nothing to be done.

     

    The game is isometric, not 3D; and all modern video cards are optimized for 3D rendering. This should not be surprising. 

×
×
  • Create New...