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AngryAmish

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  1. I have the same issue... stuck in the castle and I cannot leave. Stuck in the room where you put on robes and pretend to be a priest. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0) Unloading 6687 unused Assets to reduce memory usage. Loaded Objects now: 107380. Total: 599.621643 ms (FindLiveObjects: 5.239880 ms CreateObjectMapping: 8.184862 ms MarkObjects: 569.925781 ms DeleteObjects: 15.753286 ms) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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