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playloud

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  1. I would like to see the movie style ranks (Padawan, Knight, Master) as well. There should be certain skills that you would have that would determine if you were more of a saber fighter, or force user, but not locked in from the start. They should be skill boxes you have to choose as you level up. I like your idea of starting off as a Padawan . You should be seperated from your master early on. He gives you a mission before he dies, to find Revan (or whatever the plot happens to be). Somewhere along the line you may meet up with another Jedi Master who promotes you to Knight after hearing of your acomplishments, but he can't go with you on your journey. You when you reach the end of the game, perhaps Revan (if you found him) could promote you to Master, before you went out to finish the game.
  2. My ideas for KOTOR3... Most important thing is the STORY. I have been happy with the first two KOTOR games (almost finished with STL), and I hope the story in KOTOR3 will be at least as good as it was for the first two. A Strong relationship (good or bad) is important. I didn't get the same connections with Kreia/Exile, as I did with Revan/Bastila. Even though the relationships were different in nature, Kreia seemed more like an old hag that was tagging along, occasionally giving you some insight. You were "bonded" to her, but it seemed that was the only reason you kept her around. Bastila on the other hand, had far more character. I like some of the improvements made to KOTOR2, such as (in no particular order)... 1. Improved customization of weapons/armor 2. Scaleable UI 3. Footlockers that tell you if they are empty 4. Better looking robes 5. Able to switch weapon sets on the fly (I don't use this, but a nice feature) 6. Influence (probably my favorite addition) 7. Prestige classes 8. Ability to use other skills (awareness) in conversations. 9. Lightsaber forms - not unbalancing, but it does make a difference. There are some things that I think were not so good, such as lack of polish. In KOTOR1, once I had downloaded a new driver for my ATI, the game ran flawlessly. In KOTOR2, I don't crash, but there are always little hiccups in the transitions. I haven't reached the end of the game just yet, so I can't comment on the ending. It has been suggested by some (not necessarily in this thread) that you should start out KOTOR3 as the Exile, exactly where you left off (that way you get to own everybody right from the start, think of the fun!). I think this would be a mistake, as leveling up your character and learning more about your character is most of the fun. I would not mind a continuation of KOTOR2, but I think you would have to be a new character. Perhaps After playing a short amount of time (first planet), you could run into either Revan, or The Exile, who see your potential, and train you. For obvious reasons, they would not be able to come with you on your journey (you don't want to be the newb of the group), but you would have to complete some huge mission for him/her, while he/she does his/her thing elsewhere. Another idea, is you could be somebody who was supposed to become a Padawan, but due to the Jedi Civil War you were unable to train with a Jedi. Therefore, you are FS, but have no training/saber. This allows you to level up like the previous games. I am usually of the opinion that less is more. While I like in general the new feats/powers that have been added, I don't want the game to get carried away adding more, just for the sake of adding more. Unarmed combat became viable with KOTOR2, and with the exception of the Echani, I don't think it should be that way. Making special character that can fight well unarmed is ok, but for everybody to have the ability seems unrealistic (even for Star Wars). I really liked the idea of your personal lightsaber crystal, that grows in power as you do. That gave me an idea for a Robe. Perhaps along the way, you can create your own special Robe that will grow in stats as you progress (you could also customize the colors). The ability to raise and lower your hood would be welcome also. I think this would be a great addition to the game. In a retreat from "less is more", I think we should be able to take more party members out (5 counting yourself seems like a good number). Being limited to 3 (yourself + 2) makes it so most of your party members are forgotten. I tend to pick the same people over and over. Once you have a total of 3 Jedi in your group, you never part with them unless you are forced to. I realize this makes replay ability more difficult, but perhaps we could just have a larger pool to