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Corodix

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  1. Not necessarily true. I think that the mistake you're making is that you are assuming that each character will have 1 turn in something like 1 round. But there's no need for a system based on rounds. A much better fit in this case would be to determine when your next turn happens based on your recovery speed. That way the flow of combat would be quite similar to RTwP and having many skills becomes a non issue.
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