Jump to content

Insolentius

Members
  • Posts

    516
  • Joined

  • Last visited

Posts posted by Insolentius

  1. Becose game is not using Pre-upload in VRAM. Though it should, becose whole VFX asset bundle is about 350 Mb. Every time, when you start a game and use some spell, game need a time to load corresponding texture or model to VRAM. Then, when you using the same spell / summon for a second time there's no stutter, becose all assets already was loaded into VRAM.

    I know, and it's weird since the original PoE didn't have this problem despite using the same engine.

  2.  

    ...the open-world design doesn't gel well with story-driven games

     

    It's good, that CDPR don't know about this :)

    While Witcher 3 is a stellar game, all of its ancillary content (contracts, side quests, horse racing, fist fights, Gwent etc.) only serves to detract from the primary story. The side quests were well-written, but most of 'em had nothing to do with the main story. A focused narrative needs a linear (or a restricted faux-open-world) design.

    • when scrolling between different spell/ability tier icons, hotkeys & frequently used abilities flash/appear for a fraction of a second

    the hotkeys and numerical values sometimes remain on the screen when accessing the inventory/journal etc

    UI elements that were set to 'hidden' when out of combat sometimes flash/appear when selecting different characters

    occasionally, enabling a modal ability makes that section of the UI start "shaking" until the cooldown is over

    the dialogue text that appears above NPCs when they interact with each other sometimes overlaps

    clicking on the 'empower' button causes the background of that enture UI element jiggle up and down (click on the button repeatedly if you can't notice the problem immediately)

    using 'empower' to restore spell/ability resources causes the entire screen to shake for a fraction of a second (even if it's intended, it doesn't look right - it's almost as if the game quickly goes from 'windowed borderless' to 'fullscreen' and back)

    the spacing between UI elements shifts as you hover over the individual elements - https://forums.obsidian.net/topic/109018-412-ui-spacing-between-ui-elements/

    the 'shading' of blocks in the shop interface shifts as you select items - https://forums.obsidian.net/topic/109000-412-ui-shop-interface/

    the text and dialogue in scripted sequences 'jiggles' when a new block of text appears

    the 'magnifier' and 'door' icons occasionally flash once or twice as you move the pointer towards the objects that can be inspected

    the size of character model in the 'inventory' screen sometimes changes when equipping or removing items - https://forums.obsidian.net/topic/108981-bug-412-inventory-character-model/

    the hair and armor color of the character model in the inventory screen sometimes changes when equipping certain armors - https://forums.obsidian.net/topic/108981-bug-412-inventory-character-model/

    UI elements overlap when clicking SHIFT to see more information in the combat log

    the 'name and health' pop-up appears above the character's portrait (instead of above the characters themselves) and overlaps with the spell/ability bar

    equipping or removing an item from a character in the inventory screen causes the character model to 'reset' (the position changes and for Xoti, her lantern goes off and then turns back on)

    chanters' phrase UI element stays on the far left and decoupled from the the rest of the ability bar even if the chanter character is in the 4th of 5th slot (which moves the ability bar directly above the portrait)

    • Like 3
  3. PoE > PoE: Deadfire because...

     

    • I don't particularly enjoy the tropical setting
    • I loathe pirates
    • the open-world design doesn't gel well with story-driven games
    • quantity-over-quality approach to dungeon/location design
    • shallow main quest
    • shallow companion quests
    • overall bugginess nearly a year after the game had been released
    • voiced dialogue (which negatively affected the dialogue/narrative text ratio (i.e. I got sick of characters "worrying their knuckles" and "furrowing their brows")
    • ship management & ship combat
    • poor performance on high-end PCs
  4. The performance degrades over time, and it seems to be even worse than it was back in June 2018. The longer you play, the worse the frame rate gets. The only solution at that time is to SAVE-QUIT-RELOAD. This can easily be replicated in Fort Deadlight or Neketaka.

     

    Different graphics presets, fullscreen/windowed, vsync on/off, capping the frame rate via RivaTuner or not - nothing changes the situation.

     

    My rig:

     

    i7 4770k

    16 GB RAM

    GTX 1060

    Windows 7

  5. When equipping weapons/armor/trinkets on a character, the model size and zoom level sometimes change. 

     

    Normal...

     

    NOR.png

     

    Enlarged...

     

    GIA.png

     

    Zoomed in...

     

    GIA2.png

     

    Additionally, equipping a "Fine Padded Armor" on my female elf character changed her size + hair & armor color.

     

    Normal...

     

    NORO.png

     

    Broken...

     

    NORON.png

     

    I bought all the DLCs and came back to the game hoping to see that most of the problems were fixed. Instead, the game is even buggier than before. Great job, guys.

    • Like 1
×
×
  • Create New...