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Posts posted by Kaylon

  1. Alt-F4 is an external method used to stop the game and a well known trick used to avoid death during the Trial of Iron - thus it's obviously banned.

    Regarding bugs, the devs allowed basically any exploit to be used as being part of the game. By the same reasoning game breaking bugs are also part of the game and should also be avoided within the game.

  2. 11 hours ago, Va'exna said:

     Just anything that wouldn't be approved in an actual ultimate run i would like to avoid.

    Basically everything is allowed as long as it doesn't come from external sources. Probably the most OP build for the ultimate is a Bloodmage who steals the most powerful/useful priest/druid/wizard spells using the Grimoire Imprint trick... The assassin is probably the most powerful class you can build using SoF trick, but he will have more difficulties to keep Vela alive.

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  3. Playing Steel Garrote is useless for your setup since the drain applies only to melee weapons. Personally I wouldn't bother with anything else than Ghost Heart because without a real tank some pets will die sooner or later and it will add more problems. I would replace the wizard with an ascendant because he has great buffs (Brilliant, Robust,...) for the party, CC and accuracy. You need the paladin for healing and buffs - I would suggest a Kind Wayfarer or a Bleak Walker instead.

  4. 23 hours ago, MortyTheGobbo said:

    Serafen as a witch is something I'm struggling with myself right now. He's dual-wielding axes but I feel like I'm not using him to his full potential and he generates more focus than he can spend. Then again, this might just be insufficient micro on my part. Or I should set his AI to spam mind blades a lot.

    At first you should spend your focus on Phantom Foes and Mind Blades, later replace Mind Blades with Pain Block (keep it up on the entire party) and finally add Borrowed Instinct and Ancestor's Memory. You start the fight with Borrowed Instinct and Phantom Foes, while Pain Block/Ancestor's Memory can be scripted and left on AI.

  5. You should make a clear list with the exploits you don't want to see because there's no general consensus here...😉 What about using Salvation of Time/Wall of Draining to extend powerful buffs forever or using infinite DOTs to kill enemies while staying out of sight?

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  6. 6 minutes ago, baldurs_gate_2 said:

    What i not under stand is the following in Kaylon's guide:

    Deep Wounds (and all dots) will keep you in combat preventing Brilliant Tactician from triggering.

    I thought, BT triggers wenn all enemies are flanked? And if you just use Smoke Veil, you get it automatically?

     If there are no enemies to flank that condition is considered true. When you become invisible (or after killing the last enemy) you lose aggro and there are no more enemies (they become just hostiles with no target).

  7. 18 hours ago, Boeroer said:

    Edit: jeez, FF ability indeed gets the bonus of TS and all the Wildstrike goodies in the vanilla game, too - including Boar's wounding DoT. That's awesome! 
    ...Lol - the Boar DoT lasts for nearly a minute then. 🤣

    Strange... I didn't see Wildstrike working with FF and dots last 15s at best in my game.

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  8. 2 minutes ago, Not So Clever Hound said:

    @Kaylon BTW did you see the thread below about using Withdraw while Confused to temporarily remove one Gigantic Ooze from the 2nd phase of the HoW encounter, while you safely work on the other Ooze? I thought you'd like it :).



    Yeah, it opens new options for berserkers/tacticians and might help a lot vs Hauani if it breaks the merge and isn't affected by RES. 

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  9. 12 hours ago, baldurs_gate_2 said:

    And this swashbuckler is only playable with ranged weapons? Or can it be done in melee as well? (Has not be every fight)

    Of course you can play it in melee too with the right gear/abilities, stay alive using Unbending and become invisible from time to time to get back your resources. You can also flank multiple melee enemies using Persistent Distraction + Guardian Stance and trigger brilliant even without being invisible. But you shouldn't expect to be as effective or risk free as the sniper version.

    Anyway, you can see more details here:


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  10. An assassin/tactician sniper can solo everything with ease and doesn't require heavy buffing or infinite dots to kill enemies. The big ooze is the only tricky boss, however there's a very reliable (and relatively fast) method to kill it using the Mechanical Marvel and a few Tornado scrolls.

    There's always the paladin/troubadour, but I suppose you already know it - he can also shorten a lot the Hauani fight using Tornado scrolls.

    Paladin/forbidden fist is also a good candidate but he will struggle much more against Hauani.

    Paladin/soul blade can probably solo everything too if you don't mind doing shoot and run against Dorudugan.

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  11. 1 hour ago, Ranndar said:

    Thanks guys, but to be honest I’m not a big fan of chanter. But I want to try solo with a monk, and don’t want to go with the FF/Garrote or any Bloodmage combination.

    But then, Monks can’t heal, and can’t increase defenses, so I don’t know what to do. I saw a helwalker/devoted build that I found interesting, but I don’t know if is solo viable. Maybe a contemplative can work?

    You should try SC Forbidden Fist with high resolve - he can solo everything rather easily from the beginning to the end. 

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    9 hours ago, Abrax said:

    One handed sabre, using one handed style to increase criticals. Is it monk-ish?


    Devoted/monk with Scordeo's Edge works pretty well - lots of crits, free attacks, CCs. You can always switch to Scordeo's + Tuotilo's when you need more defense. Once you get Unbending Trunk you can even wear a light armor because you will outheal the damage from the enemies. 

  13. Monk/soul blade can have very high defenses while dealing also incredible damage. Sun and Moon + Tuotilo's Palm + Left Hand of the Obscured coupled with high accuracy (Borrowed Instinct) and Swift Flurry/Heartbeat Drumming are devastating with Soul Annihilation. The double hits of Sun and Moon will trigger Swift Flurry/Heartbeat Drumming even multiple times in a row recharging your focus after each Soul Annihilation. You will also terrify your target causing often disengagement attacks for even more free hits.

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  14. 2 hours ago, Boeroer said:

    They get suppressed? That's new to me. I never read about that in any Brute build discussion but this is important.

    If I remember well it appears as suppressed in the active affects when you put your mouse over character's portrait during combat. I never really tested because it made sense to me...

  15. On 7/18/2021 at 11:13 AM, mangamancer said:

    BTW how do crit chance conversions stack?

    So Berserker's Frenzy(30%) + Disciplined Strikes(25%) + Barbaric Blow(30%) means 85% hit to crit conversion?

    What if Death Godlike were add into the mix?

    Disciplined Strikes will be suppressed by Berserker Frenzy thus you should pick Tactical Barrage instead. With Barbaric Blow you will have 1-(1-0.3)*(1-0.3)=51% hit to crit chance.

    Here's the link @Not So Clever Hound mentioned earlier


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