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sorry double post: a very good front liner who will be very self-sustainable despite the self damage- as long as he kills - is a Berserker/Beckoner or Troubadour. Max INT + INT items and a pet that heals +20 on kill. Amra as main weapon and 25+ MIG (rel. easy with the help of Frenzy and some +2 MIG gloves). High CON is also good. The key is to use Carnage and Amra's Riven Gore to accidentially kill your own skeletons while you attack the actual enemy with Bleeding Cuts. First Bloodlust will help you to speed up after any kill, you will get healed after any kill (including skeletons) which is a lot of healing. Then after getting Blood Thirst there will be no recovery after kills, the build turns into a bleeding cuts tornado. The only thing is: this is not a tank per se. If there's nothing to kill (quickly) he can do down fast. And party members with low health (under 50) can get instantly destroyed from Riven Gore while the Berserker is still confused. So better stay out of Carnage range. First you use Ancient Brittle Bones (Beckoner is the better pick), later Many Lives Pass By (Troubadour is better). You can use that also as Berserker/Fighter with Mob Stance on top of all the killing which makes it even more crazy (and sturdier) - if you have a Chanter in the party who can provide skeletons for you. But then you really really shouldn't go near this guy as party member.
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Since you'd like a shield: I played a pretty straightforward main tank with an offensive twist for my party - made from a human Streetfighter/Devoted, themed as Gladiator. He used the Gladiator's Sword (obviously) and Bronlar's Phalanx (also kind of mandatory for the theme imo). Since swashbuckler Edér (no subclasses) always worked perfectly well for my parties in terms of tankyness, I thought that using a Streetfighter/Devoted shouldn't impact the sturdyness at all but improve the dmg output a lot. And it did. As main tank he will get flanked almost always, so no need for distracted or other "artifical" flanking shenanigans - just tank stuff and unlock "Heating Up" in the process, increasing recovery speed a lot and adding more sneak attack damage. Also Gladiator's Sword has incresed PEN (if enchanted fully) and the Devoted adds +2 PEN on top. That's +3 PEN with the sword for all pierce and slash damage which is great. Monastic Unarmed Training for enemies vulnerable to crush dmg. I'd use Hold the Line and Mob Stance for even more speed, Abraham for the speed and heal on kill. Large shield modal makes sure I don't receive damage much from spells while you can still move around with Escape. DEX could be a bit lower, PER a bit higher (to counter the -8 ACC from large shields). Armored Grace and Riposte obviously... I think I used Reckless Brigandine iirc for the added engagement, +AR when at low health and the added speed via engagement. I liked it very much because it performed a lot better than I expected. I guess it would work well with any good one-handed weapon, but Riposte and Mob Stance might favor battle axes with bleeding cuts. Against lower level kith the Magistrate's Cudgel should be absolutely devastating (crit => instakill => Cleave => maybe another crit and so on), but maybe then Mace + Devoted isn't the best pick (crush only). Stalker's Patience should also be great bc. Riposte and Cleave can trigger the recovery skip. It was a "hands off" character though - I didn't need to manage him a ton (like you would need to manage a Monk or so). I didn't even bother with special attacks like Crippling Strikes or so because he was a meat grinder just with auto-attacks. Used the Guile and Discipline for other stuff. Some players like that for their MC, others want "more to do" for their Watcher.
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My buggy under the map
Tylerrr replied to Fuzikaaaa's topic in Grounded 2: Technical Support (Spoiler Warning!)
My buggy (Susant III) disappears quite often, after fighting and me healing it, it just disappears, not able to be called, just gone, my friend’s has died and been knocked out plenty of times but it always stayed. I pet Susant III a lot, and she still just seems to want to leave -
From the leaks I’ve seen, It shows that there will be a ladybug buggy, and a mosquito buggy, although these could be scrapped at any moment so don’t quote me on this lol
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Please change this. When candy arrows are shot they revert back to normal arrows. It’s a major downside to playing a ranger which already seems like the weakest all around archetype.
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It may be quite a small nitpick but for me it is the main thing that has been annoying me in my play through so far is when you take or put stuff into storage you have to hold down a button to take the whole stack, I play on controller and in the first game it was X to take or deposit one or Y to deposit the stack. Now you have to hold down X to deposit and it becomes really annoying when you try to sort out your storage, especially with my game freezing for a second every time I deposit something. I also annoys me how if you hold down X for deposit stack on a single item, it makes you have to press it instead which is tedious when you are just emptying your whole inventory as you have to switch between holding and pressing. I think the easiest way to fix this minor issue would be to just make it like grounded one where you could press a different button for deposit one or depositing the whole stack. but this game is still great so far and I am looking forward to future updates!