choose from. I want to be forced to have people in my group that aren't Jedi. If I have another 2 Jedi in my group, it would be great to still have somebody (HK-47 or similar) with a couple of blasters, and perhaps an echani who is unarmed.) Of course, the NPCs would have to be tougher to for it, but that is easy to do. Perhaps this could be activated. For example, at a certain point in the game, when you get to a more linear story line (see the next paragraph), you could get the skill "Leadership", which allows you to bring a 4th party member, and then Leadership 2 (maxed out) that allows you to bring a fifth. NPCs (especially boss NPCs) need to be harder. I just defeated the person you fight before you head to the last place (vague for spoiler reasons), and I defeated this NPC in ONE ROUND! I am playing on the "hard" setting, and with Master Speed/Flurry, Form VII, and a good saber, I beat this person in one round (I think I got a couple of crits in there). This is probably my biggest gripe with the game. Now, I understand that you can't have really hard NPCs and still allow players the freedom to visit planets in any order. You can't have a super hard NPC on Dantooine, and have the player there at level 10, unable to defeat it. For this, there should be a fairly linear story line for a decent portion of the end game (as you will be very powerful by then), so they can put in worthy foes without fear of making them unbeatable. As it is, I really don't care about looting stims and such, as I never have a need for them. The linear end game (say the last half would also make it easier to incorporate a group of 5, instead of 3. If the game knows you will have 5 people in your group, it can be designed to have a challenge worthy of such a group. Regarding the engine. I would welcome a new graphics engine, but I would not be too disappointed if KOTOR3 used the same old engine. I have the PC version, and my PC has no problems playing the game, and it looks great. Better graphics would be welcome, but I would hope my current system (p4 2.4c, Gig, R9800Pro 256MB, WD Raptor 74GB) could handle it. Lightsaber combat. Maybe it's just me, but I like carrying a traditional single saber into combat. As all but one saber wielding person in the movies has carried this configuration, I have to assume they were doing it for a reason (don't tell me Yoda wasn't skilled enough to do it). I think a single blade saber should have more benefits than it does (with Jedi Weapon Master, you can get duals at nearly the same penalties, but still roughly double dmg). I would like to see more benefit to compensate for less damage. Final thought, please stop making the best headgear in the game a mask. I like to see my face, as the masks just look stupid. The sunglasses face gear is ok, but the kind that totally cover your face (think of the Sith mask from KOTOR1) make you look stupid if you are walking into a Cantina. Well, that is all I can think of right now, please feel free to comment on any of my suggestions. Edit: I just thought of something else. There really HAS to be more variety in the NPC faces. When I can see roughly 20 different people with an identical face, that is just plain wrong. You don't even need to change the graphics engine for that (I don't think).
  3. I have some gripes with running around doing errands for Revan/Exile, to me that would feel like Jedi Knight: Jedi Academy, which isn't a bad thing but I didn't enjoy running so many errands. As for the graphics engine I think they should licence the Unreal Engine 3.0 (this has been mentioned before, not only by me), Bioware supposedly has the licence to use the Engine, so why not Obsidian or whatever Developer is making KOTOR3. As for not playing as Revan, I think that may be a mistake plus maybe Obsidian was hinting that Revan would be making a come back as it would be pointless including Revan in KOTOR2 without some reason, other than appealing to those of KOTOR1 lol. Plus like so many others I feel that Revan's relationships were so much more realistic and appealing which I feel would give KOTOR3 the epic concluding saga feeling, et al Leia and Han or in LOTR Aragorn and Aowen (maybe). <{POST_SNAPBACK}> That's a good point about "Jedi Academy". I would like the story to involve Revan/Exile, but I don't want to play them, and I don't want them in my group. I would like a story other than "Amnesia", but I still want to start as a newb and work my way up. <{POST_SNAPBACK}> if this is the last install i rather as Revan then a new pc. but if not Revan i agree with you a new pc with a past. the ameniesia is getting old quick. <{POST_SNAPBACK}> I doubt they will quit making installments so long as the game is making money.
