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Limerick edit thread
Meretrelle replied to Divinehammer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The problem is the precedent this sets. Removing something because it was offensive? Find me something someone somewhere doesn't find offensive- 636 replies
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Limerick edit thread
Meretrelle replied to Divinehammer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bloody disgusting. So they caved in to demands of a fraking lunatic SJW ..It's a disaster marketing wise coz lunatics are just a loud minority..And make no mistake. This joke was not "transphobic" in the slightest, it was actually ridiculing the one who commited suicide. Suddenly I don't even feel like playing today... And I'm sure as hell won't be backing another Obsidian project. What a shame. -
Patch notes for 1.03
Meretrelle replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is a difference between rebalancing and making almost useless. Add to this 3 or 4 difficulty levels, yeah... Good luck "balancing" that. -
Patch notes for 1.03
Meretrelle replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because pre-buffing is tedious and if you allowed it you would need to balance encounters around this thus forcing everyone to pre-buff. This one doesn't make any sense(IN-GAME). There is no justification for this whatsoever IN-GAME. It is absolutely contrived. What, there is an invisible god in the sky who bans certain spells from being used until enemies see you? Please.. Nice logic. No. It just shows that I know how this spell works same as I know how a knife and a fork works. -
Patch notes for 1.03
Meretrelle replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*getting tired of nerf-this-nerf-that crowd bringing MMO attitude to a single player CRPG* They've started nerfing abilities but we have several difficulty modes.. so once nerfed this or that spell becomes OK on normal, mediocre on hard and totally useless on POD.. How do you actually "balance" this,uh? Magic is already nerfed in this game: - rest limit - certain buffing spells disabled out of combat This one doesn't make any sense(IN-GAME) at all. Why a wizard can't cast this or that defensive\buffing spell outside of combat? It's just contrived.And this is why it is so irritating - certain attack abilities disabled out of combat It doesn't make any sense either. So, a fighter can't use X to attack someone coz..well. no reason.. just coz devs say so. These totally artificial constraints are just bad pretty much coz they are ridiculous and make absolutely no sense. That's just lazy. It's hard to understood Sawyer's mad obsession with "balance". It's a single player game, and a party-based game at that. Who cares if one or two classes are slightly more powerful than the others? Balancing choices so that all of them are viable for the (single) player is nice and all theoretically however when everything is special, nothing is. Homogeneity is boring And Sawyer's whole thing about not wanting players to make broken builds(OP or just plain bad) is bollocks anyway. Where is freedom in that? Where is choice int that? Where is this excitement when you discover something truly powerful in that?None. I'm not happy about all this. Withdraw? Jesus..Leave withdraw alone..And no, I haven't even used it once. . It's not the fault of the spell, rather non-existent AI. But of course it's easier to nerf the spell then to code some proper AI. -
Memorials problem.
Meretrelle replied to Ladyjess's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Anti-trans joke? Jesus... I swear SJW are compeltly nuts.. it's actually a pretty funny poem and this is me saying, a bisexual who has a transgender brother who doesn't have any problem with this little poem either.- 595 replies
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BUG: Follower inventory being deleted.
Meretrelle replied to Sothere's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
My characters lost all the stuff they had in their inventory when I dismissed them in the village inn. I already have got the stronghold but I built only the main hall or whatever it is called, so stronghold inn is unavailable atm. -
Three of the worst bugs in my estimation
Meretrelle replied to Xzi's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Dismissing characters triggers another bug- all items in their inventory disappear for good. I checked the stash and they are not there. Hilarious. -
Having 2-4 suppies available is ridiculous. You are continually backtracking to town to get more, then fight again, then repeat. It's destroying the game. Either resting should not require any resources or limit should be raised to ,say, 20. And,please, don't get started with "old -school" and sh--t, acting all high and mighty as in lol-this-is-old-school-baby-get-back to-your-dragon-age-inquisition. I played almost all CRPGs starting from the ones made pre-1990. And the way it's done here is no good. No good at all.