
lord_wc
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32 ExcellentAbout lord_wc
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(2) Evoker
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I think you have mistaken DLC with an xp boost. Those DLC give you content to play, not power to make the rest of the game even more unbalanced than it already is. No, you have mistaken this DLC with content. A fight DLC is not content, there are only two reasons to buy it: 1) enjoyable and challenging fights (since for Obsidian this lately meant statbuffing enemies and keep the overly sophisticated 'let's bumrush the closest character' combat script, you are guaranteed to not get any of this) 2) rewards (as the level cap is incredibly low and you can reach it halfway into the game already XP it gives is meaningless). So, why buy this DLC? Just go anywhere else on the map and fight mobs, same thing. I'll let slip this stupid 'develop a better game' argument - I can criticize as much as I want, they can listen to it or not, just as I decide to buy their product or not. I don't have problems with level cap. I have problems with a level cap that you reach in the first quest hub if you happen to solo, keeping you at max level for over 50% of the original game. If you add more content you just add more time people spend on max level, which is honestly boring due to the fact the game doesn't really offer more than the very good leveling/character building. So, yeah, sure, NWN2 OC had max level of 20. Then came the first DLC and they increased it to 30. For BG: 1 was 89 000 xp 1 expansion increased it to 161 000 2 was 2 950 000 xp 2 ToB increased it to 8 000 000. Hell, even poe 1st expansion gave 2 more levels and the second further 2. Current DLC scheme from this game reeks of lazyness and greed.
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I won't buy the DLC just for the offchance that they made a working AI. My guess that these fights are 'difficult' because the enemies have numerical superiority or overbuffed stats, it's not their approach, composition or scripting that makes the fights challenging. And the base game and first DLC has enough wet sponge fights already. The base game itself is not challenging as all that enemies get are just flat more stats. The only challenge on my PotD solo run with god's challenge were not falling asleep until I dwindle the enemy hp away. I'm really curious, did they do better scripting with fights or just did a 10% stat increase on the enemies?
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The point exactly is that you don't play your class' full range of abilities because you are capped at 20. It's the same as if your available money was limited. Or you could just read 200 characters, the rest was cut off. And no one is talking about throwing levels at the PC. I'm talking about half of the game not being useless from xp's point, because currently it is. And the leveling system is the strong point of this game, the combat AI is incredibly dumb and the story is a mediocre collection of cliché. Character building on the other hand is incredibly well made, the multiclassing mix and matches - and even in party synergies are numerous and gets you thinking. That's why I'm complaining about it. Because that's only thing that realistically can be made better - they won't write a good combat AI (compare it with BG's caster AI, and that game is older than you probably) and they surely won't write a good story (press 5 to keep silent). And again why does complaining matter to you? It's incredibly boring to watch people flock into every thread telling 'bah, this doesn't matter'. It's, you know, just your opinion man.
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The problem is the moment they take out leveling you will compare the game on the story you get. And I do think PoE really doesn't want to be compared on story with witcher/DoS or even Tower of Time just to name a few. The story in this game doesn't really live up to Obsidian standards, that's true for the DLC as well.They did a very good leveling/class system which takes the game on its back and makes it fun. Let's be honest, the story (even in the first) is mediocre at best - it's in the ballpark of TESO and that's an MMO. They offer a product. I gave feedback on that product. It's no different of leaving a review of a restaurant where the side dish is killing the main course. Nothing wrong with giving feedback. The level of respect you show with this feedback ultimately says more about you than about anything else. I disagree on the quality of the story, but it's your prerogative to believe whatever you want. It's much easier being a hater. Best thing about arguing with fanbois is if you happen to disagree with them you are immediately a hater. And I agree, the method you are trying to take the edge out of arguments instead of reasoning tells a lot about you. If you so much liked the story, could you tell me a cathartic/awesome experience you had? I'm seriously interested, apparently I didn't read it thoroughly enough, because for me it was lukewarm and clichéd.
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The problem is the moment they take out leveling you will compare the game on the story you get. And I do think PoE really doesn't want to be compared on story with witcher/DoS or even Tower of Time just to name a few. The story in this game doesn't really live up to Obsidian standards, that's true for the DLC as well. They did a very good leveling/class system which takes the game on its back and makes it fun. Let's be honest, the story (even in the first) is mediocre at best - it's in the ballpark of TESO and that's an MMO. They offer a product. I gave feedback on that product. It's no different of leaving a review of a restaurant where the side dish is killing the main course.