  4. I have some gripes with running around doing errands for Revan/Exile, to me that would feel like Jedi Knight: Jedi Academy, which isn't a bad thing but I didn't enjoy running so many errands. As for the graphics engine I think they should licence the Unreal Engine 3.0 (this has been mentioned before, not only by me), Bioware supposedly has the licence to use the Engine, so why not Obsidian or whatever Developer is making KOTOR3. As for not playing as Revan, I think that may be a mistake plus maybe Obsidian was hinting that Revan would be making a come back as it would be pointless including Revan in KOTOR2 without some reason, other than appealing to those of KOTOR1 lol. Plus like so many others I feel that Revan's relationships were so much more realistic and appealing which I feel would give KOTOR3 the epic concluding saga feeling, et al Leia and Han or in LOTR Aragorn and Aowen (maybe). <{POST_SNAPBACK}> That's a good point about "Jedi Academy". I would like the story to involve Revan/Exile, but I don't want to play them, and I don't want them in my group. I would like a story other than "Amnesia", but I still want to start as a newb and work my way up.
  5. I think it would take about 4 years to develop. 10 planets, different starting points, D3d/Open GL. It would never get released. Personally, I don't want to wait that long. While I am sure we all want the story to continue a long time, I don't think that is realistic. <{POST_SNAPBACK}> hmmmm, let me do the calculations. longer development = stable and less bugs or shorter development = Kotor II I think i would prefer the longer development If Obsidian can get Kotor II sort of completed in 12 months or so, this game could be done in 2yrs or so and will be far worth it. Its not my problem if you can't wait that long. <{POST_SNAPBACK}> 2 years? You are calling for 10 planets, which is twice the content/story of KOTOR2. If Obsidian did KOTOR2 in a year, then it would take 2 years just to have the same level of quality (lack of polish) as they had in KOTOR2. If you add in an ending, multiple starting locations, Direct 3d/Open GL rendering, better testing and bug fixing, and more original content (face it, they used a lot of areas from KOTOR and copied them, changing them only slightly, ie: Dantooine, The first ship you are on in KOTOR was back,etc...), a new graphics engine (which takes time to develop), you are looking at 3 years minimum. While the game might be great, that is a LONG time to wait. Not to mention, Lucasarts would never go for it. 3 years developing a game is a large investment. They much rather give you smaller installments (not that KOTOR 1 or 2 are small), and make twice as much money with less risk. <{POST_SNAPBACK}> Well, accually it would take far longer then 5yrs, since they will be making a graphics engine from scratch. dude you should just stop being so picky about how much time it should be in development because people prefer stability bugfree gameplay instead of a short development. My Idea is great, if Lucasarts are too cheap to do it, its not my problem. <{POST_SNAPBACK}> The only games they would be willing to spend 5 years developing are MMMORPG's, like Star Wars Galaxies.
  6. I think it would take about 4 years to develop. 10 planets, different starting points, D3d/Open GL. It would never get released. Personally, I don't want to wait that long. While I am sure we all want the story to continue a long time, I don't think that is realistic. <{POST_SNAPBACK}> hmmmm, let me do the calculations. longer development = stable and less bugs or shorter development = Kotor II I think i would prefer the longer development If Obsidian can get Kotor II sort of completed in 12 months or so, this game could be done in 2yrs or so and will be far worth it. Its not my problem if you can't wait that long. <{POST_SNAPBACK}> 2 years? You are calling for 10 planets, which is twice the content/story of KOTOR2. If Obsidian did KOTOR2 in a year, then it would take 2 years just to have the same level of quality (lack of polish) as they had in KOTOR2. If you add in an ending, multiple starting locations, Direct 3d/Open GL rendering, better testing and bug fixing, and more original content (face it, they used a lot of areas from KOTOR and copied them, changing them only slightly, ie: Dantooine, The first ship you are on in KOTOR was back,etc...), a new graphics engine (which takes time to develop), you are looking at 3 years minimum. While the game might be great, that is a LONG time to wait. Not to mention, Lucasarts would never go for it. 3 years developing a game is a large investment. They much rather give you smaller installments (not that KOTOR 1 or 2 are small), and make twice as much money with less risk.
