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Shadowstrider

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Posts posted by Shadowstrider

  1. Just you wait for XBOX Home Edition, XBOX Professional, XBOX Mediacenter, XBOX Volume License, XBOX Plus Pack, XBOX SR1, XBOX Developer Version, XBOX CE/Handheld, XPOD etc. :(

    well there is the Arcade, Core, Pro, Elite and Halo editions as it is.

     

    The Core was replaced by the Arcade.

     

     

    There have been 360 Dev kits since long before there were any other 360s... but that's true with all the consoles, and I think that was thrown in for lolz anyway.

  2. I'm going to assume that the language barrier is what prevents you from properly reading my post, and not something else.

     

    They're not vampires because they're little girls. They're vampires because they essentially feast on others.

    The Big Daddies are not cheapened because they're on the cover. They're cheapened because they're the guardians of this so-called dilemma, but they're also the "big game." It basically encourages you to kill the guardians, rather than respect them.

  3. The big daddies are the protectors of the little sisters. They don't threaten you until you threaten the Little Sister.

     

    That's the threat. One false move around the wee vampire lasses, and Aquaman tries to gore you with his spinning drill of doom. Then they get to suckle your sweet, sweet nectar.

     

    Under water is the outer space of the retro, man.

     

    I know. The game reminds me a lot of Sunshine or Event Horizon, both of which degenerated into nothing more than "HEY! Look at me! I'm crazy and I'm gonna kill you! IN SPACE!"

     

    I'd like to hear your complaint about the Big Daddy. To me they seem to be a great representation of strength while still keeping the underwater theme. They're very imposing while wearing armor that is recognizeably consistent with the theme, but not cliched or overly traditional.

     

    They're made out to be the "cover monster" of the game... the CE even comes with a figurine. What do you do with the featured monster of a game? Not fight it? No, you know damn well you're going to fight those Big Daddies (I did it for the achievements and the lulz!), and that really, really cheapens their "I'm a bad ass faceless monstar! GRRR" mystique. There is no dilemma. You are going to kill Big Daddies by the dozen, if only for the sport of it, which further cheapens their mystique. I also find them terribly repetitive and monotonous. "How do we make them tougher? Give them hore health!"

     

    I'd continue ranting, but I have work to do.

  4. Little girl vampires are actually intended to be threats to players. Little Sisters are not. They establish this very early on in the game. The first one you encounter leaves you alone when she realizes you aren't dead.

     

    They are meant to be a little creepy however, simply by the route of little girls dealing with dead bodies.

     

    Except, you know, they have made such a big deal about these Big Daddies. The Big Daddy is the threat from the Little Sister. Don't even get me started on the aquarium diving-men silliness.

  5. I only have three things to say about Bioshock.

     

    1) Little girls are not creepy or scary. Even when they want to suck out people's spinal nectar they aren't scary. I wish games and movies would stop using little girls to try and freak us out.

    2) I'm crazy! I'm gonna stab you... UNDER WATER!

    3) Cool setting, I just think they could have done a lot more with it.

     

    System Shock wins.

  6. Megaman 2.

     

    I'll never, ever play that game again. Not even if you swore to axemurder me.

     

    Crash Man was the worst for me. The rest of that game was cake.

     

    Which Megaman had Snake man? Snake Man and Wood Man were the lamest piles of poop ever.

  7. "Age =/= skill"

     

    Sorry; but games that can be beat by a 2 year with no help from an adult are easy.

    Right. I'll beleive you when you actually do what you say: come back when you get beat the original Pacman. Then tell me how easy it was.

    It took almost twenty years, but on July 3, 1999 for the first time ever, a perfect score of 3,333,360 was achieved on Pac-Man by Billy Mitchell at the Funspot Family Fun Center, Weirs Beach, New Hampshire. To achieve this, Billy had to eat every single bonus prize and every possible blue ghost in all 256 levels of the game - a feat which took him over six hours to complete. Not only that but he didn't lose a single life. It was the first ever perfect game of Pac-Man.

     

    On completing the game, Billy announced "I never have to play that darn game again". He had been playing for seventeen years.

     

    ...because, as we know, in order to "beat the game" you have to get a perfect score... That TOTALLY proves your point. GG.

     

    Anyway, the very fact that you'd even bring up Pac-Man boggles the mind. It's like bringing up Geometry Wars or Tetris. These games aren't supposed to have "ends." You're not supposed to "beat" them. Modern games, for the most part, have stories. That means beginning somewhere and ending somewhere. That's something Pac-Man, Tetris, and Geometry Wars lack, and THAT's why these games are "harder," not because they're older. The newest iteration of Pac-Man is just as difficult as the old one, in the end. Pinball also has no end... it is clearly the hardest game ever!

     

    Pretending for a moment that difficulty isn't a completely subjective concept... Compare Super Mario 64 to Mario Bros. Mario 64 was more difficult for me, but Super Mario Bros. on SNES was more difficult than either, and Mario Bros. 2 was more difficult than any of 'em. Oh and lulz at whoever brought up Castlevania. That game wasn't difficult, it was retarded. Someone already pointed out the "throw holywater at the floor" bit...

     

    Go play Ninja Gaiden Sigma on the hardest difficulty, then get back to me about new games not being difficult. Prince of Persia for Xbox was also pretty difficult, certainly more difficult than King's Quest, Duke Nukem, or Megaman... although the hardest game ever is still Leisure Suit Larry... in real life.

  8. Warcraft lore was never really original. Magical portals of doom created by an intergalactic army of destruction! Arthas is just a slight deviation of King Arthur, for example.

