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Muad'Dib

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Posts posted by Muad'Dib

  1. I think K2 is a great game, but not as great as it could have been. I like K2's storyline better then K1 and I like the vast majority of K2's characters over the originals, with only the exception of Jolee and Bastila who I sorely miss.

     

    The planets and evironments of K2 I like about equal to K1 as I like all the planets selected pretty much. I like K2's influence system but I miss K1's npc party subquesrs because those subplots made my npcs a little more interesting in learning about them instead of just being told their story strictly by them.

     

    K2's villains are way superior I think, in particular the underused Nihilus.

     

    I haven't run into that many bugs in K2 so far; some grammatical and pronunciation errors, whenever I try to talk to Atton in the Ebon Hawk he doesn't turn around so I'm talking to his back (This happened also on Telos with the guard that announces the Ithorian visitor), dialogue is skipped over a couple of times (Usually it has been T3's beeps but still a little annoying to skip through), some cutscenes seem poorly edited like the flight to the polar region of Telos the screen would fade in and out to balck as if it were bits of movie cut together unfinished (Don't know if that's a bug but it bothers) and once my PC ran off without me being able to control across the screen as if in Force Speed (Which I don't have) but I quickly recovered it (This had happened to me a lot in K1 until it was patched). Some of these affect my appreciation of K2.

     

    Also the missing K2 dialogues posted in the spoiler forums, the hollow ending and the decision to finish in a cliffhanger depending on K3 to finish the story detract heavily of my liking of this game.

     

    So in spite of the superior story, overall journey and characters I still like the original more because it gave me a greater sense of accomplishment when I finished it, as such I wanted to replay it again and again. K2 I'm replaying again just to see the different variations of DS/LS and romances and whatnot but not because I'm looking forward to its great ending and the satisfying feeling of accomplishing my journey, because I didn't.

     

    If an expansion does come out and finishes this then there's a good possibility I'd like K2 more than K1. As it stands, the original I like better.

  2. Funny I thought Traya was the third Sith Lord hmm...

     

    Anyway:

     

    1) Kreia: I like so far in her dialogues, I think she's a well written character, how much that changes and how bad or good she is as an opponent I don't know.

     

    2) Sion: I hate the way he looks. I loved his intro in the Harbinger and depending how many times I confront him before game's end and how good he is in each one I may or may not let my dislike of his appearance influence my appreciation of him as a character.

     

    3) Nihilus: This guy had me from the first picture ever published of him. I love his alien speech, his demeanor and look, he is genius as a character concept also. The only thing I don't like about Nihilus is he barely shows up ingame, I would have loved to have fought him at least a couple of times before the confrontation on the Ravager.

     

    4) Traya: I liked her twist as much as Kreia's, I kinda thought this might have been a possibility since I first saw her. I like her Sith appearance, it was very reminiscent as stated of the wicked queen in Snow White, very cool.

  3. Just finished it about one hour ago.

     

    I wouldn't call it a poor ending, but it did leave me rather confused, about all those things.

    Since I was male, my little triangle was Visas/Me/Handmaiden, and possibly Mira.

     

    I agree, it left many loose ends, things I hope will be tied up in (hopefully, if it ever gets made) KOTOR3.

    Perhaps it was intentionally meant to be like that. Maybe not, either way, I certainly wouldn't call it the best ending ever, but I wouldn't call it poor either. I would call it O.K.

     

    It will be extremely difficult if not impossible to properly tie up the lose ends in the game. The character driven ones anyway, as you probably won't be seeing the Exile in part 3 as your main character since he/she is so powerful. Wish they could get around that though.

     

    The most you can hope for in K3 is just to resolve the big threat with a new PC. The other stuff, maybe a very unimpressive sidenote in a conversation or two if you happen to see any of the party members from 1 or 2 again.

     

    But maybe they can make an expansion ala Baldur's Gate 2, finish up the story lke that. I really wish they would.