  7. I think it would take about 4 years to develop. 10 planets, different starting points, D3d/Open GL. It would never get released. Personally, I don't want to wait that long. While I am sure we all want the story to continue a long time, I don't think that is realistic.
  8. My ideas for KOTOR3... Most important thing is the STORY. I have been happy with the first two KOTOR games (almost finished with STL), and I hope the story in KOTOR3 will be at least as good as it was for the first two. A Strong relationship (good or bad) is important. I didn't get the same connections with Kreia/Exile, as I did with Revan/Bastila. Even though the relationships were different in nature, Kreia seemed more like an old hag that was tagging along, occasionally giving you some insight. You were "bonded" to her, but it seemed that was the only reason you kept her around. Bastila on the other hand, had far more character. I like some of the improvements made to KOTOR2, such as (in no particular order)... 1. Improved customization of weapons/armor 2. Scaleable UI 3. Footlockers that tell you if they are empty 4. Better looking robes 5. Able to switch weapon sets on the fly (I don't use this, but a nice feature) 6. Influence (probably my favorite addition) 7. Prestige classes 8. Ability to use other skills (awareness) in conversations. 9. Lightsaber forms - not unbalancing, but it does make a difference. There are some things that I think were not so good, such as lack of polish. In KOTOR1, once I had downloaded a new driver for my ATI, the game ran flawlessly. In KOTOR2, I don't crash, but there are always little hiccups in the transitions. I haven't reached the end of the game just yet, so I can't comment on the ending. It has been suggested by some (not necessarily in this thread) that you should start out KOTOR3 as the Exile, exactly where you left off (that way you get to own everybody right from the start, think of the fun!). I think this would be a mistake, as leveling up your character and learning more about your character is most of the fun. I would not mind a continuation of KOTOR2, but I think you would have to be a new character. Perhaps After playing a short amount of time (first planet), you could run into either Revan, or The Exile, who see your potential, and train you. For obvious reasons, they would not be able to come with you on your journey (you don't want to be the newb of the group), but you would have to complete some huge mission for him/her, while he/she does his/her thing elsewhere. Another idea, is you could be somebody who was supposed to become a Padawan, but due to the Jedi Civil War you were unable to train with a Jedi. Therefore, you are FS, but have no training/saber. This allows you to level up like the previous games. I am usually of the opinion that less is more. While I like in general the new feats/powers that have been added, I don't want the game to get carried away adding more, just for the sake of adding more. Unarmed combat became viable with KOTOR2, and with the exception of the Echani, I don't think it should be that way. Making special character that can fight well unarmed is ok, but for everybody to have the ability seems unrealistic (even for Star Wars). I really liked the idea of your personal lightsaber crystal, that grows in power as you do. That gave me an idea for a Robe. Perhaps along the way, you can create your own special Robe that will grow in stats as you progress (you could also customize the colors). The ability to raise and lower your hood would be welcome also. I think this would be a great addition to the game. In a retreat from "less is more", I think we should be able to take more party members out (5 counting yourself seems like a good number). Being limited to 3 (yourself + 2) makes it so most of your party members are forgotten. I tend to pick the same people over and over. Once you have a total of 3 Jedi in your group, you never part with them unless you are forced to. I realize this makes replay ability more difficult, but perhaps we could just have a larger pool to choose from. I want to be forced to have people in my group that aren't Jedi. If I have another 2 Jedi in my group, it would be great to still have somebody (HK-47 or similar) with a couple of blasters, and perhaps an echani who is unarmed.) Of course, the NPCs would have to be tougher to for it, but that is easy to do. Perhaps this could be activated. For example, at a certain point in the game, when you get to a more linear story line (see the next paragraph), you could get the skill "Leadership", which allows you to bring a 4th party member, and then Leadership 2 (maxed out) that allows you to bring a fifth. NPCs (especially boss NPCs) need to be harder. I just defeated the person you fight before you head to the last place (vague for spoiler