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Nemesis7884

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Posts posted by Nemesis7884

  1. I decided to try a Bleak Walker/Soul Blade. But man I am hating it. I end up just picking up the paladin stuff and ignoring the Cipher almost completely. Kinda not what I wanted out of the class. :( The Soul Annihilation is nice when I run out of Paladin abilities, but I feel like this combo is just not doing for me. The Cipher abilities just have way too long of a recovery time to make them worth it.

    I thought the point was to predominantly use only soul annihilation and passives or buffs from cipher when using this combo with soul blade and invest mostly in pally skills...unless you make some kind of ascendent mage build

  2. Yeah I'm playing a fanatic Barbarian-Berserker / Paladin Goldpact Knight. For me, the benefit of guilded emnity is huge, enough to counter the endurance aura and make the accuracy aura amazing, whilst I agree, I'm not going to both upgrading it, 5% hit to crit is nothing, but as a multi, I have plenty of other options on which to spend the points. Just have to wait it out till level 10 when I can pick up mental fortress to negate frenzy confusion and it'll be smooth sailing.

    i wonder if the complete self is also triggered from soul annihilation - e.g. if it is also considered a cipher "spell"

  3. i guess it depends on the combination - i am debating this myself... i am deciding between a paladin-cipher and a paladin-chanter

     

    for the cipher i think the combo of gilded eminity + focus aura is useful because you are really a 1v1 kinda character that downs foes and powers up the attack for the next foe this way - so basically you are a single target striker

     

    for the chanter where you have more a support-tank role i think a kind wayfarer + zealous endourance + ancient meldoy can be nice for lots of heals to the group

  4. how would you set up the attributes? focus on might, dex, int and some points into perception? Maybe Might 16, Dex 15, Per 12, Int 15?

     

    looking at things like

     

    sworn rival + gilded eminty

    flames of devotion + upgrade

    inspiring triumph

    virtous triumph

    retribution....

    echoing horror

    ...i see some nice synergies

     

     

    even things like FOD, scion of flame, eternal devotion, brand enemy might work well in combination with soul ignition from cipher maybe for a fire based ascendant

     

     

     

    am i right assuming that for example borrowed instinct and zealous focus / exalted focus will not stack? since both are active abilities and gilded eminity doesn't seem to stack with zealous endurance

  5.  

    which weapons do most people choose for devoted? kinda interesting that people aren't afraid to be locked into one weapon class...but i guess most people will take sabres or greatswords

     

    I'm a bit biased because of the original penetration system in beta, which is why I stick to weapons with at least two damage types.  But even with a less harsh penetration system there are still immunities to contend with so a weapon with two damage types still doesn't seem like a bad idea to me.  

     

    Without knowing what kind of weapons I'll find in game my first choice is dual wielding longswords.

     

     

    to me these modal that give you -15 deflection for +2 penetration seem like a really harsh trade off but maybe thats just me

  6.  

    I've been watching several videos and reading online on the classes and subclasses for Deadfire trying to plan out my first character and have run into a bottleneck trying to finalize my options.

    I was mainly hoping to carry over a melee based Cipher and multi classing it ideally but have also considered trying to see if I could build a melee based Ranger.

    So my options have mostly come down to a Cipher/Fighter, Cipher/monk or Cipher/ranger.

    When possibly I've always liked trying to build a melee/magic hybrid utilizes the magic as a more support/debuff to my weapon damage.

     

    Also with Ranger. I kind of feel like I'd want to use Stalker as the subclass and utilize the deflection bonus to help in melee combat.

     

    I was hoping to get some thoughts or opinions from folks who may be more knowledgeable on the classes and new multiclassing/subclasses of Deadfire theu the betas.

    Thanks in advance.

     

    Soulblade/Devoted, double penetration bonus, Conquerer stance + Borrowed Instinct = high acc + high deflection, Cleave generate focus -> focus for Soul Annihilation -> SA causes more Cleave. Also quite tanky in late game due to fighter abilities and good motility due to Charge.

     

    Ascendant/Goldpact, open fight with FoD to get max focus, and get buffed by Eternal Flame because the lash applies to Spells. Also Sworn Enemy increase spell damage. Light armor + Gilded Enmity can make sure you are sturdy, also make u cast faster than wearing heavy armor. Mind blades is pretty strong in this setup.

     

    Soulblade/Assassin, backstab to generate focus, then use SA, but is too fragile so I don't recommend.

     

    Beguiler/Ranger, good because you can cause flank easily with pet, which synergy good with Beguiler. Also ranger has Mark + Stalkers Link that offer u +20 accuracy, this affect spells too so your CC will rarely miss.

     

    Cipher/Monk I haven't tried but should also work because monk has the best autoattacks now, combo with cipher to get soulwhip would be great.

     

     

    i assume for a devoted you'd go dualwielding sabres? I am just really unsure to lock myself into a specific weapon...and then find a nice soulbound weapon from a different class lol

     

    what attribute allocation would you take? i'd think might / dexterity / intelligence at 16, rest at 10....? or maybe int 14 and perc at 12

  7. What is your opinion on preferred weapon proficiencies depending on role (melee striker / ranged striker, tank etc.)?

     

    The immediate choice for a striker seems to be dual sabres? Any more reason to go 2h than in the first game? What are your thoughts about the weapons?

