Haitoku, from what I understood, as long as you are a light sider everything should be fine. If that is the case, why would players bother to go dark? Why would the developers give players the light/dark choice? Oh, and by the way, you are guessing wrong. I finished the game twice: once in the light side, once neutral. Now I'm planning to do it one more time on the dark side. And I, too, "merely said/did what I thought was right" and never seemed to advance an inch in influence with the darker party members. I would only like to hear what they have to say, but without influence, they stay dark and I stay without answers.
Why?
Exactly. I play to have fun. Let me explain. My favorite genre in games is the RPG. I consider the alignment a most important feature: the player chooses an alighment, and sticks to it. That's what role playing is about. I love to say the corny light-side things like "I'm a servant of the light now" when I impersonate a light sider, or the psychotic "I"ll enjoy gutting you" when I'm dark. Role playing is fun. You can be what you are not. You ruin that, you'll ruin the spirit of the RPG.
Not with words, but they can! In order to influence the party members on "the other side" you have to gain some points contrary to your own alignment first! That doesn't make sense.
My feelings exactly.
Good point. Doing things that would upset your party members should drive them away from you, not closer to you. However, the Exile is supposed to be special. In the context of this story, it would be possible, I guess. Maybe this issue should have been explored further.
I think the real problem about the influence issue in TSL is the fact that they don't tell you the whole story if you don't influence everybody, and you can't influence everybody in one go, so there you go to replay the game one more time....
How do I get Kreia to talk? I guess I'll have to play the game a third time and be her willing puppet, tell her everything she wants to hear, do everything she approves of, to see if now I can extract some major background info on the main story. I love the story, you know. What is an RPG without a good story? I have played this game twice I'm still trying to understand what the heck is going on in this story. Will the loose ends come together if I keep replaying it over and over again? Like I said, is this a cheap trick?