Does anybody else think it strange that Brigandine and Plate Armor appear to have the same Recovery Penalty (50%)? I thought Josh Sawyer said at one point that Brigandine was going to have a smaller Recovery Penalty, in exchange for being less protective than Plate Armor. This would have been consistent with all of the other armor types in the game.
As it is, Plate Armor seems to be a somewhat superior choice compared to its closest competitors. For the same Recovery Penalty, it is 2 points better than Brigandine against most damage types, and trades one major weakness for two major strengths as compared to Brigandine's one minor weakness for one minor strength. For only an additional 5% Recovery Penalty, it is 3 points better than Mail Armor against most damage types, and again trades one major weakness for two major strengths versus Mail Armor's one major weakness for one major strength.
Every other armor type in the game more or less follows a pattern of 5% Recovery Penalty per point of Damage Reduction, even Robes and ordinary clothing. A couple of armor types might deviate slightly more than the others with regards to their relative strengths and weaknesses, but Plate Armor is the only one that simply breaks the pattern, and encroaches on the usefulness of Brigandine and other heavier armors in doing so.