-dib-
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Posts posted by -dib-
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"I'm a smelly fart, Captain of the pimple on your mother's ass!"
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I beat him by killing him. Not sure what my level was, but it was enough.
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I think the best 'fix' would be to just make a compiler as an external tool or something. That would require 0 rework of the gui and also enable us to put any ability in our scripts, not just the ones that a character currently has, the biggest shortcoming of the editor imo.
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start a new game and the character just levels as normal; I think the level you import at only matters for importing hirelings- you can choose to import a character at "native level" which I'm guessing means they join your party as-is with all ability and skill choices made by the person who created them
Do you import this character at level 19? What happens if you choose him when starting a game?When you upload to Steam Workshop the custom portrait is shown as the steam thumbnail so maybe:
Character portrait update: I deleted the custom portrait from my game folder, and deleted several other custom portraits too. I started a new game and selected the character I'd exported with a custom portrait, and his portrait was shown in the game. I progressed character creation to portrait selection, and none of the portraits I'd deleted were there but my exported character's was.
So it looks like exporting your character DOES include the portrait
Yikes. I guess they never ran this feature through legal? I foresee many copyright issues spawned from this, since 99.9% of all custom portraits are based on other peoples' properties. It one thing when they're are posted in some subsection of a forum with a smaller userbase, but to put them up on Steam for all to see is taking it to another level.
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On further inspection it seems like it's actually the head scale is too small to fit the hair and then immediately snaps to the right scale when equipping something. I'll edit the OP.
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I made a custom companion Moon Godlike with Orlan heritage (could be related due to the smaller scale maybe?), and every time I load my save the hair looks like it's floating above her head.
The hair will jump to the correct position when I unequip and re-equip any item.It seems the head is too small and when equipping an item it will snap to the correct scale.(I tried attaching the savegame but the forum tells me I'm not allowed to upload that kind of file...)
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Uniques in general are not really rare, I usually end up with boat loads of them that I never use. Some categories are however. Like wands for example. While other categories, like great swords and sabres, have tons of uniques to choose from.
I guess the only really important enchantment is additional penetration on weapons.
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Got the same issue.
For the record, I'm also having this problem. This is unpleasant because it's game-crashing bug, You can only get out of it by using the task manager to abort the game process.
Actually, you can press F8 at to load your latest quick-save.
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Yeah, penetration can be such a pain in the ass sometimes... Especially if they go in dry.
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I have been reading that getting penetration on PotD is a nightmare, because the mobs there have such high armor. In fact, someone said that you need at least 15 and in some cases 18 for the tougher mobs (!!!)? So how do I it? In my current "ease-in" first run, I see that my main can only do 12/12 as a dual wielder by default with 2 legendary weapons on both hands as Devoted. Penetrating Strike gets me 15, and the sword modal will get me another 2 or 3 (at the cost of deflection). But what about other classes? Devoted and Penetrating Strikes together net me 5, and that's 5 per class. From the classes I have at the moment, I am not seeing skills that give me such high penetration boosts. How do they get penetration?
I'm only 5″, so I can't penetrate...
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character are caricatures and don't speak like real people as PoE characters do
I know right? They're such postenagos!
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Is it possible to take the voice sets from the original BG and put them in? Haven't looked into this.
I kind of like the slightly pissed off sounding Cam Clarke voice.
I remember seeing someone managing to replace the current voicesets with their own through some convoluted methods, but I haven't seen anyone adding a new voice set. So I imagine it's even more complicated.
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A technologist. They would have a big focus on grenades and other inventions, opening up unique crafting options, only visible to the technologist.
Currently trying to emulate this using other classes but it would be cool to see it as a while new class.
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I agree on all points. Voice sets are incredibly bland and I could never really tell which one is which since they all sound pretty much the same. Would have been cool if we could at least (easily) import custom voice sets, from IWD or BG, for example, just like we can do with portraits.
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There on D&D classes like Druids, Wizards, Fighters, etc and non D&D like Ciphers and Chanters. So more Ciphers and Chanters - esq.
Man that's... erm... deep ? ^^Non D&D classes.
Would you please expand on that, what did you have in mind ?
Was that deep enough for you, man haha?
There are Psions and Bards, which are built around the same ideas.
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Just turn on AI and forget that they even exist.
What bothers me though, is that when AI is on they'll try to use Sworn Enemy on enemies that have already been sworn.
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Pity robes look terrible. Huana aristocrats look more wizardly than Arkemyr, of all people.
This, just give me one robe that doesn't look like Donald Duck's ****ing pajama...
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I would much prefer to see some more synergy between caster classes to make those multiclass combos more exciting. As it is now, I don't see much reason to go for those.
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Can't disarm any traps
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
I'm currently in the Sea Lashed Crypt on vampire island, and I can't disarm any traps.
The red outline doesn't show up but the mouse pointer changes to the trap pointer when hovering over a trap.
When clicking on traps on the ground nothing happens, and when clicking on trapped containers the closest character will simply run and open it, triggering the trap.
You should really increase the file size limit of attachments on the forum if you expect people to attach save games to bug reports, btw.