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Posts posted by Insolentius
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This problem still hasn't been resolved. v4.1.2.
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As long as we're talking about afflictions, was the "Fampyr/Dominating Gaze" bug ever fixed?
https://forums.obsidian.net/topic/99465-fampyr-dominating-gaze-bug
https://forums.obsidian.net/topic/101585-bug-fampyr-dominating-gaze
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I'm also using a Pascal card (GTX 1060) (417.22 drivers), and I don't experience the problems you listed (aside from frame-rate drops in busy areas like Queen's Berth).
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...the open-world design doesn't gel well with story-driven games
It's good, that CDPR don't know about this
While Witcher 3 is a stellar game, all of its ancillary content (contracts, side quests, horse racing, fist fights, Gwent etc.) only serves to detract from the primary story. The side quests were well-written, but most of 'em had nothing to do with the main story. A focused narrative needs a linear (or a restricted faux-open-world) design.
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The game looks rough, to say the least. It needs to be delayed.
Delayed from when?
Its 2019 release. Considering the game's current state and Obsidian's development history, it needs to spend more than nine months in the oven.
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The game looks rough, to say the least. It needs to be delayed.
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Obsidian games are really buggy and they seems to not have any quality and standards in resolving them.
It's not about quality & standards; it's about saving money by way of maintaining a bare-bones QA team.
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Arcana affects the damage & duration (by Arcana/2 * 5%), but it doesn't affect the radius at all.
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- when scrolling between different spell/ability tier icons, hotkeys & frequently used abilities flash/appear for a fraction of a second
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PoE > PoE: Deadfire because...
- I don't particularly enjoy the tropical setting
- I loathe pirates
- the open-world design doesn't gel well with story-driven games
- quantity-over-quality approach to dungeon/location design
- shallow main quest
- shallow companion quests
- overall bugginess nearly a year after the game had been released
- voiced dialogue (which negatively affected the dialogue/narrative text ratio (i.e. I got sick of characters "worrying their knuckles" and "furrowing their brows")
- ship management & ship combat
- poor performance on high-end PCs
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QoL is all fine and dandy, but not when it breaks other elements of the game. If I could go back to the version of the game I played last June, I'd do it in a heartbeat.
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A big patch you say?
I can't wait to see what we get!
Even more bugs than before? After all, that's their MO.
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You cast an AOE spell that was centered ON THE TARGET. You can't be this daft.
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The spacing between the 'block' UI elements in the Journal section changes every time as you hover over them. Leaving the menu, and coming back resets the spacing and hovering over them repeats the same problem. It's distracting and annoying.
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In most shops, some items are randomly highlighted (the top of the outline is lighter and it looks like the section jutting out). When interacting with the items (i.e. buying or selling), the "highlight" randomly shifts to other items in the shop's inventory.
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The text and dialogue options that appear during scripted sequences...
... jump/jiggle up and down a bit each time you select a dialogue option. It's a minor problem, but it's really annoying and immersion-breaking.
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The best thing you can hope for is a relatively small patch that irons out a couple of issues in TB mode, and that's it.
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The performance degrades over time, and it seems to be even worse than it was back in June 2018. The longer you play, the worse the frame rate gets. The only solution at that time is to SAVE-QUIT-RELOAD. This can easily be replicated in Fort Deadlight or Neketaka.
Different graphics presets, fullscreen/windowed, vsync on/off, capping the frame rate via RivaTuner or not - nothing changes the situation.
My rig:
i7 4770k
16 GB RAM
GTX 1060
Windows 7
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When equipping weapons/armor/trinkets on a character, the model size and zoom level sometimes change.
Normal...
Enlarged...
Zoomed in...
Additionally, equipping a "Fine Padded Armor" on my female elf character changed her size + hair & armor color.
Normal...
Broken...
I bought all the DLCs and came back to the game hoping to see that most of the problems were fixed. Instead, the game is even buggier than before. Great job, guys.
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The default camera zoom level keeps changing when entering and exiting interiors. The only way to fix it is to save & reload.
The opposite occurs in interiors (i.e. the camera keeps zooming in).
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The frequent virtue signaling is just the icing on the cake.
Get a load of this "alpha" male. Just because you're incapable of being a decent person, it doesn't mean that others are "faking" it.
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If this ends up being true, Obsidian can literally go **** themselves.
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Also no fix for the messed-up walking speeds?
They said that this patch should fix this problem...
"Hello everyone!
Sorry for that speed issue. This should be fixed as of the v4.1.2 patch released earlier today. Please let me know if the issue persists afterwards."
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If this happens I will boycott every upcoming Obsidian game.This change only has a monetary purpose because turn based sells better.I didn't see a turn based game add a real time option.I was a big fan Obsidian,until now.RTRPG's are a dying genre and you just burried it.Optional or not it still ruins the original concept.
This is trash-tier trolling.
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1st Time Summons in a session causes brief stutter.
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
I know, and it's weird since the original PoE didn't have this problem despite using the same engine.