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Nemesis7884

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Posts posted by Nemesis7884

  1. So, i can not do the peacefull approach anymore, so i have to kill one family. But does one give more loot / a better reward?

    you could alter some values in some files and you can go the peaceful route - there is another topic about this and i went this route...in case youre not opposed to this (i did it cause pallegina is an essential member of my party and shell leave)

     

    others than that

    killing valera yields you an awesome armor

    on the other hand the valera sword you get is better than the bardatto mace imo

    you can robb the bardatto vault in either way for some nice gear

  2. I heard you can also steal Dragon's Dowry from the gunsmith.

     

    Upgrade materials don't need to become rarer, money is the constricting factor early game. I think it's on purpose that Neketaka has multiple legendary gears for sale for 30-40k gold and upgrades to superior cost 15k and legendary double that. Do you buy one of these new op things? Do you enchant your gear? Or do you buy a ship? How you decide to use your money early is an important decision.

     

    What needs to happen is to make stealing legendary loot a lot harder. Put everything in a locked chest, make that lock high level, put a guard next to the chest. It's kinda silly you can just steal a legendary sabre and plate armor from an open container in Crookspur, even though you have the navigate the slaver ships to get there and out.

     

    i dont think so but you can steel scordeo's trophy, you can steal a top belt form a cloth merchant and you can steal devil of carog and the monk buckler there as well...i basically stole most of the top items even when not needing them...but i always thought this was kinda nice to be honest...rp wise, you dont have to but you can

  3. I guess this can be tweaked but also shouldn't happen in the "standard" version - when i leave my companions on ai they initiate combat by using abilities - for example the chanter immediatly fires of an offensive invocation in direction of the enemy even when the enemy is miles away still and nothing gets hit.... i think the standard ai behaviour should be something like only use abilities when in range and only use aoe abilities when at least 2 enemies are in range

  4. Can you move / change size etc. from the interface somehow? Besides the few standard models (that are kinda all the same)...it feels very big and placed in the middle of the screen....

     

    Also for some weird reason one character has an empty hot key symbol on the left upper corner on the interface that fills with a skill in case i set a hotkey - the other characters don't have that regardless if i hotkey something or not...can i get ridd of that?

  5. guess i am doing something wrong then cause on POTD pallegina's invocation as part-chanter hardly ever hit...especially the -armor one since everyone and their mom has fortitude >100.... and if they hit their duration is reduced by 70%

     

    I guess chanters work perfectly fine, if you use these sub classes and if you use these stats and if you use these items.... but turning a companion into one hasn't been an amazing experience... it might be different on other difficulty levels

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