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dbemont

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About dbemont

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  1. Text on the card says, " Before you act, each character at this location must succeed at a Constitution or Fortitude 12 check, or the difficulty of that character's checks is increased by 4." However, when I failed the Constitution check, I received damage, and all the cards in the character's hands were lost. I'm positive I did not just misread what the check is for -- I am now looking at the screen for combat, and the required number to beat has correctly been increased from 20 to 24... but all my cards are gone.
  2. Damage to all characters at location prior to my acting is supposed to be 1d4-1, but damage to the second character (not the one actually encountering Galenmir) is 5 Screenshot too big to attach, so I have put it on my server: http://www.bemont.net/a.jpg
  3. Yeah, I needed a good break to win that one, but got it a couple goes later, and I agree that the rest of deck 2 was much easier. I think I am just surprised by the unevenness of the difficulty level, and this led me to believe I must be overlooking something obvious. But I really wasn't. And this is not meant as a complaint about the game, nowhere is it written in marble that the difficulty level needs to flow up evenly. I'm enjoying the game a lot, with only the slight quibble being that an awful lot rides on how deep in the deck the henchmen and villain are. And even that real
  4. Thanks. Unfortunately, I have not seen Aldern (or Crown of Charisma) but I will certainly be on the lookout for both. Finding Skinsawman first and closing everything else presents some practical problems, of course. Limited control over who you find first. And spreading out the characters means adding 1d4 to this villain's already formidable combat 14, then combat 16 strength... but it is true that even then he is more defeatable than Lesha. About half my available armor can be banished to reduce damage to zero, but nowhere near all characters have this available all the time...
  5. I am mystified as to a strategy to deal with Lesha Foxglove in The Skinsaw Murders -- Foul Misgivings. You have to find Haunts pretty quickly to close locations, but each time you do, you are increasingly likely to get Lesha with her charisma/diplomacy/divine 13 check (with magic, no less), which is going to so overwhelm most characters as to wipe out their hands. First time, you might win by using a fistful of blessings, but over and over? It's not like I am just unlucky and have the wrong cards available, as best as I can see, no combination of my cards would work. I've got to be miss
  6. Problem solved. The problem was not a bug, it was that unbeknownst to me, it had moved up a difficulty level where the rules for that scenario are somewhat different.
  7. Playing through Steam on a PC #6776 Permadeath not on. not sure what pass&play is Black Fang at normal difficulty Party of fighter, rogue, wizard, ranger... if it matters, the cleric and druid are sitting this one out; the rogue, wizard, and ranger have all completed Black Fang previously Twice now I have had a character defeat an Ancient Skelteton. Then I get some side things to roll for, this second time it was to recharge the spell that killed the skeleton... and then the Ancient Skeleton returns to be fought again, by the same character. It is not that I have two characters at that
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