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KwizzN

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Everything posted by KwizzN

  1. The 5.3 release notes states the Dantoine slowdown as a known issue, so it isn't fixed yet.
  2. Well, I sincerly hope the boards stay open. This seems to be a natural gathering place. I mean 'net-junkies' will know were to find other boards to discuss the game, but newbies will look at the box or manual and got to the official sites. And comparing LA and OE's forums we certainly have a clear winner. Also, when any developer maintains open lines of communication with the fans, whether through own boards, usenet, fansites or whatever it speaks volumes as to the developer's intentions (Derek Smart excluded). If it takes increased moderation to keep the forums open, then by all means do increase moderation. Those who don't have anything better to do than troll, do not deserve any better. So please, do NOT close these forums.
  3. This naturally only applies to North America, for Europe its Activision. LA won't even read your mail if you aren't from North America, merely say it's not their job.
  4. Well, I'll agree that the behaviour modes greatly improve the combat AI (over KotOR). However, it can still be improved. My peeves are: If you want a character to use ranged weapons, and set it to aggressive it'll run all over the place to anyone it senses (incl not in line of sight). The main problem here (aside from any mines) is that if the target is in range but out of sight, say around a corner, it won't just go round the corner and then stop and fire but it will run into melee range and then fire. Alternatively, if I put the same char in ranged or stationary behaviour, it'll happily stay behind the corner and do nothing. Regarding Jedi Support, my only slight grievance is that the AI don't seem to grasp when the last enemy is dead. What is the point of activating force powers (other than heal) after combat? Actually, equipping a ranged weapon seems to help as it won't start by running into combat range before using powers (just dosn't seem very Jedi-like).
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