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Soulstar

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  1. Probably not until LA patches their version and checks to see if the fixes work... There is a reasonable guess that they do have a bug list, but can't release it until all the bugs on the list are checked and verified fixed.... Keep in mind that fixing one bug could lead to other bugs popping up... Such is the realm of FF VII for PC... I actually have that sad game and have all the 'patches' and the game still crashes at the first battle ; ; I already played it on PS, but I wanted to see what was different overall for the PC version Anyhow, patience is the bottomline here, and since nothing is stalling it atm, I'd say safely that the patch will probably be released on 4/1/05 Take that reading as you will boys!
  2. Vent somewhere else, as this has nothing to do with whatever your saying. You keep ranting on and on about PC gamer's being so elite and everything? Go tell it to someone on another forum and not in the -^ PC Technical Support (Self-Help). Get a life and let's wait patiently for the patch. Thanks.
  3. A few of the major adders for the movies are the Peragus and Dantooine scenes. As I've now got the 65 videos open now. Firing on the asteroids / The capital ship doing it, Removing the mines / Placing more mines, Destroying the turrets/ optimizing them... There's a few more, but most have been posted... Just keep digging into it
  4. Continuity eh... It makes as much sense as having the main character of the 3rd already in the unknown regions searching for Revan + the Exile.... which would place everything in the precarious [How did this character get here and why is he/she here and how did this character track Revan + the Exile to *planet*]... If you want continuity like that then be my guest. The whole thing with the Chiss which is obviously blinding everyone is the fact they are to bound to when they were 'discovered' and never think that MAYBE they were found previous, but they slaughtered whoever found them. There are lots of directions to go with that, and Continuity is just BS to the scripting people because there is none since it's 3-4000 years before that even happens. You got alot of planets and perspectives that you can use this far back, and the only reference material would be TGAS, TotS, and so on. I've read some of them and am working to resolve some problems between my current script and the storylines within them, so that there isn't a massive clash. Ziost was one of the harder places to work with though, since it was already pre-written and drawn, plus being the safehold for (Ragnos? can't remember atm). Also, I got 4 major endings written, but problem is how to balance each ending out with some major shocker... (or not never realling was thinking too much into it.) One of the endings has it where after defeating the True Sith source, (the Black Hole type thing) the threat being over, all 3 of you turn on eachother to see who the true Lord of the Sith is. (Only open if you said that Revan, Exile, and you turn all Sith.) Second one was some cheesy ending (Because I was tired sorry ; ; ) with them all being Light Siders and establishing some type of Jedi Enclave near the source and sending the Ebon Hawk (If it was fixed) back into the known regions to retrieve everyone from the first 2. (Including a RotJ type ending) 3rd and 4th were kinda mixed and not really complete per se, but that's the jist of the 2 I was trying to flesh out atm... Opinions? Also still need some comments on the whole space battles posts I did earlier on here... Whether to add those in or not.
