Taking into consideration that the first game ran just fine on that chipset, it must be because of some added T&L requirements that makes K2 fail to even start. Now SciTech GLDirect can bring the OpenGL up to 1.4 (for all the good it does), but maybe there is a way to emulate hardware T&L with something like, say, the 3D Analyzer. Make it bypass the initial check.
Hope it is not illegal to discuss such things around here... :ph34r: