I have the same issue... stuck in the castle and I cannot leave. Stuck in the room where you put on robes and pretend to be a priest.
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
Unloading 6687 unused Assets to reduce memory usage. Loaded Objects now: 107380.
Total: 599.621643 ms (FindLiveObjects: 5.239880 ms CreateObjectMapping: 8.184862 ms MarkObjects: 569.925781 ms DeleteObjects: 15.753286 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0
at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
at GameState.Autosave () [0x00000] in <filename unknown>:0
at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)