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JackWeed

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Everything posted by JackWeed

  1. I'm not sure if I'm going to do an LP at this stage - my focus will be on trying to help improve reception and the best way I can do that is to make a comprehensive beginner guide, so that when the game unlocks for everyone, there's something that people can watch to help them understand how things work / how to play. Really looking forward to this. Gonna keep checking your channel like there's no tomorrow... tomorrow. Glad you got a copy now already, certainly in good hands :> EDIT: Youtubers/Twitchers are advertisment. I understand how that can make some people angry, especially Backers, but that's just the way to go nowadays. BAdler said it a few pages back: This is to get the maximum out of it, and I think it's the right way to go. I want this game to be successful, I do want it to continue later with an expansion or even a sequel. Just try to stear clear of youtube and twitch, because those people WILL spoil it. They always do.
  2. All that'd do really, would be to re-create class restrictions on armour, albeit "soft" restrictions. If we want to "fix" the armour system, I think we need to incentivize (sp?) the use of the various armours, rather than to restrict their use. First, I'd like to see the various effects of armours "upped", so that there'd be meaningful and clear differentiation between them, instead of just No/Robe/Light/Medium/Heavy armour (as it is now, despite the obvious attempt to get away from it). This could be done by drastically upping the effects of the armours vs. different weapons. As an interesting side-effect, this would also mean that there'd be a meaningful differentiation between the various weapons used against humanoid opponents. Second, I'd like to see Talents to support the use of various armours, with interesting effects, to discourage the constant swapping of armours between encounters and promote specialization on a per-character basis. This would mean that it wouldn't be a bust to use Medium Armours, if, for example, Medium Armours filled that niche that was good against crushing weapons, and had a talent that made you move faster, Plate Mail would be good against Slashing, with a Talent that turns (%) incoming Hits into Grazes. Something along those lines. The added perk is that the game is already structured somewhat like this, it just needs to be upped to 11 to make it matter. Pretty much agree. I like how they approach it, and I also think the incentive to wear armor is not big enough (vs the recovery speed penalty). I might be wrong on that since I've only seen BB footage and not the game in its entirety, plus theres armor with bonus to certain stats. That might change the balance a bit. That said, I am NOT going to let my squishies just run around in their underwear just so they do a little more damage. Even just the thought of it makes me shiver. My rogue will be getting a leather armor, my mage a robe and my warrior plate armor, because oldschool. One of the main reasons I am looking forward to this game is the fond memory of immersion I have from the BG series. And I am certainly not going to break that myself, even if it means that combat will be a bit more difficult.
  3. I barely noticed what you meant in your video (granted my laptop screen is pretty small). I guess experiencing it yourself is a different matter. Hopefully they'll fix that if they didn't already in their builds. He recorded it in 30fps, but it was still clearly visible. Try to imagine how that looks on a 60fps screen.
  4. Allrighty, that pretty much answered all my questions, thanks a metric ton! Didn't expect the bonus question to be answered Thanks again!
  5. Hello there! First of all, since this is my first post here (I thinks): Thank you for making this game (!!!)! Been waiting a long time for this! I think I'm actually missing the vocabulary to express how much I am looking forward to the release of this game, hence the forrest of ! Now, to my questions. I've been searching the forum, Google and Youtube, but I'm not very good at this and didn't find the answer I was looking for. I did find some stuff, like what Darran Monahan posted in update #58, but that was a long time ago and some of it changed drastically (removal of durability, for example), and what I actually want to know wasn't even mentioned there. I also dont have access to the BB, so I can't test it out myself. But enough of excuses, here comes the questioning: How do I obtain recipes for enchanting? What is the limit of enchants on a single item? Are there still enchants that raise Attributes (Might, Dex,...)? - Pretty sure there are, but just to be on the safe side :> If yes, do these enchants count towards the attribute requirement in dialogues? Does the buff you get from resting in a specific location count towards that requirement? would those two stack? Can I only enchant armor and weapons, or also cloaks, rings, gloves and helmets? Do I still need a specific location (lab, smithy) to do those enchants? BONUS (spoilerish, of sorts): Whats the highest attribute check in the game? That about sums it up... for now. Since the release is about a month away and usually nothing changes much anymore (cough"polishing"cough), I am basically looking for a little guide on crafting. I would like to know more about this because it might influence my character creation. For my first playthrough, I am going to create a Rogue, and I aim to pass all Dexterity and Perception checks in dialogue. Or at least almost all (or at the very least one of either two). And I was wondering how many points i will have to spend for that, becuase I dont want to go too low with the other attributes for combats sake. I.e. if i am able to increase my Perception by 2 and it counts towards the dialogue check, I will go for less perception in the character creation and, lets say, for more Resilience or Might. If it doesnt, but it will still increase my combat effectiveness, I would go for more Perception and less of the others and then simply enchant with Res/Might. I think by now it's pretty clear what I mean, so I'm just going to end my post here and hope I will get some decent answers. Thanks in advance for any effort made to clarify, and sorry for typos and wrong words
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