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Insolentius

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Posts posted by Insolentius

  1.  

     

    Did the game ever account for the Ngati/Ondra conundrum?

     

    I mean, the Huana living on Ukaizo entered into a covenant with Ngati (and enjoyed the protection provided by her three guardian dragons) before the Engwithans arrived on the island. The problem here is that Ondra didn't even exist at that point in time and that she, according to the Guardian, created/activated Ondra's Mortar soon after the Engwithans vanished (i.e. ascended to godhood). The ancestral watershaping form can be found on Ukaizo, so it must mean that they acquired that ability from Ngati (who can't be Ondra) before the cataclysm.

    the only thing i came up with was that the ancient huana had their own god Ngati (whatever it was, maybe something akin to a supped-up water dragon or something similar), and perhaps it died with ukaizo, and ondra only took the name for some reason? though that still doesn't make much sense, i admit.

     

     

    That said, it is my understanding that the Engwithans created their missionary effort to spread the faith in their gods after they had created them and hence it is not an inconsistency for gods to have acted in areas prior to the Engwithans reaching them (if not by a large margin, in terms of generations), and that the Ionni Brathr cataclysm occurred after the Engwithans had spread their faith across known Eora, eg. significantly after the creation of the gods, and even the Engwithans reaching Ukaizo.

     

    The Guardian mentions (or maybe it was his bestiary entry) that there was a short period of 'quiet' preceding the activation of Ondra's Mortar and the ensuing cataclysm. The thing is that the dragon trio entered into a covenant with the Ancient Huana before the gods were created (i.e. before the Engwithans who worked with the Huana on Ukaizo to create the wheel arrived there and ascended). The activation of the wheel was a crucial step for the apotheosis (it's their source of energy), so the Engwithans who worked on it couldn't have been missionaries.

    • Like 1
  2. I found the timing of the whole Ngati/Ondra/watershaping covenant thing confusing, too. I don't think the game ever accounts for it. I just assumed there was a significant time gap, same as Tarlonniel.

     

    I'm a little hazy on the guardians. I believe the watershaper dragon says it wasn't even born when the cataclysm happened. The guardian of Ukaizo has a lot of knowledge about what happened before the gods came into existence, but is that because it was created before the gods, or was it given the knowledge afterwards, when it was put there as a guard after the destruction?

     

    The water dragon left me confused as well. Isn't he supposed to be one of the three original guardians that Ngati gave to the huana? If so, wouldn't he have to have been born before the cataclysm?

    The trio of dragons that guarded Ukaizo before the Engwithans arrived (and whom the Engwithans transformed into the Guardian) were a different bunch .

     

    image.png

     

    The water dragon was born/created after the cataclysm, but these three were there before.

    • Like 2
  3.  

    The constant bickering, whining, and flying off the handle is very reminiscent of a popular high schooler, and not very god-like.

    I think that's the point. They're *not* all-powerful, they're *not* omnipotent, they're not really any better than Kith. They're not *actually* gods. They call themselves gods and they have immense power, but all they actually are is sentient complex constructs built around philosophical ideals--and they were built by Kith hands around Kith philosophies, so they are in the end every bit as ****ty and flawed as Kith.

     

    That's self-evident, but it doesn't change the fact that Obsidian transformed them into one-dimensional caricatures of what they were in the original game and what they could have been. Instead of a rich, layered reflection of the ideals of an advanced ancient civilization, we get a bunch of petulant teenagers. Whoever was in charge of Deadfire's overall narrative design can't be the same person who worked on the original Pillars (and they're most likely anime aficionados).

    • Like 2
  4. Did the game ever account for the Ngati/Ondra conundrum?

     

    I mean, the Huana living on Ukaizo entered into a covenant with Ngati (and enjoyed the protection provided by her three guardian dragons) before the Engwithans arrived on the island. The problem here is that Ondra didn't even exist at that point in time and that she, according to the Guardian, created/activated Ondra's Mortar soon after the Engwithans vanished (i.e. ascended to godhood). The ancestral watershaping form can be found on Ukaizo, so it must mean that they acquired that ability from Ngati (who can't be Ondra) before the cataclysm.

    • Like 5
  5. They can't shape water because they've forgotten their ancestral forms - which are exactly what Tekehu re-learns at Ukaizo. They don't even need the dragon anymore if Tekehu brings that knowledge back.

    I kinda recall the dragon saying something about how the covenant between the Huana and Ondra weakened over time and how it forced Periki to trap the dragon because their watershaping abilities were waning.

  6.  

     

    See, this is exactly why I don't like them. They seem to be having a bit too much fun playing games and being petty. Two-thirds of Deadfire content could be summarized as "people get desperate because a god (typically Ondra) doesn't give a damn". And if a god doesn't care about their worshippers, then I don't see a reason why a worshipper should care about their god. Sure, souls may be just a resource to them, and the gods may have been created to keep things both orderly and stale, but that also means they were created to be in charge of things. They should take responsibility.