  4. Nice remark there ryan,

     

    Lucas barely gets invvolved in EU at all as he calls it an alternate universe to his own, (Cinespcape interview 2002 or 2003). But whatever.

     

    To the original question, yes I wish the Vong and NJO were completely eliminated from the timeline but that won't happen so what point is there?

  5. The Jedi are knights not monks, like medieval knights that went to war for holy causes so do the Jedi for their own religion. I really dislike the extreme pacifism presented for the Jedi, they are too extreme in their views of talking and waiting, and I got that long before I had seen this game.

     

    K2 poses moral choice, was going to war the right choice or not. I don't think it fully answeres this question, it poses it for you and lets you make up your mind which answer is the correct one.

     

    Even the Jedi of the Clone Wars marched off to war as they did recognize the threat posed for the galaxy, but much like the Jedi in KotOR as the ones from the Clone War era, what led to their downfall imo was specifically their egotist moral views of themselves and their beliefs. War is never good, that much is uncontested but war is sometimes necessary. The Jedi in both eras believed their way is the right and nothing else can be, they are extremely selfish so much so that even Yoda comments on this in Ep2 when he says even the older Jedi are too sure of themselves and too arrogant. They believe themselves superior to those the claim to protect, their code is good in theory but many of their beliefs are too restricting of the individual as a person and the way they relate to others. Separated from their families they can never see again, no love, no possession, no emotional atachments of any kind, it would drive any emotional being nuts from solitude, fatigue and loneliness, not to mention inflate their egos because of their abilities over everyone else and the strict belief their code is the end all be all of morality and true way of life. They had no balance between good and bad, this is why they fell in both eras. That's why Vader had to fall before he could be saved and in turn save everyone else, that's why he was the chose one if you will.

     

    This is how I always see it and that's why I loved Jolee in K1, I miss him as a mentor because he could find a way to reach the LS while still balancing our darker nature and desires. The Jedi weren't taught how to deal with emotions and desires like these, they were just forced to supress them indefinately, and so they fell when these things explode to the surface.

     

    My two cents.

  6. Both are Zabraks, the Zabrak homworld is named Iridonia so I'm fairly certain both are Iridonian Zabraks.

     

    Maul's tattoos were not Zabrak in nature, both in style and in colors the tattoos were Sith. However from accounts of Zabraks, they are customary to tattoo their face, if you notice Bao-Dur in his regular appearance has some very thin and light colored tattoos running across his face much like the Zabrak Jedi Eeth Koth in Ep1.

  7. Hmm I don't really know how many people might get on board with this, but maybe they could have a dfferent PC start as the main character up until a certain point in the game. Then from that point on the story would shift focus onto either Revan or the Exile or both if even possible?? It could be the new character is actively searching for Revan and Exile and halfway through the game you get something like the Leviathan level in K1 after you've explored x number of places or soething and here the new main character sacrifices himself/herself for the others and then the pov switches to one of the original two protagonists. Then KotOR 1 and 2's story could be finished completely and from one of the original protagonist's perspective and to some extent we can have either of the original protagonists return as main character in spite their high levels.

     

    The new guy doesn't even need to be a Jedi, just the guy that's exploring until you find Revan or Exile; soldier, scout, scoundrel...this way would of course limit how much either one of the protagonists can level up as half the game is played from one person's pov and the second from the other, so unless the game is 100 hours long neither of the protagonists will level up 40 times, course Revan and Exile can begin pretty high up anyway which is the point of having them come in later once all the lightsaber wielder enemies start popping up.

     

    I suppose many wouldn't be interested in that though, shifting protagonists so probably that wouldn't work...oh well still am hoping for an expansion for K2 then.

  8. Tentamus the planet the Jedi found the Sith teachings was Korriban, homeworld of the Sith race that existed long before. It's been a while since I've read up on some of that stuff so there is a very good chance I don't have everything accurate, probably Nur could answer the question correctly.