     

    The only lore I've even found remotely interesting is the Scarlet Crusade, which is nothing more than a puppet of the Burning Legion. The whole reason I participated in Nax raids, way back when, was the chance that the Ashbringer would drop and I'd get to see what happens if you take it to the Scarlets. Other than that, WoW, Warcraft I-III... really nothing there to hold my interest lore wise. Pope, the demon race you mention weren't demons at all, they're the Eredar. Archimonde and Kil'jaeden were basically Sargeras' lieutenants, but not really demons.

     

    Unless you mean the Nathrezim, which have nothing to do with the Eredar or the Draenei.

  9. Gotta get this out of the way, Gromnir.

     

    Grommie is one smart cookie.

     

    Why are you here?

     

    Now then, to Gromnir's question...

     

    look, does anybody got a suggestion or two 'bout xbox 360 games?

     

    Tons! Depends on what you want. I'd download Geometry Wars, even if you hate twitch games it's a blast and is sure to cause a seizure at some point.

     

    If you mean AAA titles, there are quite a few on the horizon. Assassin's Creed, Bioshock, and Mass Effect being the big 3.

    Alan Wake is available on 360, if you've never played that it's worth a shot. If possible, rent first. I never played it on 360.

    Catan is excellent. Condemned was pretty enjoyable, once I got over the weird camera. Dead Rising is a blast, but it might be too actiony for you. I'd still give it a try, if you like killin' zombies and psychos... and taking pikshurgraphs.

     

    It's hard to recommend games based on their "action." Some games are action, but aren't twitchy. I don't think the Hitman series or Splinter Cell series are twitchy, and I would recommend both those 360 titles... but they're action. Splinter Cell: Double Agent was great, as was Hitman: Blood Money.

     

    I'd recommend Overlord, though. Overlord surprised me it was so fun. You play an evil mastermind with an army of minions that you direct. Adventure game. Lots o' fun.

    • You cant have a story where the protagonists outnumber every villain and supporting act by 100:1
       
    • You cant change a world that has to appear the same to a million players
       
    • Without a story or a world they can change, the player is stuck with performing trivial tasks that have no effect on the world around them.
       
    • Since performing trivial tasks and being unable to actually accomplish anything is boring, MMO's are boring*

     

    I'd almost, ALMOST forgotten how naive you were.

     

    I can't think of any MMO where the "protagonists" outnumber villains by 100:1. Have you ever played an MMO?

     

    You can very much change a world that has to appear "the same" to players. Contested zones, rewards, etc... WoW did a pretty good job with Ahn'Qiraj. You have to complete tasks to prepare the war effort, and then gather supplies before going to war.

     

    All MMOs have some semblance of story, and they can be used well, or not. As with everything, it's in the delivery. Some instances are better than others.

     

    Your last point is moot, since "trivial" tasks are subjective. I consider killing monsters trivial, where others love it. Boring, in and of itself, is subjective.

     

    What you hate is Guild Wars, which is hardly an MMO.

     

    WTB valid arguments against MMOs. There are tons, but these aren't them.

  10. Hey, Shadowstrider, wanna talk about Jade Empire 2 yrs after it came out? *wink wink*

     

    No. Let's talk about Planescape: Torment for the 10,000th time, or let's have discussion #115,000 where we discuss Hades' supernatual ability to be stubborn and illogical.

  11. Also, because it's cool to watch stuff when it premieres and talk about it the next day.

     

    Watching Heroes or Rome with my friends is a weekly ritual. Discussing them at work the day after is also a ritual.

     

    No one wants to to talk about it days later, whenever it is released for DL.

  12. I picked up a 26" wide, 1080p for about $700 a few months back. It does have PC input, but I don't use it for that, I use my 21" wide monitor for that.

     

    I definitely love my HDTV. Rome in HD is pretty damn amazing, my only complaint is that I wish I had gotten a bigger T.V.

  13. Well, you (that is Bethesda, not you literally) have produced utterly no evidence of any sort supporting the blacklisting and the evidence from the other side is highly convincing. Others who have attempted to contact Bethesda about the blacklisting, such as Vic (the admin of Star Trek Gamers) have had no satisfactory answers as to why they were blacklisted.

     

    However, I have no reason to assume that they did nothing wrong until you (Bethesda) prove that to be so. They have established their side of the argument and Bethesda has not. Why should I believe Bethsoft acted ethically and correctly when they have not even provided a solid case for doing so?

     

    I am well aware of the situation, far more so than most in the company. Since, as I said before, I'm not paid to speak for the company, I won't comment, at least not now.

     

    You can believe what I say or not.

     

    Others (directly involved) already have done so and received no answer, why would I?
    You're reporting the issue. I would hope it was not driven by an agenda, but I've seen no reason to believe otherwise. It appears like you're trying to "stick it to the man," rather than try and spread information. In the process you're spreading disinformation.

     

    I was planning to discuss this issue (among many others) on Monday, anyway. I'll see what I can do about getting an official response, but don't hold your breath.

     

    Indeed, I fail to remember any quests that didn't have any quest markers, follow comrade green arrow to victory etc.

     

    You zinged me good there! Oblivion likened to communist russia! Never been done!

     

    As for "don't use it", it's not just that it's there it's that the game has been designed with it in mind anyway. For example, there is one of the expansion quests in Nights of the Nine that has a door that asks you some nonsensical riddle. The answer of course, isn't hidden anywhere in particular, it's just on a piece of paper next to the door. The quest markers and such are just symptoms of (largely) overall overly simplistic quest design.

     

    Pardon? I don't recall any doors asking riddles in KotN.

  14. TBH I don't care, and I don't think Pete does, either. It takes more than a bad review.

     

    Edit: Allow me to clarify, we do care. What I meant was, if you don't like the game, I'm sorry that you think Oblivion sucks, and it's okay for you to say so. We read reviews and weigh criticisms, just like everyone else.

     

    Anyway, I have a long day of playing Game Industry Satan, tomorrow!

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