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Bartleby

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About Bartleby

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    (1) Prestidigitator
  1. Steps to reproduce (Missing String -1): Behavior Editor -) New Behavior Set -) Conditionnal: Always True -) Action *Missing String-1'' It has the same icon you click to switch chants in the combat interface. Also, there will be up to 4 ''Missing String-1'', depending on how many prepared chants you have with at least 1 phrase. It would be no a big deal if it was just the text, but also, you can't swap chants with the Behavior editor. Steps to reproduce (No chant swapping during combat from AI): Behavior Editor -) New Behavior Set -) Conditionnal: Always True -) Action *Missing String-1'' Then do 2 other -) Action *Missing String-1''. You should have 3 chant options to swap to, when ''Always true'' Exoected Behavior Then start a combat. The goal is to be on the ''fourth chant'', the one you have not programmed in the Behavior editor. I simply stayed on each chant for a very long time to try to get the AI to swap anything. It did not.
  2. It's not very punishing to simply swap members as you go. The people you hire in taverns will be the same level as those in your party. Just try something and swap if needed
  3. So, I would like to have all creatures statistics in a spreadsheet. I tought about starting one on google docs, but then I noticed you can't sort things in there. (I'd like to be able to Sort Ascending-Descending by defenses, level, name, ect. ) You guys know a good way to do that ?
  4. I'd like to collect all the precious ideas within your souls I'd want this thread to be one where we ask and try to answer questions that will increase our knowledge of the game. A lot of this could be used by players wanting to do special playtroughs ( Path of the Damned, Solo, 100% completion, Achievement, Speedrun). Asking questions: Be clear on what you want, and why. Answering questions: It's encouraged to link to a source if it has already been answered. It is necessary to give proof (At least say how you tested it when you answer, or where you know it from) Attitude: This thread is only interested in knowledge, cooperation, and sex. Keep judgements, opinions, ect outside ----------- Barbarian-)Carnage Does the size of the main target influence the size of the splash ? Dexterity: Is it inferior to Might *for DPS* in every scenario, and = at best (0 DR) ? (It would be better in scenarios where damage does not matter IE: Might is a dump stat and you need to attack often: I can imagine a caster casting only CC spells, or someone with maxed Perception trying only to interrupt ? ) Weighting accuracy: What is the value of Accuracy VS 1.XDmg for different values of (Accuracy-Deflection) and (Damage/Hit - DR ) ? (I am not exactly sure how to nail the formula. I'd like to do examples with in-game normal values, where you have to decide between weapon enchants and talents that give one or the other) Explaining the value of high Defenses / Finding the sweet spots. Every point of every defenses is more valuable than the previous point, up to a certain value. What is this value ? How can players find it in game ? What are examples for a playtrough. ( I suppose it's something like Ennemy accuracy +100 ? Or do we want only +75 and DR for the grazes ? ) Not really siding: Completing all quests Is it possible to do all 3 Defiance Bay questlines ? (Dozen, Crucible, Doemenel ?) by losing reputation with one and starting with another ? Get... every item I've noticed that in the caravan begining, you can gain much, much more by slaying the whole caravan ! How much of the world a ''completionist'' could steal/loot ? (Do every quest then kill & loot everyone, except a few ? ) To be continued ! Usefull stuff: Sensuki Youtube channel Pillars of Eternity Wiki
  5. I would like this thread to be a meeting point for like-minded curious that want to analyse the mechanics
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