     

    I do recall what you mention, the Jedi being expelled and worshipped by the ancient Sith, so there is a very good chance I'm mistaken in some of what I said. From what I can recall, very vaguely so feel free to correct me here, there was some point where the Sith Empire of the actual Sith race died out, and the "Dark Jedi" took their place following their teachings. Don't know if it was Exar Kun's timeline or just before, but at some point the Sith race did stop existing, at least in their original form. I usually get my info fom the Unofficial SW Online Encyclopedia when I look it up, but like I said I haven't looked at this stuff for a very long time so I could be mistaken in lots of stuff. I could have sworn the original Sith race died off though, the ones that had the Empire from the Golden Age of the Sith or whatever those first comics were from Tales of the Jedi.

     

    I could have also be mixing KotOR 1's accounts with the actual comics' accounts. If you recall K1 Marka Ragnos wasn't even from the Sith race, he was one of the four Jedi that abandoned their masters to go to Korriban to follow the Sith teachings before they all turned on each other. In this version I believe the Sith race had died out and the 4 rebuilt the Sith Empire anew, though like I said at least at some point in Tales of the Jedi I think the Sith Race died out for a period before the Sith Empire was resurrected. I apologize for any misinformation I gave.

     

    Well Laozi Nur and I not seen eye to eye to many things in the past, him being an EU fan and me not, but I respect him as the EU authority and I tried to express that's only how I see it, I'm not implying that I'm right and Nur's interpretation or anyone elses is wrong. I still hate the term Dark Jedi, I see it as a contradiction as the very concept or defintion of the word. If a Jedi becomes evil, he stops being a Jedi, I seriously doubt that Jedi is still a member in the Order, as I understand it since the Jedi don't teach how to use and tap into the DS (They try everything for Jedi not to even come close to it, very ineffectively but that's another matter) and for all purposes the exploration and use of DS is done by the Sith teachings, I understand it once a Jedi starts exploring the DS that Jedi is following the Sith teachings, therefore is a SIth. Again, this is just me.

  9. I agree with you there, the whole going after the "True Sith" was very lousy in my opinion. Before K2 I stated a theory that the Sith that came to the Mandalorians with the "offer" were Nihilus, Sion and Kreia but nope it's the "True Sith". Then it makes me wonder what were Kreia and company if not Sith? :p  And also are these "True Sith" force users that use lightsabers and what about Revan and Malak, I guess they weren't Sith but just fallen Jedi. The term "Sith" is something that confuses me in the Star Wars universe, especially in the EU. I hope George has Palps tell of their past in Ep 3.

     

    Well I'm only speculating here so bear with me. I pressume by "True Sith" they simply are referring to the supposedly dead Sith race that once lived on Korriban, the one who's teachings corrupted the original Jedi well before Exar Kun's time. I could be wrong though and the "True Sith" may just be an invention specifically for the game's storyline.

     

    In any case, I've never had a problem with the terminology of Sith. I do however not like what the EU has done with the Sith though, as the impressions I've always gotten from the movies is that the Sith are a counterpart religious order to the Jedi, simply put they are the Dark Side equivalent of the Jedi. I don't like the Sith being an actual race or being a Empire-like government, but that's just me.

     

    What I really hate is the dumb term Dark Jedi, that term I can't pass. When Jedi fall and go Dark Side they are adopting the Sith teachings and thus become Sith (Every single Dark Side movie character; Maul, Tyrannus, Sidious and Vader are Sith, regardless whether they were once Jedi or not). This is how I look at it, if a Sith would be redeemed to the light what would be the term for that Light Sith? I can't swallow Dark Jedi any more than I could Light Sith. Some argue that in order to be Sith you need to be taught directly by a Sith, but even in the EU the first Sith Lords just taught themselves to be Sith since the actual Sith race was long extinct, no Sith was around to pass their knowledge onto them. So I keep things simple, Jedi is Light, Sith is Dark. But like I said, that's just me, many other have long litst about the differences there are between being a Sith and a "Dark Jedi". I suppose it's all up to the individual's interpretation of it.

