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Thormodamh

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  1. Hello everyone! I was hoping to hear when this bug would be fixed, I picked up this game yesterday (The 30th) and have been playing it non-stop...until this of course D: Hit the glitch tonight (the 31st) and haven't been able to get around it, wish I hadn't found those robes! I looked for my save but I'm playing through steam and haven't been able to find where my game has saved, if anyone could help me with that it would be awesome. Cannot wait until this gets fixed so I can keep playing, haven't felt like playing a game this much in a long time! Thanks! Below is my output log for the crash. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0708_Raedrics_Hold_Int_01. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0708_Raedrics_Hold_Int_01. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 60.338203 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 33 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0) Unloading 2904 unused Assets to reduce memory usage. Loaded Objects now: 89302. Total: 143.485184 ms (FindLiveObjects: 4.530652 ms CreateObjectMapping: 7.023802 ms MarkObjects: 79.393562 ms DeleteObjects: 50.901184 ms) Asset not found at path: Art/Character/Male/HUM/Head/Default/M_HUM_Head07 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0) Unloading 7788 unused Assets to reduce memory usage. Loaded Objects now: 104711. Total: 757.330017 ms (FindLiveObjects: 8.084697 ms CreateObjectMapping: 8.360884 ms MarkObjects: 723.925659 ms DeleteObjects: 16.474197 ms) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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