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Insolentius

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Solutions

  1. Insolentius's post in [BUG] Doubled upgrade prices for items acquired after patch 1.2 was marked as the answer   
    Two-handed weapons have always required twice as much gold and crafting materials. Rods and scepters count as two-handed weapons.
  2. Insolentius's post in [SOLVED] Of Like Minds not starting if Slavers already killed? VTC questline stuck? was marked as the answer   
    Of Like Minds is an optional quest in the VTC questline.
  3. Insolentius's post in +1 Pen/AC for enemies in Veteran was marked as the answer   
    This should be really easy to mod in. Just change the values in...
     
    "Difficulty": "Hard",
           "HealthMultiplier": 1,
           "AccuracyBonus": 0,
           "DefenseBonus": 0,
           "ArmorBonus": 0,
           "PenetrationBonus": 0,
           "LevelMultiplier": 1,
           "RecoveryTimeMultiplier": 1,
           "DisengagementAccuracyBonus": 0,
           "HostileEffectDurationMultiplier": 1
  4. Insolentius's post in No Narrator after Patch? was marked as the answer   
    The narration is voice-acted sparsely (only during important story events).
  5. Insolentius's post in "Reach out to soul" sound effect not playing, party member sound bites not playing on pause was marked as the answer   
    The issue has already been reported, and there's a hotfix coming soon.
  6. Insolentius's post in Armor Proofing Not Applied + Wrong Text was marked as the answer   
    The "bug" with DR has been explained many times.
     
    Hirbel's Protective Skin is a Scale Armor.
     
    Base DR = 7 || Pierce DR = Base DR * 0.75 = 7 * 0.75 = 5.25 = 5 (rounded down)
     
    ... when you add the "fine" enchantment...
     
    Base DR = 7 + 2 = 9 || Pierce DR = Base DR * 0.75 = 9 * 0.75 = 6.75 = 7 (rounded up)
     
    ... when you add the "pierce-proofed" enchantment, it adds +3 DR to the base DR value only for the purposes of deriving the Pierce DR value
     
    Base DR = 7 + 2 + 3 = 12 || Pierce DR = Base DR * 0.75 = 12 * 0.75 = 9
     
    The value of "9" isn't mentioned explicitly because it's identical to the base DR value after the enchantments have been applied. It may sound convoluted, but that's the way the system was designed.
  7. Insolentius's post in [1.06] DR-reduction armor enchantments no longer correctly applied was marked as the answer   
    That's not a bug.
     
    For Fine Mail Armor, Crush DR = Base DR * 0.5
     
    Base DR = 11 || Crush DR = 11 * 0.5 = 5.5 = 6
     
    Base DR = 11 + 3 = 14 || Crush DR = 14 * 0.5 = 7
  8. Insolentius's post in Armure de la Guerre du Saint was marked as the answer   
    It's not a bug. After applying the enchantment, pierce DR jumps to 9 (after being rounded down), which means that the armor doesn't display pierce DR separately since it's equal to the armor's new base DR value. Values in the parentheses are modified DR values; every other damage type is reduced by the armor's base DR value.
     
    Normal version - 7 base DR (Slash 9, Pierce 8, Freeze 9)
    Fine version - 9 base DR (Slash 11, Freeze 11) (Pierce 9)
     
    I explained the way it's calculated here - https://forums.obsidian.net/topic/79204-1050567-armor-dr-severely-bugged/?p=1686852
  9. Insolentius's post in [BUG 1.0.6.0586] Bull's Will was marked as the answer   
    Didn't she gain extra 3 will from leveling up?
  10. Insolentius's post in [1.05 v567] Trials of Durance was marked as the answer   
    OK. This was an extreme coincidence. I continued playing after posting this thread, rested in the wilderness to refresh my spells, and the dream finally triggered. What are the odds?
     
    Sorry for the false alarm.

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