  10. I guess its a matter of opinion. I think those who are anti-Expanded Universe are those who generally don't enjoy reading in general.

     

    As a general rule I think its safe to say that the New Jedi Order was probably the most well thought out bit of StarWars yet, mainly because so many peopel were involved in the planning and the events were so huge. I wouldn't call it lazy anymore than I'd call those who aren't big on reading star wars novels as opposed to watching the movies as lazy.

     

    Then you would be very, very wrong. I enjoy reading a lot as my username might suggest to you. however I have not found the content of the vast majority of EU to be good at all, particularly post-RotJ novels outside of Zahn's Original Heir to the Empire Trilogy.

     

    The NJO to me was the worst thought out and written series in the SW EU. I wouldn't characterize NJO lazy either, however the entire concept of the Yuuzhan Vong I find unoriginal, dumb and not particularly insteresting at least for the SW setting. Now this is just how I find it, I'm not generalizing the material as crap, only that it is crap to me. I can however tell you that I rather enjoyed Heir to the Empire, I like what I've seen for much of the Tales of the Jedi comics and the direct novelizations of both movie trilogies so far have been alright. Like I already mentioned also I think Dune, books from Babylon 5 and the Lord of the Rings are excellent books. So liking to read is hardly a criteria for the enjoyment of the NJO, I'd say especially that series since of all EU material that particular series is the one most contested, even many people who actually like the EU don't like the NJO.

     

    It's all a matter of personal tastes, not whether someone likes to reead or not.

  11. Hey there Matt! We all realize that there are coutless possibilities on how to handle K3, and that the game can have a new protagonist as it will probably happen. However what some of us are expressing (At least from a storyline standpoint) is that to us Revan and/or Exile still have their tales unfinished, and we would like to see that before moving on to yet another new PC.

     

    Me, I just don't want a new PC, I think it's poor creativity and lousy storytelling if we nned to have some new guys every time we get a new game, just imagine if all 3 of the Original Trilogy movies had a different protagonist, at least for me it wouldn't have worked. I feel that K3 should end Revan and Exile's journeys and stories respectively before moving onto a new PC, hopefully in a completely new era not related at all to the events of the first two and potential third games. I would like my cast to have new people in it but I don't want just a new cast every time I am playing a game which implies continuity in its story and timeframe, at least not if their stories are left off in the ari as K2 did with both Revan and Exile. I would rather have some really cheesy thing happen to either or both so they would begin at level 1 again than just having to start with yet another new PC. How can you care about your characters when every single time you turn around the one you just grew fond off is gone and a new one is there in his/her place doing what he/she set out to do in the game before. Games like Baldur's Gate 2 effectively used the previous game's protagonist without problems, heck BG2 was much better than the original imo. I wish the same would happen for K3, so I could get a sense opf closure for the story and characters I have been following. Then fine lets move on, and get something new, there's plenty of Old Republic left between these games and the movies to make new adventures with new characters.

     

    Just my two cents.

  12. It's the former Knight, just look at how much promotion and excitement a game gets in a console over the same game released in a PC. Especially when the games are exactly the same in content and only the graphics are better.

     

    The only review I recall possibly better in PC than console was Chronicles of Riddick and that was because the PC shipped a Developer's Cut with extra stuff. Games that score higher than consoles are usually because they were released in the PC first, like Call of Duty. Just now I saw in Gamespot an announcement for a Call of Duty sequel for both PC and its console counterpart, and while they mentioned the PC sequel once as being planned to be made, they gushed 3 additional paragraphs specualting about the console sequel; who woul make it, what it would be about, etc.

     

    I've rarely seen reviewers that don't display favoritism in the consoles over the PCs unless it was out in the PC first, you know just like retailers and promotional advertising from publishers. Usually consoles get gold treatment while the PC variant is an afterthought, just the other day I went to Babbage's and the PC selection dropped from an entire wall to 1 two sided rack, while XBox and PS2 have 2 complete walls and Gamecube has 1 wall.

