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Noin

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Everything posted by Noin

  1. Ha-ha! That shows that a nice person you probably are. Gratz on that, not caring is a good way to go about life.
  2. I don't know why, but I feel that creating endless topics with the same content is exactly as stupid as creating a crusade about something which wasn't even created by the devs. (And I never felt compelled to read a single grave mark, why would you even?) Just leave the topic be. Yes, the girl's behavior was excessive and she overreacted quite a lot, but then who knows: maybe she had a transgender friend who committed suicide because of mobbing? After all, believing Social Justice to be something bad and annoying is as ignorant as believing that everything socialist or even social-oriented is bad (and yes, there are unfortunately a lot of people believing that). Just let the topic drop, I am pretty sure that Obsidian hated to deal with situations like this (I would for sure), and they just decided that better safe than sorry. Why pissed off, then?
  3. Played around with walking on a bit, and I like it, except for long distances I think the perfect way would be - clicking to a point in the radius of 10 game meters around the character makes him walk the distance to this point, more than 10 m. - run. If it is possible and the game recognizes such things.
  4. Thank you! When will we get modding forum already? That's a really good idea. Or it would be cool to have an additional PotD+ option, with even MORE stat updates. (Because some believe even PotD is too easy). Now the question is - how easy it is to modify encounters? Because if you have to modify every single entry it will be sooo much work...
  5. Ha! It didn't show up the first time I came to the doors, but after dying from fireballs and reloading it worked Thanks!
  6. Is there a way to solve the situation the peaceful way if you are Godlike? They can't wear the mask and trying to put other non-Godlike characters into the leader's slot doesn't work either. Just curious
  7. How does an advice and a feedback make me a "billigerent ****"? And why shouldn't Obsidian decrease the VO work if a lot of players agree such an amount is not necessary? After all, cutting on VO frees additional budget to spend on other, more important things. After all, in most cases, less VO = more dialogues. Because your feedback is nonsense that dribbles between VO quality versus quanity of VO work. You want less VO work but higher quality? Baldur's Gate 1 did that. But wait, players complained they wanted MORE VO work because they liked it so much. You are one side of a pointless argument where one clamors for more VO for every line of text (because reading is SO difficult) and VO work for one or two sentences (because the developers choice of VOs is SO bad). Just turn off the audio. Problem fixed. I will agree that not everyone will enjoy the quality of the voice actors, that can be rightly debated because you can't functionally change the audio without recording new lines and modding in the newer ones. But complaining about quantity straddles the line of incredulity. A lot of players agree? Yes, all 5-6 of you agree. My what a throng of erstwhile allies clamoring for less content because it offends their ears. And thank you for insulting voice actors, audio personnel at Obsidian stating that their work isn't as important as the writers. Less VO =/= more dialogue, ever. So yes, I think those who complain about too much VO work are a bunch of entitled brats. I stick by that statement wholeheartedly. You, however, can't explain your position without insulting whose whom you find wrong. And this behavior makes everything you write carry very little weight. I am pretty sure Obsidian doesn't have voice actors and invite freelancers. The last thing you don't understand is: imagine, you have two weeks to do a project. You have to record 200 lines. So it's a lot of work and you have to hurry to complete it in time. However, if you have 20 lines and your mission is to voice them as good as possible and you have enough time to actually make a research first (what is the full context of the dialogue etc.), you will probably be able to make a better and more quality job. However, seeing as you regard any opinion other than yours stupid and unacceptable, I suppose my explanations are lost on you. I believe Oblivion had an idea, that modern players are too lazy to read and so je more VO there is desto better. And in the end it wasn't thought through.
  8. How does an advice and a feedback make me a "billigerent ****"? And why shouldn't Obsidian decrease the VO work if a lot of players agree such an amount is not necessary? After all, cutting on VO frees additional budget to spend on other, more important things. After all, in most cases, less VO = more dialogues. Because your feedback is nonsense that dribbles between VO quality versus quanity of VO work. You want less VO work but higher quality? Baldur's Gate 1 did that. But wait, players complained they wanted MORE VO work because they liked it so much. You are one side of a pointless argument where one clamors for more VO for every line of text (because reading is SO difficult) and VO work for one or two sentences (because the developers choice of VOs is SO bad). Just turn off the audio. Problem fixed. I will agree that not everyone will enjoy the quality of the voice actors, that can be rightly debated because you can't functionally change the audio without recording new lines and modding in the newer ones. But complaining about quantity straddles the line of incredulity. A lot of players agree? Yes, all 5-6 of you agree. My what a throng of erstwhile allies clamoring for less content because it offends their ears. And thank you for insulting voice actors, audio personnel at Obsidian stating that their work isn't as important as the writers. Less VO =/= more dialogue, ever. So yes, I think those who complain about too much VO work are a bunch of entitled brats. I stick by that statement wholeheartedly. You, however, can't explain your position without insulting whose whom you find wrong. And this behavior makes everything you write carry very little weight. I am pretty sure Obsidian doesn't have voice actors and invite freelancers. The last thing you don't understand is: imagine, you have two weeks to do a project. You have to record 200 lines. So it's a lot of work and you have to hurry to complete it in time. However, if you have 20 lines and your mission is to voice them as good as possible and you have enough time to actually make a research first (what is the full context of the dialogue etc.), you will probably be able to make a better and more quality job. However, seeing as you regard any opinion other than yours stupid and unacceptable, I suppose my explanations are lost on you. I believe Oblivion had an idea, that modern players are too lazy to read and so je more VO there is desto better. And in the end it wasn't thought through.
  9. How does an advice and a feedback make me a "billigerent ****"? And why shouldn't Obsidian decrease the VO work if a lot of players agree such an amount is not necessary? After all, cutting on VO frees additional budget to spend on other, more important things. After all, in most cases, less VO = more dialogues.
  10. I turned the voices off completely after playing for 20 hours. The reasons are: no pauses so reading the descriptions is really difficult, the voices are kind of bland and there is just too much VO in a game with so many dialogues. Even about the companions it's one of the biggest complains for me: the Dwarven hunter from the far north speaks like American girl from New York or something, it's really immersion ruining to me. Everyone speaks the same, with the same accent, there are next to none emotion... Just read these phrases: You will suffer! You will ALL suffer! Beware! Your knees are mine! Don't touch me! Speak and be done with it. When you've read those lines, have you heard the VOICE in your head? That's what I am talking about. Just an example: Jan Jansen, Keldorn and Korgan compilation. I just love them all. And now compare to how the companions in PoE sound. My advice: reduce the amount of VO for the expansion or sequel, but make EVERY phrase matter.
  11. Some awesome works here! But I would love to have a nice portrait for my Dwarf Nature Godlike - he looks evil and sinister, with his huge horns, green skin and wild hair, more like evil Satyr than that hippy we have as a default Male Nature Godlike :D Any ideas? Has someone see art like this somewhere? Thanks in advance!
  12. Hallo everyone! I don't have an access to a credit card right now, I only have some cash. And I reaaally wanna play this game when it releases! How can I get my hands on it here, in Berlin? Is there a certain shop where the game will be sold or will there be NO selling of boxed versions on the day of release and they will come later? Should I maybe buy some kind of prepaid STEAM card and if this is the easiest option, then where? Thank you for your answers! Really hoping to get a game by tomorrow night!
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