Hello there! First of all, since this is my first post here (I thinks): Thank you for making this game (!!!)! Been waiting a long time for this! I think I'm actually missing the vocabulary to express how much I am looking forward to the release of this game, hence the forrest of ! Now, to my questions. I've been searching the forum, Google and Youtube, but I'm not very good at this and didn't find the answer I was looking for. I did find some stuff, like what Darran Monahan posted in update #58, but that was a long time ago and some of it changed drastically (removal of durability, for example), and what I actually want to know wasn't even mentioned there. I also dont have access to the BB, so I can't test it out myself. But enough of excuses, here comes the questioning:
How do I obtain recipes for enchanting? What is the limit of enchants on a single item? Are there still enchants that raise Attributes (Might, Dex,...)? - Pretty sure there are, but just to be on the safe side :> If yes, do these enchants count towards the attribute requirement in dialogues? Does the buff you get from resting in a specific location count towards that requirement? would those two stack? Can I only enchant armor and weapons, or also cloaks, rings, gloves and helmets? Do I still need a specific location (lab, smithy) to do those enchants? BONUS (spoilerish, of sorts): Whats the highest attribute check in the game?
That about sums it up... for now. Since the release is about a month away and usually nothing changes much anymore (cough"polishing"cough), I am basically looking for a little guide on crafting. I would like to know more about this because it might influence my character creation. For my first playthrough, I am going to create a Rogue, and I aim to pass all Dexterity and Perception checks in dialogue. Or at least almost all (or at the very least one of either two). And I was wondering how many points i will have to spend for that, becuase I dont want to go too low with the other attributes for combats sake. I.e. if i am able to increase my Perception by 2 and it counts towards the dialogue check, I will go for less perception in the character creation and, lets say, for more Resilience or Might. If it doesnt, but it will still increase my combat effectiveness, I would go for more Perception and less of the others and then simply enchant with Res/Might.
I think by now it's pretty clear what I mean, so I'm just going to end my post here and hope I will get some decent answers. Thanks in advance for any effort made to clarify, and sorry for typos and wrong words