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DaNiMaL

Initiates
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Everything posted by DaNiMaL

  1. What about Flames of Devotion with Kind Wayfare'ers they give 20hp heal per hit, would synergize well with moongod. Also im wondering does Might affect the healing of these 2? And does Intellect affect the aoe of both aswell? Been debating of using this along with the other defensive stuff.
  2. I figured as much, thats why I wont bother with survival cause you can craft/buy potions and they are instant regardless of survival. What I had planned out was 3 athletics, dump rest into stealth/lore for my party. But what im trying to figure out is how high mechanics should be on the one character dosnt matter if its MC or not to see if I can have it on my rogue or not. As far as dialogue variety, not too concerned with survival/lore options for that, ill have other options from other things and thats good enough for me. And i agree about backstab and escape(aslong as your not putting him/her in harms way).
  3. So from what ive gathered around the net for what skills needed is the following: Atleast one person with high mechanics, min of 3 athetlics on each character, survival is optional, stealth is optional and lore is optional. Now my question is tho is how high do you need mechanics at? Somone mentioned theres an item that gives +2 to mechanics, I read on the wiki that a trap needs 12 mechanics to disarm. Is 12 mechanics the highest you need for each type (traps , locks, and secrets)? Also from what lil research I did, Ive come to conclude that you only need 8 in Lore for the lvl 5 scrolls, this true? As for athetlics you only go higher than 3 if you want to save yourself gold on items that allow you to climb walls and such. As far as suvival I dont think putting points into that is worth it vs the other skills. You dont need suvival at all to use potions unlike lore for scrolls. People say its only worth putting a few points of Stealth for front liners and high stealth for rogue. But how much stealth is high for rogue? 8? 10? 12? Part of the reason im looking for this information is because id like to make my rogue with mechanics and stealth but as you all know theres limited skill points available, so far the highest i can get is 10 mechanics, 8 stealth , 3 maybe 4 atlethics dont remember. Also Note, if one person has high stealth but no mechanics, he will not spot traps while being in the front scouting. So thats why I considered putting mechanics on my tank instead with some stealth but still need to know the max mechanics needed. Because say its 13 mechanics, then i wouldnt be able to get stealth at all. And I would hate to think its 15 since its the max, but then that would require ALL my points and i need atleast 3 in athletics. thx in advance for any info.
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