Jump to content

Shadowstrider

Members
  • Posts

    1561
  • Joined

  • Last visited

Posts posted by Shadowstrider

  1. Shadowstrider, I would like to know, are the fellows at Bethesda involved with Oblivion happy with the difficulty leveling system and its overall reception?

     

    That depends on who you ask and what you're referring to, but I don't think anyone would say the system is perfect.

     

    I'm not paid to act as a public company representative, you'd have to ask someone who is to get a "formal" answer. I'm just here to talk about games.

     

    We haven't blacklisted anyone for panning our games.

    HAHAHAHHAAHAHAHHAHAHAHAHAHHAAH.

     

    That's all the hillarity I can handle for one day. Considering that Bethsoft were talking to sites like star trek gamers and after a critical review of the game they were involved with comes out, suddenly stonewalling and then subsequently blacklisting the site, I find that a little hard to swallow.

     

    So let me get this straight, a website is "blackball'd" by a company, and you immediately assume they did nothing wrong? Did you attempt to contact anyone at Bethesda, if you did, I'm not aware of it, but I'll certainly check with the people who definitely would know. I sincerely doubt you did, but this certainly sounds like fair and balanced reporting!

     

    #5 is so laughable it's absurd. Pick a quest without a damn quest marker, or a quest where the marker is somewhere the quest you're doing is not, then play.
    There are none to my knowledge (or that I can think of off the top of my head). Perhaps you would like to cite an example?

     

    Do you mean quests with no QT? There are stages throughout several quests where the player is not given a specific QT. During the main quest, when the player must figure out where the Mythic Dawn hangout, there is no QT during a part of it. If you advance into the questline the QT returns, but again, I don't see the big deal. Don't like it, don't use it.

     

    There are other examples, if you need more.

     

    Can you choose not to be the chosen one?

     

    You're not really the chosen one in SI.

     

    ADDENDUM:

     

    Look a review by a game site that panned Oblivion!

    http://news.firingsquad.com/matrix/blog.as...Oblivion_Review

     

    Firing Squad has yet to be "blacklisted!" I'll tell Pete right away!

     

    *Batman theme.*

  2. Hades once again proves that he fails reading.

     

    There are hundreds of quests in Oblivion. Set your active quest to the quest you're not actually doing. The only effect on the game is that there will be an incorrect QT or no QT, depending on the quest.

     

    Or, just don't use the compass. Hell, let's do away with maps, too. They tell me where to go!

  3. Come to the think of it. There's a BIG difference in the feel of NWN1 and NWN2. Although there's no influence system in NWN1, you tend to know more about your henchies and where they come from. For example, we'd know about Linu's childhood in Evereska, love life, and journey for Sehanine Moonbow. As for the henchies in NWN2, I don't think we know much about them. Where's Neshka from? Yes, we know about the Church of Helm, but what else? Same with Qara and others. I think the most developed henchman is Khelgar, but that's it (probably because the dev's didn't have the time to do others). As for NPC's that do not join your team, the defs put even less effort into giving them character. Characters such as Aribeth (OC), Aaron Gend (OC), Drogan (SoU), the Seer (HotU), the Reaper (HotU), the Sleeping Man (HotU), and etc have been covered in great depth in their respective campaigns. We don't see anything like that in NWN2 OC. Not your sponser Sir [something], not the NW9 leader Sir Nercelle, not your West Harbour friends and family (Cormick, Lorne, Duncan, etc), and not... well other people.

     

    Other than that, the game in general seem to lack a FR touch as there's relatively little mention of other elements of the FR campaign setting other than Waterdeep, Neverwinter, Ruathym, and Luskan. Even for these regions, the dev's seem to have put very little effort in introducing them to the players. If I haven't played NWN1 and didn't read any FR-related books, I wouldn't have known what Neverwinter or Luskan is other than the fact that NW is a goodie city and Luskan's some evil city. I also haven't seen any of those mini-novels that existed in NWN1.

     

    These little details all add up to tell how much effort the design team has put into giving the game the right atmosphere.

     

    To refrain from being criticized that gamers often have high expectations for sequels, I'd point out that there are shining sequels out there that receive a lot of praises and little criticisms. BG2, Spellforce 2, GTA: San Andreas, Gothic 3, Sims 2, etc, etc, etc. I mean, not everyone of them are huge steps beyond their predecessors (except Gothic 3). Some of them have almost the exact same UI, gameplay, and graphics as before (BG2 and GTA: San Andreas). There's no need for a great deal of renovation provided the developers understand what to retain, what to improve, and what to discard. In Obsidian's case, there's also the matter of whether or not they have the ability to keep up with the quality displayed by the development studios whose work they took over.

     

    P.S. I notice that there are lots of talk about Lucas Art or Bioware being the culprit of the poor quality of KOTOR2 due to the insufficent amount of development time they assigned Obsidian, but aren't most game development teams working under similar constrains?

