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Ted Striker

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Posts posted by Ted Striker

  1.  

    I'm worried. I'm worried about work, women, family, financial deals, and this test I'm about to take for a training course. The last thing I'm worried about is Pillars of Eternity,

     

    That's why i opened this thread on a Pillars of Eternity forum and not on Men's Health one

     

     

    People use terms like "worried" and "concerned" way too often when it's pertaining to something insignificant in how your real life is effected. That's all I'm pointing out here. I've never been "worried" over anything concerning a video game. Just sayin'. 

  2. XP - needs tweaking

    Wizards don't have per encounter spells

    Crafting - meh

    Enchanting - I prefer BG2's way but being able to upgrade gear is fine

    Romances - couldn't give a hoot, if you can't do one properly then don't bother

    Memorization - Don't care

    Engagement - horrible, one of the worst decisions regarding combat

    Pick pocket - Don't care, you can do it through dialogue I think

    Pre-buffing - Not a great idea to remove it, pre-buffs just needed balancing

    Inventory - meh, but better than the first beta

    Health/Stamina - really needs tuning

    Healing spells - they're superbad at the moment, don't like Josh's philosophy about them

    Invisibility - they will come, as Invis was implemented late

     

    The biggest thing combat needs is counterspelling.

    Starting to regret pre-ordering...

  3. You know, these guys are working really hard on this game, and they're very passionate about it. It's a really great thing to see considering what AAA Publishers and Developers tend to do to great games and franchises. I think whatever the Obsidian guys want to do, is more than likely going to be for the best. Now of course they're listening to us, and I believe they'll do what they can to accommodate the players, because in the end WE are the ones the game is being created for. 

  4. I hope the game lasts forever and ever and ever.... and ever. 

    And I really hope there aren't a bunch of ridiculous "Romance" quests and story lines in the game. Oh God... the Mass Effect and Dragon Age "Romance" Crap... how awful. It just lowers the quality of gaming to couch potato, Kardashian watching, mouth-breather mentality. 

    • Like 1
  5. Alrigtht, so next question: Will you be able to stash companions in the stroghold, and switch your party up when you feel like it. This way you can still experience all of the quest lines the Obsidian Characters have to offer, plus create your own characters to use when you feel like. 

     

    I realize this would create some level differences where you'd more than likely have to spend some extra time griding to make up for experience that your garrisoned companions will lose. 

     

    I believe this is an option after watching the PAX East video, where you'll have Companions garrisoned in the Stronghold. 

    Ok I found it:

     

    Adventures for idle companions – Companions, that are recruited but aren't in the party, will remain at your stronghold[6] and gain a fractional amount of experience.[7] While they are idling away at the stronghold, they can take part in their own adventures, earning additional experience for themselves and extra money, items and reputation bonuses for you. If a player uses the stronghold system to manage characters when they aren't in the party, they can have full XP parity if the player wants them to.

  6. Alrigtht, so next question: Will you be able to stash companions in the stroghold, and switch your party up when you feel like it. This way you can still experience all of the quest lines the Obsidian Characters have to offer, plus create your own characters to use when you feel like. 

     

    I realize this would create some level differences where you'd more than likely have to spend some extra time griding to make up for experience that your garrisoned companions will lose. 

     

    I believe this is an option after watching the PAX East video, where you'll have Companions garrisoned in the Stronghold. 

  7. Yeah, but what is the point of taking the ability for a Cipher in player's team? 

     

    Enemies are dead when they lose all endurance anyway.

     

    So unless there are enemies that can stand back up from being knocked out of endurance (trolls ,perhaps?) but that just makes this ability very,very situational. And it shouldn't be, it's the strongest ability tier in the game.

    Oh, I didn't realize NPC's had a different health/endurance mechanic.... So no enemy health? Unless you would just call it health to begin with like most games do. 

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