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TheGrouch91

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About TheGrouch91

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  1. A simple oldschool Barb with some big ass 2-handed weapon can dish out some serious damage while being fairly tanky. I dont have much experience with them tho but I've tested it a bit and it looked promising. Stats would be tons of might, some const, some int. Lots of resolve/perception for the needed deflection as you will be missing a shield. I dont think dex is really needed when you use Berserker. Should have plenty of attack speed that way. Fighters work too. They're kinda boring but they can fillso many roles and their permanent buffs from skills can give them a steady and consistent damage output. Not as much on the high end as the Barb but more reliable. So far i've been using a fighter with a saber (a unique one with +0.5 crit mult) using it in just one hand. Crits almost every hit. Also took the skill that increases the crit mult by another 0.5. Does really well even with suboptimal stats (was my first custom made character so i had no clue) I can imagine that using 2 battle axes + that skill + accuracy bonusses can lead to some devastating crit pain trains. But right now I switched to sabre + small shield as she was critting more than enough and I could need a bit more tankiness. Also I found one with retaliation which is just nice on a damage focussed off-tank. I have also tried Paladin but so far I didnt like it. I found that they're much more suited for the tank role as they not only become that unkillable meat shield but also offer some support to your team instead of just absorbing hits. Cant say anything about Monks because I simply dont like them. They seems super boring and I didnt bother using them much so far.
  2. So I had the same problem and did some minor testing. Mainly because I wanted to find out which class would be best for a high damage blunderbuss build. The idea was that the 6 hits from the blunderbuss would trigger marked prey 6 times. Right? Well turns out that the bonus damage seems completely random. I got bonus numbers reaching from 0.1 to 17.5. They also are in no relation to the main attack damage as I had grazes that did 1.2 base damage with an additional 9.0 bonus damage and regular hits with 8.5 damage and 2.1 bonus damage. The skills description also seems rather odd. 20 damage... of what? Does it take DR into acount? Is it raw damage? Does it 100% trigger on hit? It doesnt tell you. So the only reasonable explanation I could come up with is: Marked Prey adds up to 20 bonus raw damage. This is the only thing that could explain the highly inconsistent non-related bonus damage. But I haven't tested it much further so dont quote me on that,
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