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kalimeeri

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Posts posted by kalimeeri

  1. However, funniest RPG ever and pretty much one of the funniest games ever goes to Anacranox.

     

     

     

     

    One review of Anachronox said 'This game will make you laugh,' and I didn't believe it. But I laughed out loud--it's an honestly funny game, nothing forced about it. Right down through the credits. It's one of very few, of any media, that does humor right.

  2. >...........> I wish it was something i did. That would mean a quick re install and it would go away. But alas, Ive had this problem with the characters/environment since i first met Atton in his cell. It doesn't appear to be going away any time soon as Atton is still Mr. Long face ( >.< bad joke!) Sometimes, the environments that are buggy fix themselves, but they soon go back to being buggy. If their is a room of people its almost a sure thign one of their faces stretches out liek above and clouds my view of the screen.

     

    If anyone has had this problem and got it corrected please assist! I love KOTOR, but this bug makes it a nuisance to play *sob*

     

     

    AAAAAAAH! Now Visa and the Handmaiden are ****ed up too! WTF! Someone please help me with this. There has to be something i can do to fix it V_V

     

    If setting the graphics options to 'default' or below (for testing purposes) doesn't work, I would try rolling back to an earlier version of the Nvidia drivers. NVidia has been 'tweaking' the newer sets, which in some games produces distortion on a par with some of ATI's driver releases. My daughter was unable to get Neverwinter Nights to even run after upgrading drivers on her Nvidia card. Rolling back solved the problem.

  3. Hehe, yeah, the ending of the 3rd went on too long for filmdom. What works in a book doesn't always work in a movie, no matter how you try to shortcut it. 

     

    In this instance, I don't think it even worked in the book. Waaaay too long. The story was over, but it almost seems like Tolkein couldn't let go. I seriously doubt that this (these?) book(s) would even have been published, in modern times.

     

    But I do agree, for the most part, Peter Jackson made the story what it could have been (which is how I have to read the books). I do still take issue with the role reversal of Faramir and Boromir; I don't see that it served much purpose.

  4. The first two theatrical releases were adequate; they were good movies in their own right. The third installment was a mess. Too much content had to be cut to fit into the time alotted. I watched it once, and really thought Jackson had choked on the final, most important, portion. I held out for the extended version DVD to watch it again--had to buy it to complete the set, but didn't have a lot of hope. It is much better--but it is still too short to cover all of the material. IMO (even though it would have been a big deviation from Tolkein's work) more of that interminable ending should have been cut in order to fill out the real story--little bits of the love triangle that were left out, and the 'battle flag' that Arwen made and sent to the front, etc. My favorite of the three still remains The Two Towers, which is odd, considering that it's the middle part--ROTK's battle still feels anticlimactic after Helm's Deep.

     

    I think that the extended versions are the movie he wanted to make, but was forced to trim down for the theatre. Very impressive.

  5. That is one sad, sad list.

     

    No inovation whatsoever...

     

    Same game, different title

     

     

     

    Looks like Gamespot's challenge this year was actually finding something to write about. I always read these articles to see if I might have missed a good new game while I've been replaying the old ones; it's kind of disturbing to know that I really haven't.

     

    What happened with X3: Reunion? I was looking forward to buying this one, but according to what I've read, a lot of folks can't even get it to install.

  6. Ok, so my dad is considering buying an MP3 player for my little brother for christmas and is looking for something cheap and easy to use. Storage space is not that much of an issue as my brother doesn't have many songs and likely won't use it all that often. I was looking at a this Creative MuVo TX FM as a possibility. Supposedly it's easy to use and that's all that really matters for him.

     

    Does anyone else have any ideas in the $80-90 Cdn range and that would be easy to use?

     

     

    My oldest daughter has had a 1 GB MUVO for a year, and it has been very good. The only suggestion I'd make is that the battery NOT be allowed to go completely dead while the player is being used. Very occasionally, that can cause an error condition, requiring reflashing of the bios. It's a simple process, really--but the error might give a bit of a thrill, because unless you search Creative's forums, you might not know that can happen. But it's worth bearing in mind, if the player is being used by a younger child.

  7. Seriously, though, the main issue that people like me have with dubbing is that lines have to be rewritten in order to time correctly with what is happening on screen.

     

     

     

    In general, I find subtitles very distracting. I've never really understood the fascination with anime, either, although I have learned to coexist peacefully with two folks who are rabid about it. That means I will never make the mistake of gifting a dubbed version of a Japanese anime again.

