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About eekz

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  1. My opinion: I also think that Stronghold is immersion breaker. Not only because it's hard to logicaly explain questions mentioned in the 1st post, but mainly because the whole adventure feels very strange when a group of adventures capture a whole stronghold with facebook-game mechanics. Setteled life of a lord of stronghold, and a adventure of a Watcher are too diffenet things to be in one story. This thing just does not fit the plot. Caed Nua should not be rebuilt in the game process. It feels as cool feature to reach a goal on kickstarter rather than a cool game design and scenario move. The game would be better without stronghold. I'm in worries about stronghold in Torment: Tides of Numenera...
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