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jenniferrose613 joined the community
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cstanick started following Hotfix 0.1.1.3 Has Been Released
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Hello friends! These are the patch notes for Hotfix 0.11.3. Fixed a bug where certain debug commands were left in the game Fixed a bug where Grounded 2 was referred to “Augusta” on Xbox Console Invites We want to assure you we are actively listening to and investigating all of your bug reports, and there should be a MAJOR patch coming sometime next week. Please contact our support team if you encounter any issues in-game, and we will work with you to get it properly investigated. https://support.obsidian.net/contact Thank you for your patience and support for Grounded 2's Game Preview/Early Access launch!
- Today
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Aimizar started following Couch Co-Op
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I wholeheartedly believe couch Co-Op should be a thing. I would LOVE to play with my boyfriend and not just be limited to online only.
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cstanick started following Hotfix 1.5.1 is Live
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Greetings Envoys! We are releasing a hotfix today that should address the performance issues introduced by patch 1.5. Please contact our support team if you're still experiencing performance issues after you've updated. https://support.obsidian.net/contact For players that were experiencing performance issues, it is recommended that you clear your shader cache after updating. Thanks!
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Hello dear grounded 2 fans, I was playing in my single player world and tried to recall my buggy but he didn’t come. I had to walk to him but as soon as I got there he wasn’t there anymore. The name was still there and it said the buggy was still following me but it was nowhere to be seen. I tried to recall it again but it didn’t work. I think I tried everything and I don’t know what to do now. I know you guys are going to say just load a save but here’s the problem, my last save was 20 in game days ago and that’s more than half of my entire progress. And because the game still thinks my buggy is following me I can’t take out any other buggy’s so I’m basically unable to use buggy’s in my world. can someone please help me?
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It would be cool to implement a trait or special ability for each teen. Since each teen does get a personalized Omni-Tool and custom SCA.B 2K I think it would be appropriate or add a fun twist to the second installment of Grounded. Based on personality and or character description. For example Pete could do increased damage to arachnids because he knows all about arachnids or Hoops could throw spears and other objects further because she plays basketball. Max can have increased carrying capacity or and extra inventory slot. Willow could have damage resistance or poison/venom resist.
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Random video game news... RNG is your friend!
Malcador replied to Frak_the_2nd's topic in Computer and Console
Well maybe it won't take an age to come out like The Guild 3 -
The buggys level up and gain evolution choices just like gear in the 1st game, for example the Red Soldier as ant can choose wings and become a flying male ant or get more Armoured and a venomous stinger like a flightless wasp.
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I wish you got a creature card the first time you killed a creature if you haven't received the card already from PEEPing it. I like the PEEPing mechanic to be able to see weaknesses easily, but you shouldn't have to PEEP every single enemy just to start having the ability to get gold cards and register the creature to your card list. This would also prevent you missing creature cards on one time enemies like bosses. It should work like this in grounded 1 too. Thanks
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Prevent resource spawning
LunArtemis replied to Eupraxion's topic in Grounded 2: General Discussion (NO SPOILERS)
Yes, but it doesn't stop the grass, weeds... from spawning I have the same problem, I couldn't even walk across a room because my path was blocked by a dandelion that sprouted through a foundation and 3 floors -
Grounded 2 Feedback
LunArtemis replied to apoisonedgift's topic in Grounded 2: Feedback & Suggestions
The game has been great to play and I love the new bugs and the return of the old ones. I only crashed once (probably because I was a tad impatient and tried to do several actions at once). What I do find quite annoying is the fact that grass, weeds... just grows through the floors and such of my entire base. I do hope that this will change in the future. I have only tried multiplayer once with my wife and apart from some starting difficulties it went great, even on cross play (me on PC with Steam and my wife on the Xbox with the game pass). We're looking forward to more exciting new content and (side) story lines! -
Big on this and straight to the point, this game is amazing so far. I figured having these things from the first game would really add to a more efficient playstyle overall whilst still maintaining the core experience An option for the current SCA.B device that shows the original interface from grounded 1, (in pause menu options or in SCA.B menu options) Being able to access the user interface for the SCA.B device from the first game. I'm very confident that a lot of people would appreciate this as a feature, maybe a scheme you could unlock along the way, or a legacy option to pay homage to the first game, like a hidden feature. not as big on this one, I just thought it would be fun and nostalgic Mutation Loadout radial from the first game, A, B, C, & D, (maybe as a second page after summon options) Could potentially add E, F, G, H classes as a full radial despite overcoming the learning curves, I can't quickly switch to mithridatism class in a wolf spider encounter like the first game, I have to go to the SCA.B menu and go to the mutations page while I'm being attacked , which just doesn't work I do think now that we're in the "new" this is a good time to implement a full radial of loadouts because there's so many different classes and combinations to try. It would encourage people to do as many builds and custom classes as they can. giving more of the full experience Because the right D-Pad is for summon options, there could be an RB or RT button to go to the loadouts radial. It might not as fast as the first game in a pinch but it will be faster than trying to navigate the SCA.B in a moments notice when your life depends on it Multiple Hot Pouches (second, and third page from first hot pouch) Unlike the first game, it isn't much faster to open my SCA.B menu while I'm trying to switch my weapons or armors that I couldn't fit into the first radial, without a second or third radial RB or RT to go the next page, LB or LT to go back Being able to move while you're using your radials so you can stay mobile in battle while switching weapons, classes, armors, healing, etc. (I could be missing something, if there is multiple hot pouches correct me if I'm wrong. I do not see multiple hot pouches as an option anywhere but I do see key bind options for multiple hot pouches. nonetheless, I am confused.) All in all, everything is perfect, now I have 2 separate grounded games to enjoy endlessly. I just wish that same conveniency factor from the first game could be in Grounded 2 so I can play more tactically. -best regards, GONEGHOST.