  5. heh great ideas overall :D A few answers to a few questions : 1. The Chiss weren't discovered for another 3-4000 years... Who's to say they were actually 'refound'? 2. I did include all the planets from the original and 2... to retrace steps and to also do a review of what's happened int the 10/5 years since last visiting the planets... 3. Yoda-like characters were always something I wanted to add, but there's always a handful of cookies who hate them... MEH. 4. The whole thing with HK,T3.... I don't have them revealed until you land/crashland (depends on flying skills) on Ossus. There a partial revelation is revealed when you discover a reprogrammed HK-50 droid who informs you (After much duress I might add ) that the Exile had a Sonic Imprinter device which allowed for tracking by them. You can then go about blasting him to bits, (Badly damaged from storms anyhow) OR have him download that data onto a datapad so you can later program you navicomputer to head to the location of the imprinter. (Which is in this case would be the first world within the Unknown Regions map, yet to be determined.) When you arrive, you notice that there is only the HK and T3 units within the shattered remains of the Ebon Hawk. (Yep I had it written as shot down like a duck by a orbital cannon ) Rescuing or leaving or destroying them is up to you. And as posted by a previous person, restoring their memory leads to more storyline information about both Revan and the Exile. Still need suggestions on the Space part of this now please. :D
  6. Ok... This is the second to final listing of planets atm... I've added a few and noted others opinions on other planets... Here's the list : Planets that revolve around Star Forge are in (Taris (Under construction like Telos was) Planets that revolve around Malachor V Incident are in (Nar Shadaa, Onderon, Dxun, Telos (Restored now) Other planets added in for support measure : Ossus - Original Jedi Enclave *Possible crashlanding there due to storms...) Csilla - Chiss Homeworld, also happens to be in Unknown Regions... Coruscant - JA + Republic Degobah - Possible DJ Scenario there Ziost - *Data says this wasn't True Sith homeworld, but used by Ludo Kreesh as stated in some online SW resources* True Sith Staging grounds Yavin - Finish off Sadow Empress Teta Systems - Gain information + allies in upcoming battles... Dark Nebula - True Sith home Mandalore - Take a wild guess. Miraluka - Not all is what the force lets you believe Corellia - Possible 'Solo' clan member? NAAAAH Bakura - Uninhabited, but some 'Jedi' made a colony here. Also, I'd like the planet the Ysalamiri(sp?) came from... some kind of data... and also the planet the ... Force beasts (Damned if I can remember the name of those suckers from Kotor 1 atm ; ; ) Need some suggestions.
  7. Ok first off, remember the Jedi Masters words... They mentioned that other Jedi (Never mentioned masters or otherwise however...) where either in hiding or searching for the Exile, so once the Exile meets with Bastila/Carth/Cede... They inform their superiors that information and somehow it crosses other Jedi... Also, remember that Jolee may be 70, but is still considered a force to be reckoned with, and could *COULD* be a possible mentor to the new generation... (I.E. discovers the Lost Jedi in one way or another and gathers them for teaching? hm.) Basically, I do agree with the theorums proprosed... They could also in theory return to the Coruscant academy, (IE Jolee or Juhani or Bastila used the Force Technique of Future Sight to see the Lost Jedi finally arriving... And your arrival as well.) Which would also introduce some other possibilities into the current thread... I could alter it so that you travel with some of the Lost Jedi, (Though considerably lame ass, since they are barely the same 'power' level as you are... hm) and they could also assist along the way... Maybe... Maybe have it so you choose from the teachers at hand, (Jolee, Juhani, Bastila) and gain certain abilities that they had used at one point or another... (Jolee - Force Camo - Sith power isn't it?, Juhani - Inner self - Power to unleash a burst of emotions and overwhelm nearby opponents (Stun), Bastila - Battle Meditation Master - Gains master form of Battle Meditation + Allows minor regeneration of HP during battle.) As far as the Lost Jedi joining to help you... All the Lost ones would be able to join IMO... But questionable opinions for Bao-dur? You can convert him to a Jedi and yet there is no future read of him... Could also add in a odd/perverted Master/student romance thing where you chose the master because you love them... Thought of Bastila rings a nice little bell... heh Anyhow I'm heading over to the planet/person listings and posting the finalized list of planets I'm going to use in the mod now... I did some research and plan on altering alot of ideas I had previously about post revelations of Revan/Exile.... Oh and I was thinking about that one Jedi everyone posts about... Vomi's daughter? Might be a interesting add in.... To say the least... Thoughts please.
  8. He never claimed he did unless it was a continuity problem that arose from 1 to 2... As he stated in-game, he was made AFTER Malachor, and knows who Mandalore is (Ordo), so thus he got to fight WITH him before he became Mandalore.
  9. A suggestion would be picking up the RAD Tools and looking at the movies... As that can lead to how you get all the other movie sequences.
  10. There we go... Ziost eh... That's what I needed to find out... I'll put a update of current planets I've included in the WIP Mod I'm working on atm. BTW... I never said anything about the Ebon Hawk being in this new script that I was doing, due to it being with the Exile this time. I haven't exactly figured out what to use yet for transportation, but I do have some other ideas when I get the transportation locked down. Space battles : Turret fights with snub fighters (like in original), AND also boarding thr ship fights. (Attacking ships and then boarding them and killing the crew and stealing their stuff ) Purchasing a ship? : Maybe have it where you can buy a stock freighter of some sort and being able to name it to whatever you wish. (Of course trying to find someone to help you get the creds to get this is another story lol) Modifying the ship : Find someone on some of the planets that can modify the variety of things that can be modified on the ship. Space Travel : Using the Galaxy map or Manually travelling within the system to the planet of choice and docking. (Requires alot of coding I would think, as you could arrive in the system and land on other planets that are within the same system as the one you need to go to... But also expands the game alot with a variety of locales. Suggestions?
