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Showing content with the highest reputation on 06/02/15 in Blog Comments

  1. These should be fixed, but they didn't get into the patch notes. Reason being is that patch notes are typically generated based on check-ins into our source control between specific dates and those fixes were technically checked in while the build was on lockdown. It was mainly just an oversight on my part. That said, I want to remind everyone that we are a small team working on many things (including the expansion and new features). Since the release of the game with have fixed around 1000 bugs with the help of the community. There are still bugs in the game, obviously, but just because you don't see specific fixes going into the game doesn't mean we are ignoring you. There are reasons why we may or may not being able to fix a specific bug that was reported. For example, two of the fixes we did for 1.06 required that we make an incremental update to the Unity engine. While the overall danger isn't huge, upgrades to the engine require that we spend more in programming and testing resources to make sure there aren't new bugs introduced in the base game. Obviously if we divert resources from reported bug fixes/testing we won't be able to do as many in the timeframe we have for each patch. Also, one developer may be more efficient than another developer regarding specific bug fixes. For example, Brian Macintosh is a beast when it comes to fixing UI issues. It is what he did for a majority of the project. We could divert him to fixing ability/spell bugs, but he may only be able to fix one or two of those in the same amount of time that he could fix 10 or 15 UI bugs. It isn't always cut and dry when figuring out where to place your resources. Sometimes it may be best to do those couple of ability fixes instead of the ten or fifteen UI fixes... sometimes not. One last thing, we do appreciate the help that our fans and backers give us with finding and reporting bugs. You may view the fact that we are soliciting bug reports as exploiting our player base, but it is just the most efficient way for us to fix bugs. There are many of you, with many different playstyles. It isn't something that we can easily replicate on our side so we will gladly take any help that the community is willing to give us. TLDR; Thanks for the help. Some issues are fixed but not in patch notes. We are still hard at work on bug fixes. Sometimes, bug fixing efficiency beats out reported bugs. You guys are many, we are few. We love you guys!
    3 points
  2. This is my last response on this issue in these comments. If anyone would like to discuss this in detail please start a separate thread. I want the comments on this blog to be specifically about bug reports It is not uncommon for large games to ship with many bugs that need to be fixed. There is no magical bug number that the game should be at when you release a product. You release the product when you feel that the game should be released - because the quality is at the right level, because you run out of money, because you feel it is the best for the game/studio/franchise... a combination of many factors. The reason that PoE was not released as an Early Access game is because it wasn't an Early Access game. If you take us patching the game as proof that the game is Early Access then we have fundamentally different ideas of what Early Access means. Let me be clear, PoE is a finished product that Obsidian is dedicated to supporting. The product was deemed a finished product because Obsidian considered it a finished product. It is really as simple as that. If this is not something that you agree with you are free to hold that opinion, but I would argue against it. Like I mentioned previously, if you would like to discuss this further, please create a thread in the general Eternity forum.
    2 points
  3. Please add an option to either disable autosaving or reduce its frequency. It adds significantly to load times later in the game for my old machine.
    2 points
  4. Actually, we may have solved the problem. It is running through QA right now. If they give the thumbs up, I will release the build in an hour or so. Here is what this update should fix: Fixed a problem where it was impossible to sell items in a store if you were full on camping supplies. Spells that target friendly NPCs now only affect targets which the caster is non-hostile towards and the target is non-hostile towards the caster. Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown. Retroactive fix for characters whose Stamina multiplier was broken in save games.
    1 point
  5. Hey @BAdler, please don't be discouraged by whiners like Baladas who can never be satisfied no matter what. I'm a software engineer myself, working on a big project with multiple conflicting priorities and limited resources, so I totally feel you. Obsidian is doing a great job and making all the right choices here. Keep up the good work, you are awesome!
    1 point
  6. This guy never see the list of bugs that have vanilla Baldur's gate...
    1 point
  7. "Since the release of the game with have fixed around 1000 bugs with the help of the community." Why were 1000 of bugs in a game that was released as a finished product? "There are many of you, with many different playstyles. It isn't something that we can easily replicate on our side so we will gladly take any help that the community is willing to give us." So why not early access? The description of Early Access suits the released version of Pillars of Eternity perfectly, especially version 1.01: "Early access, alphafunding, or paid-alpha is a funding model in the video game industry by which consumers can pay for a game in the early stages of development and obtainaccess to playable but unfinished versions of the game, while the developer is able to use those funds to continue work on the game." "This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development." "These are games that evolve as you play them, as you give feedback, and as the developers update and add content." Playable but unfinished version of the game: Check Pillars of Eternity is not complete: Check Pillars of Eternity may or may not change further: Check Pillars of Eternity is Evolving as we play: Check Pillars of Eternity developers are getting feedback from the players and updating and adding content: Check. If you (i.e the customer) are not exited to play this game in its current state: Check (for many customers) then you should wait to see if the game progresses further in development. (POE is developing further, with UI tweaks, bug fixes, additional features, balances and so on, except this was not mentioned as a disclaimer for POE, it was marketed as a completed product, which it is not.) So next time, please release the game as early access and spare paying customers like me who do NOT want to get involved in the development of an unfinished product and who simply want to play the game. Thanks.
    1 point
  8. Still no fix for hirelings being unpaid? No cipher ability nerf? http://forums.obsidian.net/topic/79180-cipher-beam-spells-are-completely-over-the-top/?do=findComment&comment=1691029
    1 point
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