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RedNoak

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About RedNoak

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  1. trial of iron does NOTHING to make the fights more challenging. it doesnt matter if u're dead or maimed DURING a fight. the only thing it does is: it forces u to reload more often. the actual fights are more or less the same difficulty. so if you are blazing through the fights in hard mode without any real resistance u will do the same on potd or trial of iron or expert mode. i really cant understand your point of view.... i would complain because i would have to do ALL the CONTENT of the game? sorry but if u want to rush through the game, maybe hard difficulty isnt exactly the right thing for u. if the game on hard ist too difficult, u can always swap back to easy/normal or backtrack a bit and get more xp. on the other-hand. if the hard mode is too easy... there is nothing else u can do other than skipping game content. i am playing on hard, have not done any bounties or quest related things in caed nua, beside reaching lvl 5 or 6 in the dungeons. i am currently at defiance bay, having for the most part, completed all side- and mainquests (which i have found) and ready to get on with the game. so thats what act 2? my current level is 7/8 and i am just cleaving through any mobs i find. the drakes were a bit nasty and i had to actually pause the game and issue commands and attack with spells and debuffs... but the rest is pretty dull. i will now stop playing pillars of eternity because i see no point in it... when they fix the balancing issues i will try again. in the mean time i will try out divinity: original sin, since that game really went by me, didnt even know it exist before reading about it here in the forums. its really a shame because the game is freaking fantastic otherwise... the quest are great, the lore is interesting and the design is really damn good (i love to spend time in the bestiary to learn all the weaknesses of the mobs etc) and i like the camping mechanics. i hope they will fix this soon, either by adding a very hard mode or tweaking the xp rewards. until then have fun guys and i wish obsidian all the success in the world with this game. keep on!
  2. as far as i know u cant "sneak up" on an enemy. 'cause there is no backstab, only a sneak attack. which despite its name doesnt have alot to do with stealth with high stealth u will still be detected at the same distance as with low stealth. but the circle fills a lot slower, ie, giving u more time to sneak back or past the enemy
  3. so? i fail to see your point. does it mean, i have to rush through the game activly avoiding sidequest, in oder to be challenged? shouldnt it be the other way around? if a specific area/fight is too hard -> turn back, get more xp through sidequests and then try again.
  4. i gotta completly agree with the too easy side. in the beginning the game was freaking hard and i loved it. ie, i went into the catacombs in the beginning as soon as i was able to, and i got my ass kicked by shadows and shades. it was awesome. i had to regually track back to the inn and finally recruited/crafted my own npc companion to help me out. and even so it was increceble hard to push through that dungeon. everything had to be planned, i had to lure out single enemys and disengage from some fights wich had gone terrible wrong. the same goes for raedrics castle, sneaking through the temple area was really fun and the boss battle was more than intense. but as soon as got to defiance bay this changed. the battles become more boring and i was able to win most fights without using any abilitys/spells that were not "per encounter". if the battle seemed to go out of hand a couple of well placed spells would annilate any enemys. i literally rushed throught heritage hill without the need to camp or even reload a single savegame. but i dont think it has only to to with beeing overleveled... (which is clearly the case btw) it has also to do with enemy AI and enemy skills. i think the catacombs in the first "village" were so amazing because of the shadows ability to teleport behind my tanks defense line and engage my mage/ranged npc's. that coupled with the new (and amazing) engagment system made those fight really good and intense. maybe the AI should utilize spells like sleep/paralize etc to incapacitate tanks and then move on to target your ranged companions, forcing u to retreat or react or whatever... but as it is... the fights are getting more redundant by the hour. i've gotten to the "drake" area right now, and its gotten a bit more interessting with the fact that i cant aggro all of them at once without beeing massacred... but well... lets see how long that will last. yes, i do hope so, too.
  5. didnt work for me. the priest had 7 mechanics, still the cest would not open. maybe a bug?
  6. and i hope u do know that they didnt have magic in the renaissance. by the way, in the pic, there actually is a candle not 2m from the dark corner.
  7. hello, am i the only one who thinks the game is to dark? i dont mean the story or something like that... also im not talking about the (mini?) map, that has been confirmed to be somekind of a bug. its just that the environmental graphics in some area are to dim to see anything, i tried fideling with the gamma settings but it doesnt help much either (and then the daylight outside areas would be to bright) i understand that haunted houses and dungeons are supposed to be dim and creepy... but to much is to much. take that pic for example: the corner is completly black. also to make out details of the surrounding u have to zoom in... i dont know if this is supposed to be that dark or if its a bug... but either way the game should be much brighter
  8. i know what stalkers link is and what it does, but where do you found out that you'll do 1,2x damage as well? i didnt noticed any new status messages on the rangers char page while equipping it.
  9. yeah, i tried to find out what it does, but either the effects are too minimal to figure out due usage (like times 1.x damage/accuracy etc) or it does indeed do nothing... well that or id does an entirely different thing
  10. hi there, just found a necklace called "Stalker's Torc" the discription says: modifies stalkers link but it doesnt state in what way its modified... what exactly does it do? i checked my ranger's profile, havnt noticed any changes wether the necklace is equipped or not.
  11. hello, got a quick question... in the description (for the class trait: guardian stance) it states something like: grants pemalty to accuracy and bonus to deflection for nearby allies... does that mean "the guardian" suffers a peanalty to accuracy while allies get the bonus? or does everyone get both? (the peanalty AND the bonus)
  12. i have the same "problem" i'm playing on a 42" lcd tv. no similiar problems on any games. i did not tinker with any of the nvidia panel options this is far too dark to be of any use:
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