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Our group has had the same issue. We cant progress the story any farther. We have tried everything. I heard someone say to just go back on your save file to restart the encounter, but we are too far along now we don't want to loose any progress. We also died the first time and the guard bees just wondered off.
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Bonjour, Même problème ici, impossible de construire dans ces conditions. On attend vraiment une mise à jour. Ici on joue à deux, on a juste changé les touches directionnelles pour avoir ZQSD, en clavier AZERTY, et le mode construction est un enfer ! Dans ce mode, impossible d'avancer ou d'aller à gauche. D'avance merci, Sinon le jeu est super cool !!!
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Plutonium_Nyborg started following Harvest Icon Blocks Aiming Reticle
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As a team, me and my friend went to go and get that mission done. It was a complete and utter mess. We decided we'd come back to it. And sometime last night he came back on, was able to kill one but we as a team can't find the remaining one he tried finding it alone I joined to try and help and we cannot find the other bee we hope that a solution can be put together to help
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Stephen R started following My notes so far
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To start off I want to say that Grounded has been my favorite game for a few years now and I am so excited that we all get to continue the journey. A huge thank you to the creators! I've been taking notes about everything that comes to mind as I've been playing since release. This includes bugs (not the kind we want) and things I'd love to see added to the game. I'm sure I'm not the only one who has thought of some of these additions, or who has experienced these issues. So I would like to apologize for any potential redundancy. I also know that there are plenty of addition to come and some of the things I bring up may already be in the works. I'll start with some of the issues that I have experienced I get stuck in my lean-to for a second or two upon respawning Clovers slip into the ground There's a scorpion trapped in the trunk of the oak tree (north side) now it's a cocroach Weed stems and grass still get stuck on other blades of grass and other obsicals, as they did in the first game. It would be more convenient for them to fall to the ground without obstruction I have two ant buggies, when one dies it sometimes locks or erases the other buggie Bug attacks cut down grass Those are the major issues I have encountered. Now on to a lighter note the things I think would be fun to add. Adding a slide ability would be fun. I think it would work well through holding down the button for dashing. It would make traversing the yard without a buggie a lot easier, especially if it's a continuous slide on a decline Being able to use omnitech chest after they're emptied would be convenient A Compass at the top of the screen would be nice to know which direction you're facing The option to customize armor so that it can look like any other armor, doesn't change the effects just the appearance. I like the look of one but I want the abilities of the one that applies to my build. Including the option to have armor invisible so that the character can roam the park in their starter outfit. Bugs get locked in the sleeping position and slide across the map, like they did in the first one. I'm not bringing this up to fix it, I'm mentioning this because I want you to NOT fix it. It reminds me of the first game and it makes me laugh every time! Petting a buggie should speed up the buggies healing It would be convenient to be able to peep while riding a buggie I would love to be able to harvest animal bones !!!Jumping spiders!!! Half stairs cut vitically A quick select for changing mutation is needed (if there is this option and I just haven't found it, I apologize) Dual wield weapon ideas: Sais Tomahawk and dagger Dual axes Dagger and sicle connected by chain for more range Sword styles I'd like to see: Gladius wakizashi Kukri Claymore Khopesh These are all the main things I wanted to bring up having played the game non stop since release. I hope a lot of you agree with some of the addition, cause I would love for them to be added. And in case you missed it, jumping spiders!! Rideable jumping spiders!! That's all from me for now! I hope everyone is having just as much fun as I am!
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Transportible Storage
MsFenix009 replied to OutOfTouch's topic in Grounded 2: Feedback & Suggestions
It would be so cool to have ants create an ant colony supply chain between multiple bases on the map! Like if you had one main base and the smaller outposts around the map to unload resources and stock backup on supplies without having to go back to your main base. Or pneumatic tubes for resources would be cool too. -
Stuck on 'Wait, there's more!' quest
Oinkilus replied to WAB's topic in Grounded 2: Technical Support (Spoiler Warning!)
Well we are stuck at the same quest but different location, it says that there is another hack that needs to be done at the top of the trash bin. but we cant proceed because we alrdy hacked it long ago -
Miss how to Change Point of View (Xbox)
Raven Scar replied to beneven12's topic in Grounded 2: Feedback & Suggestions
I get what you're saying and yes it would be nice to have a console hotkey for switching pov, but you can just pause the game and switch it that way, press start, press x, simple really but seems like its a very ignored feature