     

    Pity reply.

  4. You asked what I wanted and I answered. Also if you aren't working on Fallout then why are you bringing up if you should be concerned or not. If you aren't on the project then the answer is obvious, but those who want to play a proper Fallout game it is an important issue for us and its also not just about the deathclaws. If you aren't concerned, that is your perogative but some of us are and Bethesda has done nothing to address these concerns.

     

    Again, you try to dodge.

     

    I did not ask what you wanted in the game, I asked if you wanted hairy or sentient deathclaws in the game. If you don't want them, wouldn't you be GLAD that I'm not even concerned with them? One would think so, logically. Of course, I don't know why I bothered to try to think logically.

     

    So, do you want hairy and sentient deathclaws or not? Cuz you're sending mixed signals. Make up your mind so I can go talk to my boss about this right away!

  5. I really don't give a ****

     

    That really strikes confidence in me that Bethesda is making a proper Fallout. Really, it does. :)

     

    One thing I look for in a sequel is continuity. If a sequel has not real continuity then can it be really a sequel? That is one of the things I don't like about the FF series. No continuity from one game to the next. If you, and the developers don't give a rat's ass about continuity, even on the tiniest details, then why make a sequel in the first place? Oh, name recognition to make money and damn product integrity.

     

     

    Why should hairy deathclaws or sentient deathclaws concern me, exactly? Do you WANT them in the game, or are you just doing your usual hades-ism?

     

    Generally, when I'm not concerned with something, it's because I don't need to be.

  6. The war was caused by insufficient fuel, not an utter absence of fuel.

     

    An 'enough' was meant to go there but nonetheless I stand corrected. The point still stands, however.

     

    It's not hard to believe that America would have fuel reserves, it's also not hard to believe that people would have uncovered these fuel reserves.
    Red herring. The issue is not with the existence of these fuel reserves, but with the rampant availability of said reserves. If fuel is such a scarce commodity in the wasteland then why is the splinter cell of the Brotherhood of Steel using it on aircraft to venture into the wasteland? Why are they wasting it on several vehicules for their squads? Where are they getting it from?

     

    It's not a red herring, it's called pointing out the obvious. Your point's causation seemed to be based on a statement which was false. You said "there was no fossil fuel to go around." That was true, for the oil-sponge society of the war, but in the wasteland there would be almost 0 oil consumption. We don't know where the oil reserves were, maybe the Brotherhood found some old Enclave reserves? Maybe they found new reserves? The point of this was simply that we don't know and an explanation was never even attempted, at least not to my knowledge. Is it lame? Sure.

     

    I guess I could pull an Oblivion and 'pretend' it's all sorts of awesomeness but it seems that no matter how much I pretend about stuff, the game never plays that way. Imagine that!
    Opinion much? Coming from a guy who just used the term red-herring? Meh. I don't even need to formulate a response.

     

    Honestly, of all the problems with Fallout 1, 2, Tactics, and BoS, this has got to be the weakest issue to raise for concern. I'm much more concerned with the sentient ones, and I really don't give a **** about those, either.

     

    So you're more concerned with something you don't really give a **** about? Definitely not flawed and inaccurate.

     

    You're neglecting the main issue of my post, which you may have noticed if you weren't trying to explore the flaws and inaccuracies of my statements when there was only one. It's been blatantly established by you and others that you don't care about some of the criticism, or that you feel they are not important. More power to you, I guess. However, just because someone's criticism does not meet with your criteria does not meet it's any less valid or important.

     

    Yes, I am MORE concerned about it, but I am still not concerned about it in the grand scheme of things

    My concern about furry deathclaws = 0.

    My concern about sentient deathclaws = 1.

    My concern about the broken as armor system from the original Fallouts = 50.

    My concern about what I am going to eat for dinner tonight = 100.

    The concern for the meeting I have in 48 minutes = 1000.

     

    You see, there are varying levels of concern, and I could really care less about an inaccurate representation of a fictitious beast from a game almost a decade old.

     

    Meh - I can't be bothered to go further with this.

  7. Your statements are highly flawed and inaccurate.

     

    The war was caused by insufficient fuel, not an utter absence of fuel. It's not hard to believe that America would have fuel reserves, it's also not hard to believe that people would have uncovered these fuel reserves.

     

    As for furry Deathclaws, who cares? Everyone who has played Fallout knows that Deathclaws were mutated chameleons. Everyone knows a tactics developer said that they "evolved" hair, and yeah it's stupid. Forget it. Pretend the term "Deathclaw" is just that, a term for giant hulking beasts that roam the wasteland. The ones in Chicago were mutated bears. Honestly, of all the problems with Fallout 1, 2, Tactics, and BoS, this has got to be the weakest issue to raise for concern. I'm much more concerned with the sentient ones, and I really don't give a **** about those, either.

×
×
  • Create New...