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BigEZ

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  1. sorry, but I hope that Carth doesn't come back. He was too whiny. Atton is what Carth should have been.
  2. Depending on your feats, it might be better to have higher dex. Lightsaber and melee finesse make it so you can use your dex or str bonus for attack modifier and damage. whichever is higher is used. Basically, it means that you fight with speed and finesse instead of just brute strength. So str might not be best for melee fighters. Besides, it makes you good with the blades and the guns. Hella savage if you ask me. Another point that I would like to make is that if you use the right combination of feats, equipment, and force powers, I don't think you'll need 14 CON and you won't need to spill all the rest of your points into it either. I've always found that 10-12 CON is ample for any galaxy-saving Jedi/galaxy-crushing Sith. With things like Heal and all the regenerative armor upgrades and defense upgrades, I don't think acruing massive HP is all that wonderful and idea. As far as the lightsaber style, I think Obsidian balanced that out so that all of them are at least nearly the same. You hit more with a single saber (even with master 2 handed fighting) but you swing more with 2 sabers or a dbl hilt. I think it comes down to the feats that you choose and what you prefer. I've always preferred 2 lightsabers. It was one thing that I hated about KotOR I. The sabers were of ascending combat value. 2 sabers better than 1, dbl hilt better than 2 sabers. But as I recall Obsidian fixed that. I take them on their word for this, so don't hold me to it. But I always fight with 2 sabers. Robes for me, well there is only one. The Matukai robes. They just rock. They do all those bonuses and make you look like bad ass jedi or whatever. Um, of course The novice robes come much before the adept robes. Btw, does anyone know how to get the Matukai Adept robes before right before fighting Darth Sion? Anyhow that was my schpeel. Do what you will with it.
  3. In KotOR II the best way to fend off melee attackers is to use the close combat feat. Additionally for Jedi/Sith, you want to learn the force resistance power and the Sniper Shot, which is designed to counter balance the Jedi's ability to deflect blaster bolts.
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