Sounds like I'm an outlier, but I have to admit I'm a bit put off by the look and feel of the game.
The character models all look pretty pudgy and child-like. Hard to create any character that feels like they would be strong, dark or intimidating. Or even attractive, for that matter.
Once in the gameworld the characters lack what I would call physicality. I'm left with a strong feeling of sprites just floating across the screen, not people inhabiting a world. Some of this may be animation and sound which will improve over time, so I won't judge it too hastily, but still.
This lack of physicality jumps out at me especially during combat. A real lack of onscreen feedback makes it hard for me to follow what's going on, or if my orders were carried out, and what the effects were.
I don't really get the Health/Stamina distinction, but I gather I'm not alone, and will get my head around it eventually.
So far, though, I have to say I don't feel like this is a living, breathing world. Very little interaction, relatively little visual representation of activity. I find myself spending more and more time watching the text scroll by, as the best representation of what's happening. I guess that's my first impression: this feels like a text adventure with visuals tacked on. It might be a very good text adventure at that, but that's where the game really seems to be focused.