reasons), and I defeated this NPC in ONE ROUND! I am playing on the "hard" setting, and with Master Speed/Flurry, Form VII, and a good saber, I beat this person in one round (I think I got a couple of crits in there). This is probably my biggest gripe with the game. Now, I understand that you can't have really hard NPCs and still allow players the freedom to visit planets in any order. You can't have a super hard NPC on Dantooine, and have the player there at level 10, unable to defeat it. For this, there should be a fairly linear story line for a decent portion of the end game (as you will be very powerful by then), so they can put in worthy foes without fear of making them unbeatable. As it is, I really don't care about looting stims and such, as I never have a need for them. The linear end game (say the last half would also make it easier to incorporate a group of 5, instead of 3. If the game knows you will have 5 people in your group, it can be designed to have a challenge worthy of such a group. Regarding the engine. I would welcome a new graphics engine, but I would not be too disappointed if KOTOR3 used the same old engine. I have the PC version, and my PC has no problems playing the game, and it looks great. Better graphics would be welcome, but I would hope my current system (p4 2.4c, Gig, R9800Pro 256MB, WD Raptor 74GB) could handle it. Lightsaber combat. Maybe it's just me, but I like carrying a traditional single saber into combat. As all but one saber wielding person in the movies has carried this configuration, I have to assume they were doing it for a reason (don't tell me Yoda wasn't skilled enough to do it). I think a single blade saber should have more benefits than it does (with Jedi Weapon Master, you can get duals at nearly the same penalties, but still roughly double dmg). I would like to see more benefit to compensate for less damage. Final thought, please stop making the best headgear in the game a mask. I like to see my face, as the masks just look stupid. The sunglasses face gear is ok, but the kind that totally cover your face (think of the Sith mask from KOTOR1) make you look stupid if you are walking into a Cantina. Well, that is all I can think of right now, please feel free to comment on any of my suggestions. Edit: I just thought of something else. There really HAS to be more variety in the NPC faces. When I can see roughly 20 different people with an identical face, that is just plain wrong. You don't even need to change the graphics engine for that (I don't think).
  9. My ideas for KOTOR3... Most important thing is the STORY. I have been happy with the first two KOTOR games (almost finished with STL), and I hope the story in KOTOR3 will be at least as good as it was for the first two. A Strong relationship (good or bad) is important. I didn't get the same connections with Kreia/Exile, as I did with Revan/Bastila. Even though the relationships were different in nature, Kreia seemed more like an old hag that was tagging along, occasionally giving you some insight. You were "bonded" to her, but it seemed that was the only reason you kept her around. Bastila on the other hand, had far more character. I like some of the improvements made to KOTOR2, such as (in no particular order)... 1. Improved customization of weapons/armor 2. Scaleable UI 3. Footlockers that tell you if they are empty 4. Better looking robes 5. Able to switch weapon sets on the fly (I don't use this, but a nice feature) 6. Influence (probably my favorite addition) 7. Prestige classes 8. Ability to use other skills (awareness) in conversations. 9. Lightsaber forms - not unbalancing, but it does make a difference. There are some things that I think were not so good, such as lack of polish. In KOTOR1, once I had downloaded a new driver for my ATI, the game ran flawlessly. In KOTOR2, I don't crash, but there are always little hiccups in the transitions. I haven't reached the end of the game just yet, so I can't comment on the ending. It has been suggested by some (not necessarily in this thread) that you should start out KOTOR3 as the Exile, exactly where you left off (that way you get to own everybody right from the start, think of the fun!). I think this would be a mistake, as leveling up your character and learning more about your character is most of the fun. I would not mind a continuation of KOTOR2, but I think you would have to be a new character. Perhaps After playing a short amount of time (first planet), you could run into either Revan, or The Exile, who see your potential, and train you. For obvious reasons, they would not be able to come with you on your journey (you don't want to be the newb of the group), but you would have to complete some huge mission for him/her, while he/she does his/her thing elsewhere. Another idea, is you could be somebody who was supposed