  11. Well first off, let's start with the whole HK-47 thing. If you delve enough into talking to him in Kotor 2, he does basically say that you (The Exile) were a direct cause of his creation. He was built from the whole Malachor V debacle.... But wasn't built on Malachor V but shortly afterward ... during the Jedi Civil War... Excerpt from HK-47 Conversation on this : Exile : Like I'm your father? HK-47 : Answer: Oh, please, master - even as a metaphor, that idea is repugnant. You are a gland-driven meatbag, while I am of superior droid construction. HK-47 : Clarification: I meant that I was built as a result of the need for a selective killing machine rather than a crude mass-slaughter war droid. Exile : Were you created on Malachor V? HK-47 : Answer: No, master. I was constructed shortly after the beginning of the Jedi Civil War. Exile : Which side did you fight on? HK-47 : {Condescending}Answer: Oh, master, please, use your imagination. I am an illegally constructed assassination droid designed to masquerade as a protocol droid until I reach my target. Exile : That doesn't answer my question. HK-47 : Clarification: Well, yes, perhaps concerning the somewhat dubious morality of the Republic Senate, that would leave some doubt as to my allegiance. HK-47 : Answer: Very well, yes, I served on Revan's side during the Jedi Civil War - just as you did against the Mandalorians. There could be more into other than that, but that's the just of it... I can clarify more in a later post... But I got other things to clear up as well. As for the complaints about the whole Coruscant thing... I've said before and will say again, that nobody is viewing this based off Kotor 2 in any aspect. 5 years have passed in the script I've got, and I've placed SOME of the lost Jedi there to teach. In all sense that does make sense, since they were supposed to teach the new Jedi and forget about the old strict Jedi code. Argue all you want with it, but in the script I'm writing and putting into a custom mod of Kotor 2 (Dubbed Kotor 2.5 atm since I can't get alot of stuff but the script working atm... >.< ), I have it already on Coruscant and the first scene already done. Also keep in mind that there are multiple timelines which were introduced even in the first one, so you'd have to figure out which way Revan went and what he did in order to figure out what happened in the second one... As for the retracing the steps idea, that was personally something I did to flesh out more of the background as to WHY the character is trying to track them down, as part of the plot revolves around discoveries found at each of the planets, and makes the character more defined as the plot moves forward. Jolee -> I agree completely with you say about Jolee, and I've decided to alter my script a bit to allow you to get him into your party, but in such a case he would be overly powerful since he'd be a JM of a sort. I wound up scripting him in as a joinable character once you solve the Revan's Clue's quest... Which would actually place you on the Star Forge planet, where it is somewhat peaceful and nice... (Kinda what Jolee wanted to do in a way in the first game before meeting Revan.. and reverts back.) I've also scripted him to be more of a influence over your character after he joins... Meaning that he becomes a quasi-teacher to you and teaches you alot of aspects of his way of thinking during your travels... (Kinda like Kreia except not as devious ) I've always thought of Kotor 3 as the end of a trilogy, the whole starting a new slate and setting the timeline soooooo far ahead makes no sense to me. Currently the story has reached a fulcrum, and something BIG is about to happen... And you guys just want to JUMP to 100 years into the future? That kinda kills everything these games were trying to do in the first place. Another excerpt from HK-47 states that Revan said that one Jedi past or present can make or break a war, so as in this case, you are this Jedi, but there is something special about you which cannot be defined... Your finding Revan and the Exile by following the trail, no matter how vague, and finding them is a great feat in anyone's eyes. But since you do not have the experiences that they have, you see things from a different perspective, which actually allows for you to be able to have certain things happen... (Not spoilin what I wrote but just think about that a second.) I've already modded in 16 planets into the Kotor 2.5 that I'm working on, though none are officially finished per se. Most are what I posted prior in my other post, but I've added some suggested ones as well. On a sidenote I do have this one odd question... I noted that Kreia mentioned resisting your urges to mate with Visa.... So in my script I actually have that child born and being 4 years old with immense force abilities even for such a young age... (Blah didn't want him to turn out like a Anakin, but it's beginning to look that way >.<) I kinda have it scripted that when you have finished finding clues for both major quests, (Revan and Exile's locations) that someone kidnaps the child and kills Visa. Eventually later near the end you find the child and realize that the child was exactly what the True Sith needed to destroy all that lives, because the child bears the abilities of both parents, and is able to feed off the force of others. (With a little coaxing of course.) Suggestions on this? Kinda odd I know, but I have this kinda sitting on the sideline, as it makes the whole story kinda corny... Having to kill the Exile's child in order to stop the True Sith's plans.... and then destroy the 'Black Hole' that is in essence the True Sith's main power..... Need some suggestions on that.
