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valyhaxX

Initiates
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Everything posted by valyhaxX

  1. -advanced companionship (companions that steals,attacks when raged even tries to kill anytime not only in storyline) -teleportation and planar traveling for mages -guilds for some classes (mage,assassin,fighter) -advanced specialization on herbs,cloths etc..
  2. Bracers of speed that effect attack speed could be useful too. ( Hail Drizzt ! )
  3. this comes with a new question: Mindless monsters (like golem) immune to cipher spells?
  4. 1- Character creation needs subraces and subclasses.(More) For example it seems like wizard walkthrough will be single lined in this way and i heard elves miss their "non-surfacer" relatives. 2-What about good-neutral-evil choices ? 3- Deities have any effect on spells? 4- Using teleport spells in area map and world map will be fun and rpgs in need of it badly. (if i remember truly in TOEE teleportation by world map and ddo teleportation to outer planes was cool... ) 5- Do rangers or druids track?If so taking the nature's opinion like talking with animals would help.. 6- Anti-class weapons like alchemical silver ... ? 7-Using spells like charm,dominate,friends etc should open new dialog options.. 8- Maybe weapon pack feats can be replaced by background weapon usage history and opinion of using-training weapons to unlock more powerful weapons Finally for gaining limited reputation or influence ordering drinks would be fun and spending coins in taverns and temples for learning smt. like in bg series
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