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The Werewolf

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  1. The output_log shows that Exceptions are thrown in a Chant-Klass. So it is very likely that the bug(s) only occur when (certain) chants are/were (not) active when you dismiss him.
  2. Yep, it seems to be related to Kana/Chanters in your party. Dismissing him from your party totally breaks brighthollow as well as party management in general. I hope this will be fixed with the next patch.
  3. have u any other chanter's but kana? if so - try trick with them too i was in a lower lvl when were doing so.. * and what log say? u can try find naked kana in savegame file and erase him, maybe this will do something )) Nah, Kana is the only chanter I have. I have tried all possible options by now (recruiting him outside of brighthollow, recruiting him inside of brighthollow, dismissing all my party and only recruiting him), but the game still throws the same NullPointerExceptions in the Chant-Klass NullReferenceException: Object reference not set to an instance of an object at Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0 at Chant.Init () [0x00000] in <filename unknown>:0 at GenericAbility.Restored () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0 at Persistence.Load () [0x00000] in <filename unknown>:0 at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0 at Stronghold.RestoreCompanionToNode (Guid guid, UnityEngine.GameObject point) [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.ActivateNode (Guid companionGuid) [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.PlaceCompanion () [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.LevelLoaded (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 I mean, yeah that's the thing with null values. They are pretty unpredictable... By the way: What program can i use to take a look into the savegame files like the level files an the MobileObjects.save? Simple hex editor?
  4. in party manager place him in party, don't mind he won't spawn. go upstairs, rest, leave, kick him from party, save, load last save (if after load party manager still broken (can't add anyone, not just kana) - try app restart) Do I have to be in the lower leven of brighthollow when recruiting him into my party for this to work? Becaus when i try to add him to my party (he obviously does not appear) and then try to enter the upper level, it still won't load the level (it's still black).
  5. Yep, I have the same issue. Seems like there is a reference somewhere within the Chant class, that is null. Should be fixable. Hopefully.
  6. Hello, I have encountered two major bugs concerning the stronghold. 1. The game does not let me change my party: Yeah, that really says it all. I try to change my party via the party management screen within the stronghold, but the game does not register the changes. Or at least it does not register the recruitment of characters (I can dismiss characters but I won't be able to recruit them again). Screenshots: Party before "changing": Changing: After: 2. When I try to enter the second level of Brighthollow the level does not load: Again, pretty self-explanatory I think. As soon as I try to enter the second level of Brighthollow the game loads the level but after finishing I can only hear the sound/see the curser but the entire screen is black. I can even open the menu/pause and unpause the game (I can hear that it works) but the screen stays black. (I don't think screenshots would really help here) Additional Files you might need: DxDiag Savegame Output_log (companion bug) output_log (level transition bug) Have fun debugging those nullpointer exceptions. And pleeeeeeaaassseee fix them, I am kind of addicted to this game.
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