to become a Padawan, but due to the Jedi Civil War you were unable to train with a Jedi. Therefore, you are FS, but have no training/saber. This allows you to level up like the previous games. I am usually of the opinion that less is more. While I like in general the new feats/powers that have been added, I don't want the game to get carried away adding more, just for the sake of adding more. Unarmed combat became viable with KOTOR2, and with the exception of the Echani, I don't think it should be that way. Making special character that can fight well unarmed is ok, but for everybody to have the ability seems unrealistic (even for Star Wars). I really liked the idea of your personal lightsaber crystal, that grows in power as you do. That gave me an idea for a Robe. Perhaps along the way, you can create your own special Robe that will grow in stats as you progress (you could also customize the colors). The ability to raise and lower your hood would be welcome also. I think this would be a great addition to the game. In a retreat from "less is more", I think we should be able to take more party members out (5 counting yourself seems like a good number). Being limited to 3 (yourself + 2) makes it so most of your party members are forgotten. I tend to pick the same people over and over. Once you have a total of 3 Jedi in your group, you never part with them unless you are forced to. I realize this makes replay ability more difficult, but perhaps we could just have a larger pool to choose from. I want to be forced to have people in my group that aren't Jedi. If I have another 2 Jedi in my group, it would be great to still have somebody (HK-47 or similar) with a couple of blasters, and perhaps an echani who is unarmed.) Of course, the NPCs would have to be tougher to for it, but that is easy to do. Perhaps this could be activated. For example, at a certain point in the game, when you get to a more linear story line (see the next paragraph), you could get the skill "Leadership", which allows you to bring a 4th party member, and then Leadership 2 (maxed out) that allows you to bring a fifth. NPCs (especially boss NPCs) need to be harder. I just defeated the person you fight before you head to the last place (vague for spoiler reasons), and I defeated this NPC in ONE ROUND! I am playing on the "hard" setting, and with Master Speed/Flurry, Form VII, and a good saber, I beat this person in one round (I think I got a couple of crits in there). This is probably my biggest gripe with the game. Now, I understand that you can't have really hard NPCs and still allow players the freedom to visit planets in any order. You can't have a super hard NPC on Dantooine, and have the player there at level 10, unable to defeat it. For this, there should be a fairly linear story line for a decent portion of the end game (as you will be very powerful by then), so they can put in worthy foes without fear of making them unbeatable. As it is, I really don't care about looting stims and such, as I never have a need for them. The linear end game (say the last half would also make it easier to incorporate a group of 5, instead of 3. If the game knows you will have 5 people in your group, it can be designed to have a challenge worthy of such a group. Regarding the engine. I would welcome a new graphics engine, but I would not be too disappointed if KOTOR3 used the same old engine. I have the PC version, and my PC has no problems playing the game, and it looks great. Better graphics would be welcome, but I would hope my current system (p4 2.4c, Gig, R9800Pro 256MB, WD Raptor 74GB) could handle it. Lightsaber combat. Maybe it's just me, but I like carrying a traditional single saber into combat. As all but one saber wielding person in the movies has carried this configuration, I have to assume they were doing it for a reason (don't tell me Yoda wasn't skilled enough to do it). I think a single blade saber should have more benefits than it does (with Jedi Weapon Master, you can get duals at nearly the same penalties, but still roughly double dmg). I would like to see more benefit to compensate for less damage. Final thought, please stop making the best headgear in the game a mask. I like to see my face, as the masks just look stupid. The sunglasses face gear is ok, but the kind that totally cover your face (think of the Sith mask from KOTOR1) make you look stupid if you are walking into a Cantina. Well, that is all I can think of right now, please feel free to comment on any of my suggestions. Edit: I just thought of something else. There really HAS to be more variety in the NPC faces. When I can see roughly 20 different people with an identical face, that is just plain wrong. You don't even need to change the graphics engine for that (I don't think).
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