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46 ExcellentAbout Sylvus_Moonbow
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(2) Evoker
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Soundtrack? Where is Justin Bell?
Sylvus_Moonbow replied to Spirtikus's topic in Avowed: General Discussion (NO SPOILERS)
Wonderful. I would love if you can also do the same for Fior mes Iverno, also not part of the OST. Really bummed the OST is so incomplete. -
Sources of light?
Sylvus_Moonbow replied to Orsun's topic in Avowed: General Discussion (NO SPOILERS)
Would be nice, yeah. I dropped the gamma right down until the Pillars of Eternity log was nearly invisible because the game is so annoyingly bright. Works great outdoors but sometimes in caves, a light spell of some sort would have been nice to have to remain in the ambience I want to play in, and not the bright go-lucky lightning the game has. -
Avowed Soundtrack
Sylvus_Moonbow replied to Freaking Wildchild's topic in Avowed: General Discussion (NO SPOILERS)
I noticed that both the itunes version of the soundtrack and the premium version of the soundtrack is missing the music from Fior mes Ivèrno settlement. Why is it not made available? -
Well for me she appeared after that cut-scene while you just leave the starting village, where you are summoned before the gods. Bummer she's not there for you, she is for me, but still only has sailor floaty-text above her head and nothing more when clicked on. Seems like we're all having our own issues with Vela, and like you, I hope they do get ironed out.
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It looks like a leaping dwarf skeleton to me. o_O
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Backer Beta First Impressions
Sylvus_Moonbow replied to Adam Brennecke's topic in Backer Beta Discussion
Maybe holding tab should reveal hyperlinks? Otherwise they should stay hidden, only showing up when player needs an explanation for some word :/ I feel the high-lighted word would be better as a toggle option, or as a bonus, have it be tied to one's Culture option for an imported Pillars of Eternity character or Deadfire created one. Would a character with The Living Lands or the White That Wends be able to know what "Bazzo" means? I'd rather see the high-lighted words appear based on regional knowledge. Being from the Deadfire Archipelago or Rauatai would clearly mean you understand that you're being called a ****. Would a Wood Elf as another example, know its meaning? Perhaps tie-in high-lighted words to appear based on a certain Lore value? Or by picking a particular Culture, you receive a bonus to know what's being said, and certain words become high-lighted based on that. -
Backer Beta First Impressions
Sylvus_Moonbow replied to Adam Brennecke's topic in Backer Beta Discussion
While on a recent adventure rolling up a thief in Pillars of Eternity, I realized an option I would enjoy to see in Deadfire, are random names that can be generated based on your sub-race selection during character creation. Ocean Folk may have different sounding names compared to that of Meadow Folk, and so forth. I'm not sure if it's worth the time to put into, to have some 25 or so names available per race like in Neverwinter Nights series during character creation, but I always find such an option helps introduce me to how such a character of that race would be named within the world. -
So... he just reached the second island? Seems like this is going to be a very short voyage... That's exactly what I though. But basically it goes like this: First was the Island with the Balefire Beacon, established by default at the beginning of the Fulvano's Voyage campaing The first goal was Dunnage, which for some reason is on the same Island as the Balefire Beacon The second goal is the Drowned Barrows Island So yeah, second Island, but third thing overall. Why they put Dunnage on the same spot as the Beacon? Guess we will have to find out on our own. yeah and now it is sailing back to the first island where the ship will spot a ... lighthouse that was not spotted before!
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A fully functional land cannon for combat. Massive and slow loading and rate of fire, HUGE reward and damage on the field.
- 91 replies
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- BIB
- Black Isle Bastards
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