Character models look good enough. From now on animation variety is more important then character models in my opinion.
Combat doesn't look convincing enough without parrying, bashing and swinging animations variety. One animation for swinging weapon and one for getting hit, thats all.
Idle animations need some variety as well. Characters just stand still, breathe and stare at a single point when they are not running around.
Finally, trees and bushes on the backgrounds need at least some subtle animations. Without them backgrounds look like still images in various places.