     

    To whip out one of my favorite Discworld quotes of all time:

     

     

    What can the harvest hope for, if not the care of the reaper man?

     

     

     

     Or maybe they've been programmed this way -- if one gets involved with kith too much, the others are compelled to squish it.

     

    I recall some form of pact between the gods being mentioned in both Deadfire and in the original Pillars... or maybe I'm confusing the two with another game.

  7. The only thing I can think of doing is going back to your pre-endgame save - the game should've made one automatically, just before you sailed into Ondra's Mortar - and checking with Tekehu at deck level to make sure you've completed all of his conversations, especially the one where he talks about making it his mission to find Ukaizo. But Opheleus never talked to the guy at all and still got the option, so... weird. A flag must've not been set correctly in your game somewhere.

    I'm thinking it has something to do with the way I handled the dragon situation. By releasing it and not keeping a part of its essence for the guild, the watershapers would gradually lose access to their abilities (they needed the dragon since their covenant with Ngati/Ondra went down the drain). If they can't 'shape water' then there's no point in teaching Tekehu the final form.

     

    I'm probably wrong, though.  :dancing:

  8. No, there's nothing to pick up. The conversation just triggers automatically when you touch the control panel. If he's with you, he has a big sequence; if not, a "tell Tekehu later" option is added to the dialogue box.

    Then I must have encountered a bug, because I didn't get any of those options. Like I mentioned earlier, accessing the control panel just gave me the option to either disable the machine or leave.

     

    EDIT - Maybe there's a trigger that I managed to miss earlier in the game. My relationship with him was maxed out, and I released the dragon without trapping a part of its essence for the guild.

  9. Just to confirm, yup, bring him to Ukaizo, and he learns it there just before you shut off the rainstorm.

    I just reloaded the game at the Spire before disabling the machine, and I still don't have that option. What exactly am I supposed to interact with to trigger that option? Interacting with the machine only gives me two options - to disable it and to leave.

  10. I was really wondering how to get this ending for Tekehu?

     

    ---

     

    Tekēhu convinced that he doesn't have to guide his people, secrets of Watershaping revealed to Tekēhu

     
    Tekēhu distances himself from the problems of the Deadfire, giving the tribes a reprieve from godlike omens. Ngati's silence speaks volumes. The Huana grow to rely on each other, paving a new way forward divorced from their traditions.
    Soon after his departure from Neketaka, sailors report of mountainous water sculptures rising from the open sea - entrancing and salacious. These works are celebrated everywhere from the brothel to the palace, though the identity of the artist remains an open question.
  11.  

    The rest of your party members show up only when there are more than five enemy combatants when you board their ship. For example, if you're fighting seven enemies, two additional members will show up on your side.

     

    Thanks for the information. But at least in 2 combat I had the bug. Sadly I dont have other naval combats saved...

     

    I completed all of the ship bounties, and the only time I didn't see extra party members was during fights against the Rathun (because there are typically five of them on each boat).

  12.  

    No one is saying that Deadfire is frying systems left and right, but it does tax the CPU way more than it probably should have.

    Tax too much, or just uses CPU? There is a difference. If it simply gets your CPU to high percentages without overloading your system then there's nothing wrong with the programming. There's nothing wrong with a CPU that gets used to full effectiveness. It's what it was made to do.

     

    Just now, as I was ambushed by the enemy fleet on my way to Ukaizo, the CPU usage spiked and the fan went nuts during the 'text adventure' section when there was literally nothing going on  (and I have to stress this again - I have never heard my CPU fan so goddamn loud no matter what game I play). So yes, the game taxes the CPU too much since there's no way a static image and some text that popped up after the enemy boarded me should push the fan to the limit).

     

    If a maxed out Novigrad during a heavy storm and dozens of NPCs milling around in and out of buildings (that don't require any loading) taxes the CPU less than staring at a couple of low-poly models in Deadfire (with everything set to low at 720p - I tested it to see whether there'd be any changes), then the problem is with the game. Honestly, I'm no longer interested in the excuses some of you guys are peddling.

  13. This isn't the first game where people note heat issues in their PC. I would like to advise people to look at their case other than posting what type of equipment is in the case. Your case and cooling system defines how hot the temperature gets inside it, not the type of GPU, CPU you have. My jan 2016 PC build never gets too hot on any game, on any setting. This isn't boasting I'm just saying I'm happy with the cooling system I have.

    I have Arkham Knight, Dishonored 2, Witcher 3 and Fallout 4 installed right now, and none of these games (even when maxed out) stress my CPU as much as Deadfire.

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