  12. Meh... Alot of arguement overall on my other post about the whole ALL THE JEDI are dead thing... But there are a few things to clear up from storyline side from 2 to solve this. 1. Traya stated that these were the 'Lost' Jedi, and they would rebuild the order, so in such a case, 5 years is enough time to fully find people born near the Malachor V battle period (IE 15-18 years ago would be decent, as not many kiddies would remember those great battles :D ) 2. She never stated that all the old Jedi are dead, just the Jedi that you could find. Remember what happened when you asked mentioned Atris, and the JM mentioned that they thought her to be on Miraluka... There is a chance that someone else survived that also... (IE Missed their flight and went berserk or such >.< ) 3. The Jedi Academy on Coruscant is a good foundation for a start to the game, due to the enormity of the place, and the fact that in essence, this would be considered maybe the 'first' layer of coruscant to be formed. (Upon reviewing certain data, I did find out that later on Coruscant had been through alot of... levelling and as such the whole planet kept rebuilding on top of the rubble of the old. Which can lead to a Oddly Nar Shadaa'ish feel) 4. In my other post about people and characters and planets... I think I stated the reasoning for revisiting the prior planets from Kotor 1,2 as finding clues as to where Revan and the Exile went... Because since the main character is about 18 (Just a assumption never determined the age yet) Then the player could technically have no knowledge of any of these events, or think of them as some semi-myth type thing. 5. Jolee Bindo... Alot of arguement as to why I didn't include him in the returning cast... I stated the reasoning as being too much like Kreia, which IMO is true. He joined your party as a neutralist, and never cared much for the Jedi or the Sith, and didn't want to join back into society at some point, but was forced to by Revan's Influence. Argue all you want about this, but remember that having him in the game would disjoint the whole thing... Meaning why would he be at the academy where you are learning about the force? He never wanted power and never wanted to teach. (Technically he did state this at one point if I remember... I'll look back at the dialog and verify.) Meeting him back on Kashyykk would help, but having him as a party member would be odd, since he would technically be higher lvl than you and more powerful. Also, I was already scripting in the whole Revan clues path, and thought of a more appropriate way of handling the whole Bindo thing... Excerpt from Script : [Cutscene : Player approaches a house built off the side of one of the many trees here. The Player then feels dizzy and has a flashback movie sequence] {Movie Sequencer - Playback Bindo sequence where he reveals that Revan had been to Kashyykk before and reveals it to the new Revan} [Cutscene End : Player enters Bindo's little house] [Cutscene : Show player looking around and suddenly staring straight ahead] <Bindo's Voice> : I see that another has finally arrived on Kashyykk in search of Revan once again... It's been some time. [Cutscene : Discovers a small holocron on a table in front of the player] <Bindo's Voice> : As you can see, I'm no longer here on Kashyykk and decided to seek out a more peaceful place to live since the war. I constructed this device in such a case that the power that Revan sought here was destroyed, that this Holocron would reveal what was needing to be revealed. <Choices sequence> :: That's a portion of the excerpt that I wrote earlier, and basically it allows the user to converse with the Holocron and gain information into the location of the other lost Star Forge maps. (In reality during this period, someone had went to all the locations and destroyed them all, so you are actually recovering Holocron's of people that joined Revan from the 1st Kotor... Kinda works out in some case.) Lemme know if there are any suggestions on what to add, as I'm nearing the completion of the quest : 'Revan's Whereabouts' (Which consists of 1/3 of the game) And started to try fleshing out some possible idea's about the Exile's path... If you are wondering why I'm doing all this, it's because it would be interesting to flesh out ALL of the stuff that was left hanging in both games, and also reveal the player's path in the last 1/3 of the game. (And thus being within a reasonable level of Revan and the Exile's Levels.) 