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On the other hand that means that anyone that doesn't have the DLCs will be out of luck. Or they completely separate progression when you gain the same amount of xp within the base game or base game + DLCs. Which both just reek of unprofessionalism and lazy game design. The proper solution is increasing cap - no surprise that every game does that with DLC and expansions, otherwise you are paying to actually get less.
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I pretty much enjoyed the DLC, however two more of these and I will go mad. I capped out halfway through the BoW - despite doing basically just the main quest and grabbing important loot. This means that probably half of the game is untouched, as I don't need loot, xp or money (and let's be honest the quests aren't complex or good enough to rerun them for the 10th time). I also understand that you are most likely too lazy to do more levels and power levels, but you really should do at least something so half of the game isn't worthless for us. Remeber BG where you could remove the cap? I was level 50 or something stupid like that when I did a trilogy run. Personal preference is having extra levels with at least skill/talent points. Maybe introduce dual classing - that by itself would give meaning to all that xp lying around. The game is already starting to be the boring slogfest the first was (probably due to the self proclaimed hardcore players that only think enduring boredom is a challenge), at least don't make half of it redundant. Also, no achievement for triple crown solo still? Bah.
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Lol, of course, only you understand this game, everyone else is clowning around in the dark, but you are here to shine light for us with your incredible mind. You are looking down on other players, meanwhile you have no understanding of balance, you actually cannot even identify the core problem with this game. Instead you just push some stupid agenda what puts boredom tolerance on a pedestal.
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What you completely miss is nothing the self-proclaimed hardcore gamers said actually makes the game more difficult. It only makes it fights longer. If you think your victory is 'hard-won' because you were able to sit in front of the screen watching that bunny's hp drop 1%/hit, while think a properly built character just blows it up in 2 seconds, the problem isn't with the game, it's with you. Making the fights drawn out and boring by either inflating enemy hp or scaling back player damage won't make the game hardcore. It will make it just boring. I'm pretty sure giving enemies at least a chance to do something is a good start, lol. Then we can maybe do some better tuning. If you think the suggested changes will drop damage done to 1% hit, I don't even know what to tell. Even if I double the nerfs I suggested most party fights would still be over under 20 sec. Yet I don't see anywhere even one suggestion that actually lets the enemy do something. Why don't I see you wanting the restealth glitch fixed? Or sniping enemies off screen that just stand there? Or abusing the conversation system to do things you are not supposed to do? Maybe having an actual working AI instead of the enemies just charging you? The game has little challenge due to the fact that the AI is dumb as bricks. To cover that PoE player damage was nerfed to the ground to 'make it hardcore' yet it was just incredibly boring. Enemies were just standing blocks of hp and stats without any use of tactics or randomness. If your character matched certain stat checks throughout the game you could sit a goat in front of the computer and it would complete successfully. To put it in other words you want to fix something which isn't broken and send the game down a lane which PoE went, and it's an incredibly boring lane which resulted in the first game having 0 relevancy in the long run. Imagine if the game actually had a working AI. That randomly enemies have precloacked rogues waiting to blow up your backline. Or if some caster actually buffs their fighters. Or stuff like that. That would be challenge. Making fights longer is not.
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What you completely miss is nothing the self-proclaimed hardcore gamers said actually makes the game more difficult. It only makes fights longer. If you think your victory is 'hard-won' because you were able to sit in front of the screen watching that bunny's hp drop 1%/hit, while think if a properly built character just blows it up in 2 seconds is broken and needs a nerf, the problem isn't with the game, it's with you. Making the fights drawn out and boring by either inflating enemy hp or scaling back player damage won't make the game hardcore. It will make it just boring.
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True, I'm tired of all my characters being green. I'll think of a good solution and add to the OP. Because the game has 0 replayability due to being trivial AF atm? Yet here I am replaying this the 3rd time, while I quit from 1 when I finished TCS on the last patch, as it devolved to a wet noodle fight simulator due to people like you. Powerful abilities are fun, they should fix bugs (like inifinte cloaking and spell sniping), maybe add some AI or limit the most powerful abilities by resource cost. What you ask is gutting the game from any and all fun. Honestly castrating the first game was enough, thank you, don't mess this one up as well. According to you BGII shouldn't have any replayability due to (amongst many) Timestop or UAI, yet it's still one of those games that keep people entertained. Replayability comes from fun and complexity not from everyone doing 1 damage to each other just with different color.