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Musashi1596

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About Musashi1596

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  1. We get why you're irritated at bugs and certainly appreciate that someone is keeping track of them, but there really is no need to use such a large font size, especially when it contains a lot of links. When it's posted three times in the comments of a single post ad features a lot of repetition, surely you can see why people would find it a little annoying. If people have bad eyesight then they can zoom in, and indeed, they probably already have seeing as everyone else uses small text.
  2. How drastically? I have two save files, one autosave file, and one quicksave file. That's all. It takes over a minute for every single area transition and 15+ seconds to quicksve/load. The game is already exceedingly hard to play, I would hate to see it being much worse than this. Wow, this is rather extreme. Over a minute to load a new area? Damn. Mine ranges from about 15 to 20 seconds most of the time. As for save files, I try to go with more than just the Autosave and the Quicksave, just because I like having some fall back saves. That said, I don't keep my manual saves around for long. I try to thin the herd every so often. I also have turned off the Steam save file auto-sync, which seemed to improve loading up the "Load Game" screen a fair bit. Sorry, I think I was a bit ambiguous, I have two manual save files, in addition to auto and quick. So four overall, but still not enough to be causing issues. I also have the GoG version, so steam syncing isn't an issue either. But yeah, a minute per area is getting kind of insufferable. I just had to backtrack from level 15 of Od Nua to the Dyrford Inn and back, so I spent the best part of ten minutes just in loading screens. It's gotten worse the further I've gotten into the game, so I started a new file just to see the difference and sure enough, quicksaves/loads take a second and area transitions take about 15-20. The game also seems to run a lot more smoothly.
  3. How drastically? I have two save files, one autosave file, and one quicksave file. That's all. It takes over a minute for every single area transition and 15+ seconds to quicksve/load. The game is already exceedingly hard to play, I would hate to see it being much worse than this.
  4. So things like Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE. Lightning Strikes damage is increased by 25%. Wizard's Double now grants +40 Deflection against a single attack. Malignant Cloud damage increased. Ghost Blades set to foe only. Death Ring damage slightly raised, made foe only. Ninagauth's Freezing Pillar switched over to foe only. Concelhaut's Corrosive Siphon set to foe only. They just don't count, do they? You know, you can buff the weak at the same time as nerfing the strong. It's called balance.
  5. Was hoping to see something related to reducing the loading times, which are really getting rather intolerable. However, it's nonetheless a very promising patch and I certainly look forward to it. Thanks, as always.
  6. I don't have nearly as much of an issue as other posters (50 seconds to load initial game, 15 second quicksave) but due to the disproportionately high loading time for area transitions (60 seconds) and the clear difference in loading/saving times from earlier in the game, there's an apparent issue. I have four saves, two of which are quick/auto slots. So if it helps, here's my most recent file. https://www.dropbox.com/s/cmfunrtvhqw05x4/240f49e795de4c1f9c99d1e3f799ea1c%2013109420%20ClabanRilagLevel1.savegame?dl=0
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