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Sylvus_Moonbow

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Posts posted by Sylvus_Moonbow

  1. I get that Pillars 1 got some criticism for bombarding players with exposition. Players don't always want nine dialogue options giving a full rundown on a culture each time they meet a new character. But these tooltips strike me as an inartful workaround. They were useful in Tyranny, where the PC had to know an awful lot more than the player. I think they need to be used much more sparingly here.

     

    Maybe holding tab should reveal hyperlinks? Otherwise they should stay hidden, only showing up when player needs an explanation for some word :/

     

    I feel the high-lighted word would be better as a toggle option, or as a bonus, have it be tied to one's Culture option for an imported Pillars of Eternity character or Deadfire created one.

     

    Would a character with The Living Lands or the White That Wends be able to know what "Bazzo" means? I'd rather see the high-lighted words appear based on regional knowledge. Being from the Deadfire Archipelago or Rauatai would clearly mean you understand that you're being called a ****. Would a Wood Elf as another example, know its meaning?

     

    Perhaps tie-in high-lighted words to appear based on a certain Lore value? Or by picking a particular Culture, you receive a bonus to know what's being said, and certain words become high-lighted based on that.

  2. While on a recent adventure rolling up a thief in Pillars of Eternity, I realized an option I would enjoy to see in Deadfire, are random names that can be generated based on your sub-race selection during character creation. Ocean Folk may have different sounding names compared to that of Meadow Folk, and so forth.

    I'm not sure if it's worth the time to put into, to have some 25 or so names available per race like in Neverwinter Nights series during character creation, but I always find such an option helps introduce me to how such a character of that race would be named within the world.

    • Like 2
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    New island's been reached in Fulvano's Voyage! :dancing:

     

    So... he just reached the second island? Seems like this is going to be a very short voyage... :)

     

     

    That's exactly what I though. But basically it goes like this:

    1. First was the Island with the Balefire Beacon, established by default at the beginning of the Fulvano's Voyage campaing
    2. The first goal was Dunnage, which for some reason is on the same Island as the Balefire Beacon
    3. The second goal is the Drowned Barrows Island

    So yeah, second Island, but third thing overall.

     

    Why they put Dunnage on the same spot as the Beacon? Guess we will have to find out on our own.

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    yeah and now it is sailing back to the first island where the ship will spot a ... lighthouse that was not spotted before!

  4. I REALLY CANNOT BELIEVE HOW THIS THREAD WENT FROM BEGGING FOR ROMANCE TO FIGHTING OVER LGBT RATIOS AND ACCEPTIBLE FREQUENCIES IN 1 DAY AFTER A VALENTINE ANNOUNCEMENT OF THESE ROMANCES.

     

     

    WTF PEOPLE LOL.

    HAHAHA

     

    lol.

     

    It has been a crazy ride, that's for sure but there are much more important questions that need discussing.

     

    Will the sex scenes be fade to black with some sound and music, a storyboard with pencil sketch and options based on our skills, or a cutscene?

    • Like 1
  5. I wonder if they'll take into account combat stats in relationships.  If Eder and Aloth have a high friendship, will Eder favor helping Aloth in combat either in the AI through a minor bonus of some kind?

     

    If you keep getting a companion injured in combat, will that companion start thinking less of you?

     

    A cool idea, to offer negative or positive rewards in % during combat based on your relationship status. You have a strong bromance with Eder and you receive the Got Your Back while fighting next to Eder for a small defense bonus because he is mindful to shift his shield now and then toward you for protection between attacks. In the event Eder has negative thoughts to you, perhaps a shield bash goes wrong during battle and stuns you.

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