  13. Honestly I don't think that by having a 3rd Protagonist is a bad idea. KOTOR was the story of Revan, TSL was the story of the Exile. TSL ends with the exile seeking out Revan and the True Sith. Part 3 could take place right after TSL with a new person coming in. This person could be a former Jedi who left the order after the Jedi Civil War. Not another exile, but a person who just left on his own will. He could regain his connection to the force, and seek out Revan/Exile. Somewhere in the beginning of the game like in TSL, through dialog you can decide the gender and Force alignment of Revan and the Exile.

     

    No offense but that is a terrible idea. Having a new PC come in in KotOR 3 to go off and look for Revan and the Exile is just lousy storytelling. I mean imagine if Luke had just gone off in search of Vader after ANH, then whoever was looking for Luke goes off looking for Luke in ESB and then a 3rd idiot comes up looking for Luke and the second guy in RotJ. Sequels are all about continuity, between the the stories and their characters, and evry time you change this it's not a continuation but merely something loosely related to the original.

     

    I agree with Knight, K1 gave Revan and the Malak's War closure. K2 would have gone perfectly without problems at all had Revan not even been mentioned as it is pretty unassociated with K1, save for the 2 dumb droids. But no they pulled Revan back in for a "mention", and this mention completely destroys the previous closure of K1, but then did the Exile find Revan at the end how I was hoping so that the issue could be resolved and Revan's story again could be ended properlly? Nope. They did even worse and just left Exile up in the air also. So nothing is finished, these characters are still on their journeys and you are suggesting yet another new guy come in from nowhere and finish their journeys for them? Have them as a stupid npc cameo for a conversation or two and then have guy 3 finish their job for them? Sorry I would truly hate that. I mean from a story standpoint, not discussing the whole d20 level cap issue ordeal.

     

    K3 has to finish the Exile's story as it is the most open and unfinished, while Revan is also unfinished you can say the torch was passed to Exile because Revan had actual closure in K1, and Revan can appear as a support role in K3 and get closure thorugh the development of the story. Course for it to be really a good ending and connecting all 3 games together as an actual trilogy K3 should have both Revan and Exile as protagonist, each experiencing their respective journeys and achieving closure for their stories, interconnected with each others tales of course, that way K1 is the beginning of Revan's tale, K2 was for Exile and K3 brings both together and ends both arcs and the overall storyline as it should. With a new PC you can't do that, then K4 will be what some fourth Jedi reject looking for Revan, Exile and the third guy like Knight said? Seriously, just finish Revan and Exile's stories and move on with K4 to a different timeframe with all new characters, unrelated to these 3 (Potential) games, that's the right way to do it.

     

    @TentamusDarkblade - From a gameplay stance you are right, Revan and Exile ending in level 300 each certainly means they are unusable in the d20 thing. But from a storyline standpoint their journeys are far from finished and have yet much to tell, the True Sith, the fates of them and their crews, everything is up in the air right now. And having 3rd guy come in and just pick up where Revan and Exile left off is really unimaginative, uncreative and repetative nonesense. Revan had closure, yet they chose to screw with that in K2, now Exile also is off looking for Revan and continuing the quest begun in K2, how do you suppose the story was finished? Or is your interpretation of a conclusion defined by the level the character ends at as opposed to where the story is left off before the credit roll?

     

    In any case both you and Tyrell are right, the devs will more than likely just make yet another PC Padawan just so they don't need to come up with a way to reuse the old ones and you can start at level 1 again. This is precisely why I hate cliffhanger endings, especially in an RPG. Sorry about the long post and no offense to either you Tentamus or Tyrell just my two cents.

  14. And of course the main problem with leaving the ending in TSL like that is that because of the very high levels both Revan and Exile were when the games ended, it is extremely ifficult to make them the protagonists of the third game and actually give these stories proper closure.

     

    Having a new PC going off to look for both Revan and the Exile, finishing their quests for them and having those original character's stories get some kind of closure presented from a third rate outside perspective is bad storytelling as far as I am concerned.

