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mdrgp

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  1. IE wizards had epic levels. PoE wizards don't have that YET 13 will give you level 3 spells replenished spells 19 would replenish level 6 spells. Petrify every fight. Shoot DR ignoring lances from your body. GG no re. Level 6 spells are already reaching insane powers and are better than all the other level 6 spells, besides the huge cipher prone AoE, but even that one needs a friendly target. If the expansion raises the level cap...well Berath should start thinking how to implement a queue system.
  2. And someone who likes to roleplay and not do all the quests would also like to reach the max level and will be a bit disappointed if the game is too challenging for him. Or some players just won't bother doing them all. The developers have intended from the start that people who do all the content will reach max level before the end. This happened in all the IE games. In BG2 if you did all the quests in Amn and the stronghold ones you would breeze trough the rest of the game till almost at the end because some quests should have been done in Act 5 when you return to Amn. Of course certain quests were a bit hard, especially Kangaxx or the Twisted Rune but even without cheesing the game it was still doable with some strategies and luck If the game is too easy play with a smaller party. You can just rotate companion to do their quests s you can see everything. If the XP is changed to fit most solutions here it would force everyone to do everything. Some people are completionists, myself included. Honestly I redid a small part of the game three times to do the quests of all factions. I understand how it is, to have a need to do everything. But not everyone is like that. Again some people roleplaying won't do some quests for a large number of roleplaying related reasons. To prevent roleplaying in an Role Playing Game is just dumb. Current system makes everyone happy, just that completionists need to employ certain self imposed challenges some of which range from minor ,like playing with a party of 5 instead of 6, to major, like not leveling up, if the game isn't challenging enough even on Path of the Dammed. Why put everyone on a disadvantage forcing them to play with a full party even on lower difficulties just because they need to do 95% content of the game to reach the max level. What if they don't like other party members? What if they like to play with a smaller party?
  3. Honestly you guys are trying to fix something that is intended in the game and is not broken. The current system works. You guys just treat side quest as mandatory for some reason. All IE games had this. You did all the quests you will be overleveld and reach the level cap way before the ending. I think that only in IWD2 I didn't reach the level cap but at the same time I was almost constantly ahead of the curve despite the lower xp gained from the monsters. You need to do 60-70% of the side quests to get to the level cap. You can ignore them. You also have the option of just not leveling up. Every "solution" posted here just creates more problems. The game is too easy? Ramp up the difficulty. Still too easy? Get a smaller party. Still too easy? Don't level up, put your own milestones. Don't level up above 5 in Act 1. 8 in Act 2. 10 in Act 3. Still too easy. No resting. Level 1 only. Triple Crown Solo. Do that and enter the Halls of cRPG legends.
  4. All of those are horrible and worse than the current situation. Honestly I don't get it. They are side quests. You do not need to do them. A lot of them would have very good RP-reasons to not be even tackled. Story wise you have absolutely no reason to do any of them. A lot of quests only reward you with money or most of the time subpar items compared to what you have found till that point. Very few have actual good items. You have the choice to do only some of them. No one is forcing you to do all of of them. Why make a change that would make the game worse for everyone when the current system is capable of pleasing everyone. The first playthrough ends up being easy because you did everything because you didn't expect to end up overleveled. But now you know the quests, you know the information about the world behind them. If you feel that they give too much xp ignore them. Only certain quests affect the endings, do only those if you want to get the best ending for that thing.
  5. Let's not take it to the other extreme though. We both know that doing just the main quests is not enough to reach the level cap. And as it is now the game allows you freedom of choice and thus roleplay. You are free to ignore quests as most of the time their rewards are rather lackluster. What is better? Give the player a vast choice of quests that allows him to reach the level cap without needing to do all of them, allowing him to craft a better role playing experience in a RPG, or increase the experience needed thus possibly forcing him to do more quests, some of them which would go against the character he is roleplaying. Right now you certainly need to do over half the sidequests to reach the level cap. You need to spend quite some time in every town, enter every single building and speak with every single not goldplated NPC. Also this is what the developers intended. They wanted for you to reach the level cap before the final stretch of the game if you were a completionist.
  6. I think Josh once said in an interview that this was intended. That doing all the side quests will get you to the level cap before the last part of the game. And it's not surprising at all. It makes sense. Maybe your character doesn't go in every house in a town, doesn't speak with every person they see, doesn't care about a cult near a small town that isn't even in his way. Maybe he hates Wael so why go in his temple? Maybe he is against animancery so why even talk with animancers when he could instead be stabbing them in the face when no guard is around. Or even when guards are around. It's not like that didn't happened constantly in the past 100 years. If you want to do just the main story you should have a fair chance, not be punished that you didn't care about a crazy lord in a town or about the sobbing woman in an inn. And it's not like the previous IE games were different. In BG1 I reached the level cap while halfway trough Tales of the Sword Coast.
  7. They can't remove the quest. I mean it even has an ending slide if you do things in a certain way
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