     

    Reveilled is right--dialogue often loses its impact and meaning when translated into another language. One word (in any language) often has a concept buried in it, but that concept sometimes can't be expressed without lengthy explanation. That's where even subtitles can fail, if the translation is rushed, half-hearted, or done by someone without full command of the second language. Dubbing can make it even worse, if the voice acting isn't up to par.

     

    Not saying that's always the case, but each anime release has to be judged on its own. There is no consistency.

  8. I've learned the hardway before that you want to get the warrenty for as long as you tend on using the product. 3 year warrenty on even my IPod.

     

    A warranty is only as good as the company that backs it up--and unfortunately Dell has fallen a long, long way. The last system I bought from them still has part of a three-year service contract on it, but IMO it was a big waste of money. The machine shipped with a DVD writer that didn't work. Period. Everybody who had a machine with that 'Dell special' drive had the same problem, a fact that was well-documented on their own forums. By the time I got finished exchanging e-mails and then explaining that ten times to ten different people, all in India, I could've repaired it myself ten times over--and not had to reformat my hard drive and reinstall Windows. It was at that point that I gave up, bought a new drive from Newegg, and put it in myself. The drive itself wasn't any big thing--it was the principle. I paid for a service contract. These people either didn't know the difference between hardware and software, or they wanted to make it so inconvenient and time-consuming to actually use their 'service', that most people give up trying.

     

    A big BOO to Dell, who has seen the last of this customer. I think their big business contracts are all they care about.

  9. When my two girls were growing up, I think I bought every comp game that even sounded interesting. Of course my ideas and theirs varied pretty widely. Some had more time invested in installation than in actual play. Mixed Up Mother Goose is still remembered fondly, and is still available in the closeout bin at cdaccess.com. Reader Rabbit was okay, but they liked Apogee software's Word Rescue and Math Rescue better--those people made some good games, and most of them are available for download.

     

    But the winner by far is the box with the wood shavings.

  10. Dungeon Seige 2. Lots of enhancements and sidequests, compared to the original. It's kind of compelling, even if the premise is old hat and the music sort of 'meh'. The party members actually talk amongst themselves ... but usually pick a time just before a monster attack, so I never get to hear what (if anything) they had to say. I can't say I like any of them--it comes down to which ones I hate the least.

  11. Malak was one-dimensional. A stereotypical villain. (Yawn). I'd have preferred to have some indication why Revan liked him in the first place--as it is, it's hard for me to understand Revan hanging out with such an utter goon. I guess I'd have liked to feel a bit sad that he'd gotten trapped in the 'I'm-Sith-so-I-must-rule-the-world' mentality. It would've made a better story, and a better final confrontation.

  12. Not everything is all about the money. Well, maybe for some people ... and even Whedon for some projects. Got to put food on the table. (Wonder Woman comes to mind--flattery, chance at the big time, $$). But a real storyteller has to write, and would whether or not it made him any money. Things get muddled because Whedon's venue is video, not the written word. There's no way to actually do it without financial backing.

     

    I think that Whedon is the genuine article, and that Serenity was one of those stories he had to tell. He believed in it very strongly, and it won't let him rest until it's told. There are some like that--characters that are always sitting on a shoulder, nudging, no matter what other things are going on. He might not be ready to make another segment because this one was a huge emotional drain--might not even want to think about it--but he will get back to it. It would be nice to have backing by a big movie house, but in the end it doesn't matter. As long as the story gets told.

  13. OMG! IT MIGHT NOT BE DEAD! O please o please o please o please

    http://filmforce.ign.com/articles/673/673102p1.html

     

    Josh talks about stuff and Serenity

    http://media.dvd.ign.com/media/782/782463/vids_1.html

     

     

    From MoviesOnline interview with Joss Whedon:

     

    The Dude: You did. I have to ask the inevitable, is the fate of Serenity sealed? Are there going to be more adventures?

     

    Joss Whedon: The DVD sales will have a lot to do with that.

  14. - K1 - random NPC interaction moments were typically great moments of levity (Bastila/Mission)

     

    This is what I really missed in K2--the need to tell Mission just to SHUT UP already. The feeling that Canderous's mouth was going to get us all hung on Dantooine. The party members interacted with NPC's and each other in K1; they were individuals and they were present and accounted for. But I'd have to give K2 the nod for deeper and more gradual character development--for the main characters, Exile and Kreia.

     

    Aside from that, it's not fair to compare the two games, as tone and focus are different. K2 is deep and introspective, as opposed to K1's irrepressible levity. They're different types of stories--character study vs. action-driven. Taken as two parts of a trilogy, K2 needed to fill in some blanks; it needed to be the calm before the storm, building up to the end of the story. And all the while it had to be interesting on its own. That's a tall order, and if it hadn't been rushed, it would have succeeded very well. Yes, it had its flaws, but it did a lot of things right, too.

