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Mc Bane

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About Mc Bane

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  1. Now that I think about it, granted dark jedi should be few and far between, but there were too few in KOTOR 2, and too many in KOTOR 1. I'd also like, if i was evil, to lay the beatdown onto LS jedi
  2. Time for some history: There were the Celts and the Picts, The celts in ireland the picts in scotland, and then they swapped, and got invaded, and mingled, and got invaded again, and ate battered mars bars, and met the welsh, and the sheep, usually together
  3. Another gameplay idea just hit me. Languages. You choose your PC race, you get his/her language and basic. You also choose 1 more language for each point if itelligence modifer. Certain NPCs in your party can speak different languages, and not all characters in the game speak basic. It would work especially well with homeworlds and that depending on race.
  4. Agreed that 9/10 should be traditional colours, and that others e.g. violet and that should be very rare. I'd like the idea to manipulate natural crstals to augment there power, perhaps in that meditation room someone mentioned.
  5. I think that this was said earlier, but I'd love it if the more you used a lightsabre form, the better you got at using it. And the game should track your progress in it, e.g. novice - grandmaster. Also, Once you have mastered 2 forms, you should be able to create a from of your own, from the two that you have mastered, complimenting each other and covering the others weaknesses.
  6. I for one would love to see the original, bad-ass sith. Even (And I know that this just isn't KOTOR) but, an unlockable race?
  7. Just a quick thought, I would like to customize lightsabre colour. By this I mean if I choose a red crystal, I want it to be a red crystal, but I want to be able to customize the hue or tone of the red, to create a burgandy or a magenta. Also, the possibility of have more than one colour crystal. Ulic Quel Droma had a green/yellow lightsabre, I don't see why we can't have cool, combo colours.
  8. I love the holocron idea, wish I'd thought of that lol
  9. Damn right! How dare you suggest such a henious crime as to deprive loyal xbox-ers (??) the closest thing to RPG perfection?
  10. I think that the third game should take place sometime after the events of TSL, to give time to train new padawans. I think that ar the first character creation screen, you choose your character, and then, as a prologue, explore the acadamy and brush up on your final training, before your final test. During your final test, how you answer some questions and how you tackle some problems determine which Jedi master takes you on. In one of the initial conversations, you should be able to determine Revan/Exiles past/gender etc. Later in the game, you should take on a padawan of your choice, and train him.
  11. Just a small thing that I thought of. I'd like there to be some things that everyone with Jedi training can do. Just small things, like When/If you throw off your cloak to be able to use the force to take 'sabre from belt to hand. Also, I'd like the ability to choose whether or not to throw the cloak off, Obi doesn't in ANH, why should I have to.
  12. Now that I think about it, I'd like to be the leader, not the errand boy. It's always do this fetch this etc. I'd like to be the leader of a new enclave. Maybe, a galactic sidequest is finding small children (Actually, make that youths c. 16) that are highly force sensitive, and leaving them for training. Then, during a final battle, the amount of students and the quality of training given would have a huge impact.
  13. Just a thought, Obsidian did a very good job on the story and plot of KOTOR2. I think that, as good as some of these plots are, we should leave the story tellin to the professionals. We could try to focus on the more practical, gameplay points. Of course something like training a padawan comes in to this, as does an alien PC. And I'm happy with "True Sith" as long as once it has bee made clear that they arfe just refered to as Sith.
  14. I personally love the idea of taking a padawan, especially if, at the start of the game, you are taken as a padawan to another jedi master. I'd like to see you a padawan until about Lv. 8-10, and have one from about Lv. 12. Also, Having a master could work despite him being an obviously higher level than the PC. If you worked together, but in separate areas. Eg. say you were tring to infiltrate a ship, he might go in through the cargo hold, and he might send you to open it and then get yourself in through the docking airlock.
  15. Yeah, I love the early story thing. One idea, I think that in the prologue, as it were, you play your young jedi, just starting out in the acadamy. Depending on how you perform in your trials, you can either select a master, or one will select you. This could have an impact on skills and bonuses recieved from tutalege (Tutorials, being taught, I can't spell it) by that master. Also, later in the game, when it becomes apparent that the republic is not going to pull through, you (As a fully fledged Jedi knight) Are dispached to find Revan or the Exile. This is a good portion of the game, but when you come back (With Revan, Exile or both in tow) Then the old characters play a big part in the story, Carth as admiral, Revan as commander with the Exile at his right hand, Canderous leading a charge of the mandalorians, redeeming them in the republics eyes. something like that, maybe with the finale being boarding a "True Sith" ship.
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