     

    Which is why I keep wandering why Obsidian chose to create a cliffhanger ending when it sabotaged its own protagonist from returning to finish the story in the following game.

     

    I remember an interview with Chris Avellone earlier on where they asked him why he chose to do TSL without Revan as the protagonist. His response was something like: I think it's cool the my character is off doing things that I'm not seeing at the moment, then he said something about how we would later see that character again to learn about what it was that he/she was doing in another adventure. This leads me to believe that (At least initially) there was a plan for Revan to return as the protagonist in the third one. But since I think I recall this interview was made before the XBox release, perhaps those plans for KotOR 3 (Should there be any) might have changed.

     

    But like Knight said, K2's ending is problematic precisely for the reason he gave. Which just makes me wish KotOR 3 just would have EnderWiggin's idea of dual interconnected campaigns, one with Revan and one with Exile. Course all that d20 stuff throws a wrench into that though.

  15. maybe not a directors cut, but a new release of the game with the following:

     

    1) Cleaned up dialogs - updated dialogs for Visas and Handmaiden in the end game

     

    2) The Droid planet being finished and inserted back into the game

     

    3) The HK factory mission finished and re-entered

     

    4) Polish for the existing missions (Jedi Redemption as a prime example)

     

    5) Re-balancing the random loot table to make drops more contextually consistent with where the drop is taking place (dark jedi items more weighted in Korriban and Dxun, light jedi items more weighted on Dantooine and Telos)

     

    6) Re-balancing the end game force powers. Lightning Storm and Force wave are still unbalanced in end game, just as they were in the original KOTOR

     

    7) Fleshing out the end-game. Possibly re-balancing of the enemies on Malachor V, additional side battles, additional cutscenes explaining where Mira goes, and additional lines of Kriea's dialog to give more of a since of closer for the NPCs and the exile. Personally i'd like to see a slideshow of static images showing how things end up with Kriea providing a narrative over it.

     

    Like many I also like what you propose, especially 7. However I don't like the static images, I'd rather full motion blending dialogue between the charcaters and ending with a final narrative of the events. I'm all for the closure though. And the multiple endings that the devs hinted at aside the LS/DS would also have been nice to give variety to the way the game turns out.

     

    Would I buy the Director's Cut? Probably. Of course I wish if there had been any intention of making a Director's Cut it would have been the originally released version of the PC anyway like Chronicles of Riddick.

  16. Bloodlines was alright but not really great imo. The storyline was just ok (That's of course because I expected Interview with the Vampire where the game delivers Blade) and the endings were pretty bad, better than K2's because they actually had endings but still pretty bad. I haven't had many real bugs in the game but the game lags something terrible no matter what kind of resolutions and how much I lower any graphical settings and my comp is well above the requirements.

     

    Since I don't have a clue how much Obsidian is doing with the PC version or how much they aren't doing with it I'm just waiting to see the final result. To a point I almost am reconsidering whether to buy the game or not at this point. Maybe I'll buy it but not play it until the first patch is released but I just don't know anymore, for the moment I still have faith in Obsidian, we'll see how they end up doing things.

     

    Many people had problems with the original KotOR I recall but I never had any other than 2 freezes in loading screens in the 3 full games I played. Oh and one bug where an npc zoomed off like at Force speed by themselves all over the screen. That I believe was fixed with the first patch. Other than that I had no problem with the game.

  17. Well it's extremely stupid you can't remove the original npc's clothings, even in the original every npc had a "underwear version" when no clothes were equipped. WTF is the point of not being able to see under their robes/hoods/armor?

     

    I pressume Neverwinter Knight that you can't remove Mandalore's stupid suit either even though everyone knows who he is...really that was just a dumb idea.

     

    Vestigial milky white translucent eyes that don't work...yeah pretty much still yuck. Guess Mira is the closest thing to a good lucking female character in K2 then, too bad there's no romance option with her. Then again from what I've read lately the romances in the game fizzle without explanation really badly which is yet another disappointment.