     

    Compare both of the Kotor games to most others, and they shine. In games (just like in books and in movies) it's not enough to have characters talk, somebody has to know how to write dialogue that makes them come to life. I'm currently playing Dungeon Seige 2, which at least recognized its party members ... they tried, I guess. The party members pipe up or argue on occasion--too bad they don't say anything interesting or useful. Pretty trite, actually.

     

    Dialogue and story was Black Isle's recipe for success. Combat does need to be present, but it gets you nowhere but another cleared square on the map. There's a fine balance between action and exposition; sometimes you just need to go kill something while you think about what's been said. But combat in and of itself isn't all that interesting, hardly even memorable after the game is over. It's characters you care about--love them or hate them--that stick with you.

  15. I think Pirates was brilliant.  For the first time in a long while I was absolutely pumped while and after I watched a movie.

     

     

    I went in expecting very little (Disney ... kids' ride ... meh), but loved it. It's a fun movie that shouldn't have worked, but it did. No great plot or significance, and Orlando Bloom was a bit disappointing, but Johnny Depp was sheer entertainment. CGI in his 'skeleton' scenes was great. And the soundtrack... is a rare gem. Not just a bunch of clips burned to a CD, but a whole that just flows, beginning to end.

     

    I hope they do as well on the sequel. I really do.

  16. All things being equal, sure, I'd rather buy at a store and go for instant gratification. They're not equal. The stores in my area generally sell games at retail price, and local purchases also are subject to sales tax. Pretty extravagant for something I might like, or might not. Only a few dev's have earned that kind of faith; and even fewer are still in business.

     

    EB's used games are reasonable enough, but I've had to take a number of them back because the discs were damaged and unreadable. Probably why the bloke traded it in the first place. Try that in the evening when all you want to do is sit down and play... add in the cost of gasoline and waiting in line, and stir. Personal contact isn't always a good thing.

  17. I guess I'm in the minority here, but 'thinking' in a game is more than deciding which weapon to use or sliding puzzle pieces around. I have run into a decent amount of tactical situations and puzzles that made me work to find a solution. That isn't the same thing as a story that compels you to think. To me the real gold is guessiing what's going on and why, picking up clues along the way. F'rinstance, 'who is The Nameless One, and how did he get into this mess?', or as in Final Fantasy X, 'why is Tidus's reality 1000 years in the past?'. A moral or philosophical dilemma or two keeps me thinking long after the game has ended.

     

    Games that can do that stick in my mind, and remain on my hard drive. The rest are in the bottom drawer ... somewhere.

  18. I read, in Wired magazine iirc, that songs get "stuck" in your head generally because you only know part of the song. It gets looped in your head or some such.

     

    If you play the the song or get the lyrics to sing it, it apparently goes away.

     

    Well, that does work, as long as you can identiy the song. But even if it's exorcised, it can come back. And it's contagious, too. Somebody can mention a song that they have stuck in their head, and pretty soon it's in mine, too.

    Jefferson Starship>Good Heart for two days now. I dunno why.

  19. I played it all sorts of ways--Sunry innocent, Sunry guilty=death, Sunry guilty=life... just trying to get a clue which option seemed to be the best--or at least the game's preferred--quest ending. No matter which one you choose, somebody will be unhappy with you. Carth obviously thinks that punishing the dude is no way to treat a 'war hero'. Jolee questions your sense of justice if you get Sunry off.

     

    I ended up getting really tired of hearing Sunry trading on his war-hero past, talking about his lover as a piece of trash, and saying that I was going to be responsible for screwing up the kolto deal for the Republic. Saying, in fact, everything but that he did it and he was sorry, even after he was shown the evidence. He's way too smarmy if you get him off.

     

    It was annoying that the noble Republic was trying to hide evidence and make the murder a political thing. The Sith in this case were the least offensive. 'Siding' with either is unlikely to make relations any worse, or better. And if the kolto was really such an issue, I'm sure the Republic is 'resourceful' enough to find a way around it.

     

    Maybe punishing Sunry would do no real good, and maybe he would just ride off into the sunset pretending to be happy with his wife and never do it again. But IMO he wasn't worth rescuing, and a verdict of death would only put him in line to be made into a martyr.

     

    So sorry, Sunry. Maybe you shoulda asked for another lawyer.

     

    (BTW, you can get the max XP behind door number 3. I think it's based on the questions you do or don't ask, rather than the outcome.)

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