     

    There doesn't seem to be much change from the first game with regards to sabres for striker and hatchet/spear for tanks?

     

    Anoter thing im thinking about - for a tankish character if daggers might be worth it over shiels...dual wielding with for example a sabre and a dagger or two daggers over a shield...the modal seems kinda nice

  8.  

    From what I found in the Beta - might be different in the actual game - power level did not make that big of a difference for melee besides Monk unarmed, there it made a big difference.

     

    Both the Soul Blade/Devoted and the Soul Blade/Berserker are very powerful. I like the Berserker version better as it has more fun stuff to use. The fighter is much more one dimensional, it tanks better than anyone but just is kinda bland.

     

    Devoted get you +2 penetration but restrict you to one weapon which is rather harsh going into a game blind. Maybe you chose poorly and re-specing is a cheat to me so I'd avoid it. A second playthrough based on meta knowledge would be possible if the mechanics of the class were intriguing enough. Anyway you'll have Eder on the team to see how a Fighter is.

     

    Go with what seems fun, both are mechanically very good.

    Hey, just saw this while lurking so I'm gonna hijack it a bit. What do you think about a Soulblade/Paladin combo? Probably not going with Bleak Walker if I do because of dispositions.

    Goldpact / soulblade seems like a nice combo to focus one target after the other down with hard hits and get ressources back

  9.  

    I think inquisitor makes for a very nice single target synergy striker that is very efficient against single targets and very ressource friendly with sworn rival - FOD - soul annihilation ; rinse and repeat.... and herald offers tankiness healing and support as well as a lot of flexibility.... hmmmmmmmm

    What's the benefit of a Paladin + Cipher vs something like a Soldier + Cipher. I'm thinking the latter has more stuns and the former has more buffs? I'm juggling between the two at the moment and not sure which will be suitable for me. Eventually I want something with okay defence but which one does the most damage? or is the difference negligible.

    Well high defense, focus on one enemy, hard hitting attacks and both cipher and paladin get ressources back when they kill an enemy...devoted might be even better but then youre locked into 1 weapon and i disslike that

  10.  

    ps: why no monk or devoted in the combo - i hate being locked down into one weapon

    I feel like the whole needing to use fists as monk thing is overstated. Its true that fists can be very strong from an accuracy and damage standpoint, but there are plenty of weapon effects/enchants that can make them worthwhile to use. You can also put a weapon in offhand and fist in mainhand, and still get the benefits of transcendent suffering for MH. In the first game, i really enjoyed having at least 1 draining weapon on my monk, as it provided them with a good chunk of self sustain with the healing. And with high end enchants on weapons and other special abilities on them, the slight loss in raw damage/accuracy can often be negligible. Thats not to say fists can't be great too, but I wouldn't entirely discount using weapons on monks.

     

    As for your question, I'd say a lot of it depends on what you want to do for the character and how you intend to build your group. chanter/paladin has a lot of potential as a tank, as a support char, as a summoner, as a healer/buffer. There are a lot of ways you can build it. If you want a tank or support char, i'd say that option is your best choice, where as berserker or soul blade multi with paladin is going to be more of a striker type char that also offers some utility with paladin skills, depending how you want to spend your points. You're likely going to want one relatively tanky character in your group, so you may want to consider which NPCs you want or if you're going to use hirelings or how you plan to round out your group.

    True i know i take the cipher, druid and priest/monk but that will leave a spot open to either take aloth or eder depending on needs....

  11. so i have a hard time deciding on what i want to pair my goldpact knight with; my initial thought was:

     

    a) a troubadour (probably 1h + shield?)

    + lots of synergies as a buff-tank

    + lots of passives, buffs, support, heal etc.

    + synergies on attributes and focus on might/intellect/resolve will probably work well in conversations

    + some synergies in skills

    - seems good from an rpg perspective but will probably not do a lot of damage

     

    b) a soulblade (probably 2h?)

    + seems more fun/active than a pure buff-bot

    + the combination of soul annihilation and flames of devotion cycles seems like a strong combo

    + especially because paladin + soulblades both get ressources back for killing enemies so you can become a perpetuum mobile

    + ciphers might get some uniqe conversation options - they did get so in the first game

    - more of selfish build, not that much group support and maybe worse for rpg / conversations

     

    c) a berserker (probably dual wield?)

    + seems more fun / active than a pure buff-bot

    + paladin can negate the major negative from berserkers with mental fortress

    + lots of nice synergies with the defense of the paladin and the speed/offense of the berserker

    - same as above, more selfish, less group support, less rpg

    - might be a bit more annoying until you get mental fortress

    - barbarian and paladin both have quite a lot of skills you'd want so you might get stretched a bit thin and focus mainly on passive skills

     

     

    hmmm having a really hard time to decide

     

    ps: why no monk or devoted in the combo - i hate being locked down into one weapon

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