8. In Game possibilities : I've come to the conclusion that Kotor 3 would be split into thirds... With 3 outstanding quests that cover alot of the planets that I had posted. Following the path of Revan will lead you to a more fleshed out (and larger areas IMO) of each place, and expanding upon some quests within each area that allow you to travel to locales on each planet that you never saw in the prior ones. (Travelling to Beggar's Canyon... Exploring Korriban's hidden dark places (More so than in 1 and 2, as there had to of been tons more Sith Lords than just 4 buried there.), Travelling outside of Onderon and meeting the monsters never introduced there, and much more... You get the idea, and how big this would generally be, but the main problem for the programmers and such would be the time constraints as usual, however since 2/3 of the game is basically reviewing old planets, you could actually use almost all planetary level maps and then expand upon them from there. Anyhow please reply to anything that pops your eyes out... Thanks.
  13. Meh... Alot of arguement overall on my other post about the whole ALL THE JEDI are dead thing... But there are a few things to clear up from storyline side from 2 to solve this. 1. Traya stated that these were the 'Lost' Jedi, and they would rebuild the order, so in such a case, 5 years is enough time to fully find people born near the Malachor V battle period (IE 15-18 years ago would be decent, as not many kiddies would remember those great battles :D ) 2. She never stated that all the old Jedi are dead, just the Jedi that you could find. Remember what happened when you asked mentioned Atris, and the JM mentioned that they thought her to be on Miraluka... There is a chance that someone else survived that also... (IE Missed their flight and went berserk or such >.< ) 3. The Jedi Academy on Coruscant is a good foundation for a start to the game, due to the enormity of the place, and the fact that in essence, this would be considered maybe the 'first' layer of coruscant to be formed. (Upon reviewing certain data, I did find out that later on Coruscant had been through alot of... levelling and as such the whole planet kept rebuilding on top of the rubble of the old. Which can lead to a Oddly Nar Shadaa'ish feel) 4. In my other post about people and characters and planets... I think I stated the reasoning for revisiting the prior planets from Kotor 1,2 as finding clues as to where Revan and the Exile went... Because since the main character is about 18 (Just a assumption never determined the age yet) Then the player could technically have no knowledge of any of these events, or think of them as some semi-myth type thing. 5. Jolee Bindo... Alot of arguement as to why I didn't include him in the returning cast... I stated the reasoning as being too much like Kreia, which IMO is true. He joined your party as a neutralist, and never cared much for the Jedi or the Sith, and didn't want to join back into society at some point, but was forced to by Revan's Influence. Argue all you want about this, but remember that having him in the game would disjoint the whole thing... Meaning why would he be at the academy where you are learning about the force? He never wanted power and never wanted to teach. (Technically he did state this at one point if I remember... I'll look back at the dialog and verify.) Meeting him back on Kashyykk would help, but having him as a party member would be odd, since he would technically be higher lvl than you and more powerful. Also, I was already scripting in the whole Revan clues path, and thought of a more appropriate way of handling the whole Bindo thing... Excerpt from Script : [Cutscene : Player approaches a house built off the side of one of the many trees here. The Player then feels dizzy and has a flashback movie sequence] {Movie Sequencer - Playback Bindo sequence where he reveals that Revan had been to Kashyykk before and reveals it to the new Revan} [Cutscene End : Player enters Bindo's little house] [Cutscene : Show player looking around and suddenly staring straight ahead] <Bindo's Voice> : I see that another has finally arrived on Kashyykk in search of Revan once again... It's been some time. [Cutscene : Discovers a small holocron on a table in front of the player] <Bindo's Voice> : As you can see, I'm no longer here on Kashyykk and decided to seek out a more peaceful place to live since the war. I constructed this device in such a case that the power that Revan sought here was destroyed, that this Holocron would reveal what was needing to be revealed. <Choices sequence> :: That's a portion of the excerpt that I wrote earlier, and basically it allows the user to converse with the Holocron