  18. Eeeewwww, I just thought Visas was blind not that she had no eye sockets or eyeballs, that is gross.

     

    But can't you tell? Can't you simply remove her cloak and look at her face like in KotOR 1? Because it's really stupid if they removed the option to change npc clothing.

  19. Then I suppose all we can do is wait to see what actions Obsidian does in the long run and that will tell.

     

    I just called my local Babbages (Gamestop for some) and they told me the game is scheduled to be released the 9th (Wednesday), kind off skeptical since there's still no gold announcement. I'll just have to see how buggy it is once I get it, then what kind of response time any kind of patch gets, though any patches will also probably have to get the go from Lucasarts and we can see how much they care so far. For the moment I'll just keep an eye on Obsidian and see what they do.

     

    Edit: About the economical thing, while I can see your point on Lucasarts not paying them extra so they move their team to NWN 2, I hardly consider their work as finished when they release the XBox version. Or is it a consensus that the US XBox version was the entire point of making the game, while Internl and PC was just a bonus to do after the fact. Until the Intl and PC versions are released Obsidian's job is far from finished imo. They should have finished K2 first, then moved on to NWN 2, it's not like it isn't their obligation. The patch on the other hand I can understand not being handled by the entire team but two entire versions of the game, I don't think they are fulfilling their contract to deliver a game, much less the quality supposedly for what customers will pay for. It may be business but nowhere is it stated to tolerate bad business.

  20. I'm sure you are right Neverwinter, that still does not explain or excuse the attitude the devs have taken or more accurately the lack of interest they have anymore in player's concerns. Particularly after seeing how bug infested the XBox version is, we all know that was a rush job by Lucasarts to have a game in the Christmas season.

     

    But since the XBox release the devs just disappeared and rarely ever post anymore, especially when concerning the bug issue. I just expected a little more out of them I guess, I sincerely believed they cared about our feedback and concerns over the game. And while the XBox version was being made it seemed so, now it's just NWN 2 on their minds I guess, that's disappointing I think. I hope I'm wrong but the silence from the devs is deafning.

  21. I'm really curious if Obsidian actually reads our complaints. As far as I remember Akari said something about bug-fixing they were doing. So, why don't we see any results?

     

    Probably not or at least they no longer give them much attention. I remember Akari mentioning that too, shortly after the release of the XBox version, but it's been two months and the game is as bad or worse than according to all the recent previews/reviews of the PC build, among the most worrisome to me:

     

    Unfinished details in the models, broken side quests and dialogue trees, sterile aestethics (rooms without decor, simple and lacking any kind of environment). And of course the bug list is enormous.

     

    If you recall when the XBox version was in development the devs came around all the time and constantly talked to us. Since the US XBox release however, they mostly packed up and left. Lucasarts has done nothing I'm aware of about the XBox bugs aside evade questions concerning them, and the PC version is merely an afterthought.

     

    It feels like the devs don't even want to make the PC version, it's as if they are merely making it out of obligation instead of desire. I mean seriously, when the XBox version was in development the entire Obsidian team worked on it, once that was released they all left and haven't given the game a second thought, there's now like 5 devs on the PC version and none of them ever show up here that I know off. I expected this from Lucasarts, I've seen them handle games like this before, but I thought Obsidian was way different from what I saw in the days of the XBox development...now they're just gone. The PC version has just been pushed aside as a chore to complete, the concerns of all the PC players ignored ironically so the team can work on NWN 2 a PC title. They should have just finished the actual game before moving on to the next one, finish and release both versions of K2 then move on to whatever proyect you want.

     

    More and more my hopes are dashed for a patch anytime soon. Man I hope I'm wrong and the devs restore my faith, I thought these guys were the genuine article, that they cared about their players but silence speaks a thousand words. God I'm depressed; buggy K2, no expansion pack ever to look forward to and probably a K3 years from now which will deteriorate the storyline over the fixation for better graphics and a new engine.

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