and gain information into the location of the other lost Star Forge maps. (In reality during this period, someone had went to all the locations and destroyed them all, so you are actually recovering Holocron's of people that joined Revan from the 1st Kotor... Kinda works out in some case.) Lemme know if there are any suggestions on what to add, as I'm nearing the completion of the quest : 'Revan's Whereabouts' (Which consists of 1/3 of the game) And started to try fleshing out some possible idea's about the Exile's path... If you are wondering why I'm doing all this, it's because it would be interesting to flesh out ALL of the stuff that was left hanging in both games, and also reveal the player's path in the last 1/3 of the game. (And thus being within a reasonable level of Revan and the Exile's Levels.) 8. In Game possibilities : I've come to the conclusion that Kotor 3 would be split into thirds... With 3 outstanding quests that cover alot of the planets that I had posted. Following the path of Revan will lead you to a more fleshed out (and larger areas IMO) of each place, and expanding upon some quests within each area that allow you to travel to locales on each planet that you never saw in the prior ones. (Travelling to Beggar's Canyon... Exploring Korriban's hidden dark places (More so than in 1 and 2, as there had to of been tons more Sith Lords than just 4 buried there.), Travelling outside of Onderon and meeting the monsters never introduced there, and much more... You get the idea, and how big this would generally be, but the main problem for the programmers and such would be the time constraints as usual, however since 2/3 of the game is basically reviewing old planets, you could actually use almost all planetary level maps and then expand upon them from there. Anyhow please reply to anything that pops your eyes out... Thanks.
  14. According to the files, the door for that came from another planet file, so replacing it with one that opens *MIGHT* work...
  15. The main reason I didn't add Jolee is because he is a neutralist like Kreia was... so not sure how he would fit into the overall scheme of Kotor 3... Remember he has that semi-I'm not a Jedi or Sith attitude, and trying to place him somewhere would be quite hard... (Other than Kashyykk, but that's another idea on it's own) As for Thrawn, yeah he was a Chiss, but also noted in the books was that he was sent to the Unknown Regions and then came back... So under those assumptions that would mean that Palpatine tried to find *possibly* what Revan and the others are actually doing in Kotor 3. (Just a theory) The main idea behind the revisiting of the planets on the first 2 games is this : To flesh out the planets better and make a possible thread of having the player try to find out where Revan and the Exile went, since no one knows... And as such the need to track down the pieces of information that they found and follow it. As for the new planets... Evidently there wasn't alot of information about planets in the unknown regions... (That I know of anyhow... someone got a better link or idea?) So I came up with some of the core components to have a viable ending to it all. Alot of the planets suggested make alot of sense, but there really needs to be more planets that are literally near the Unknown Regions. Also, while I was at work, I came up with the idea to flesh out the whole 'romance' thing that they have been semi-failing to do and got one finally. Whether the player is good or evil has no consequence on how it happens, but in general one of the characters starts to love you for who you are, and even with continued mistreatment/caring, that person confronts you and admits their feelings to you. Rejection or otherwise, eventually what winds up happening on one of the planets in the Core Unknown World planets, is that someone attempts to kill you just as you finally find information on Revan and the Exile, and they sacrifice themselves for you, which throws you into a turmoil of sorts (or not), depending on the actions in this key point, You can remain how you are... Go from the Dark side to the Light... (Realizing that you caused this by hurting the person you care for... and atoning for it.) OR.... Seeing the person die, and go into a violent rage and destroy the people who killed the person. (Thus turning to the Dark side) I'll remake the list of planets and probable PC joiners and NPC Key characters in a bit, as I'm going to use the engine of Kotor to test this storyline that I got 50% done out.... and see how it looks.
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