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GroundedGyal started following Unic Structures should be free and Buglist and some Ideas
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Quick selection should be visible again as a bar. Quick selection sets would also be nice again. Graphic crack near ice cream truck (very, very large crack) You should be able to build on existing structures like the picnic table. More realistic! When the host invites a friend in the start menu and then exits the menu with B, you dismount the buggy at the same time. Quick storage again with a separate key instead of long-pressing X, for example, short press y or short press lb or rb. Dispose of excess grass slabs and stems collectively instead of having to long-press B to send each one to the trash. Translation error: Riding a buggy. In German, it's labeled "Wanddeko" (Wall decoration). X: Wanddeko (Wall decoration) instead of X: Reiten (Riding) or X: Aufsitzen (Mounting) Thank you for your work. I love Grounded and hope that part 2 will be even better than the first. (The first was a nearly perfect game for me, and it's my absolute favorite so far.)
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I'm a huge fan of Grounded. What I especially appreciated was being able to have the complete gaming experience without having to invest any additional money (don't get me wrong, cosmetics for weapons and clothing are fine, and you have to buy them. That's not the problem). Unfortunately, due to the future unique building structures that will be included in the Founder's Pack, I fear that you'll want to take a different path with Grounded 2 and become like all the other studios who just want to milk their players. Therefore, I urge you not to choose that path. Let everyone have the same gaming experience. For me, and I think for many others, that includes, above all, base building and all its existing and future building structures. BASE BUILDING AND THEREFORE ALL BUILDING STRUCTURES ARE PART OF THE GAME AND THEREFORE INCLUDED IN THE BASE PRICE. THEY ARE PART OF THE GAME EXPERIENCE AND NOT COSMETICS!!! P.S.: Normally, I'd build a nice base while my teammates are offline. However, the fact that the Founders Pack includes unique building structures takes away any motivation for base building, and thus the main reason I enjoy playing and spend time waiting for new content. Furthermore, it's the main reason I'm NOT buying the Founders Pack, as I can't support it in this way. If it's just about skins and emotes, I'll gladly give you the extra money.
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Curtis Barbuto started following Add a Centipede Boss
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Centipedes look like horrifying little critters, and seem like they'd be a neat addition. They've got venomous bites and eat smaller insects (perhaps even you if you're unlucky enough).
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Need to allow building structures to phase through the environment like it could in grounded 1. Otherwise it makes building extremely difficult frustrating and janky. Cuz there is always some slight issue with the surface your building on or some piece of dirt in your way you can’t remove which never lets your blueprint turn blue so you can set it down. Just a new suggestion.
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As title I'm keep receiving this error. it's pretty annoying cause i usually host the game (both is regular and shared world) and not only if kicks me out of the game, to the dashboard, but also disconnect me from xbl for 3-5 seconds so I also lost party chat connection. it only occur playing this game. if needed i made some screeshots
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I’ve been having trouble with combat because I’ve noticed bugs not having much attack animations if any at all and it’s making perfect blocking impossible. It’s like they barely even move when they actually attack me. Not sure if it’s a bug or just needs anQOL improvement to it. Also when I’m moving things from my inventory to a chest or something the game starts to lag out super hard where it starts getting difficult to even transfer stuff to my chests. And FPS drops as I’m sure you’ve already been made aware of. This is some feed back from my experience so far. Also where are the zip lines
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For example ... - While running, button "B" sends rogues into a slide attack - While running, button "B" sends mages into an evasive (forward) teleport - While running, button "B" sends rangers into an evasive backflip - While running, button "B" sends warriors into an AOE spin attack Feel free to add ideas of your own, under this thread
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Nerf the scorpions
TREmendous replied to Bluepuppet15789's topic in Grounded: Feedback & Suggestions
Bows shred these guys. The tail is a weakpoint for bows and a perfect charged shot does fat dmg and staggers. -
qol improvements Stacking meat
TREmendous replied to Abare's topic in Grounded 2: Feedback & Suggestions
just put the meat in storage. if it spoils, now you have fertalizer. im sure the fridge will be making a return in a later patch as well. might be a little strong in the survival aspect if you could stack good meals. -
Hi, Why not give players the opportunity to bond with their Grounded 2 pets/mounts further, by ensuring they 'care' for them over time (e.g. sharing food, petting and giving them rest between missions, etc). More games need to bake EQ into their design, and this is a great example of how Grounded 2 could do that for impressionable young players.
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Hi, Grounded 2 story, seasonal or festive themed live events could spice up the mid and end game for players across the map, and extend the co-op experience further. Hopefully people can rally behind this idea, by not only voting for it, but also suggesting ideas for live events as they learn more about the story.
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“Location Obstructed” Issue
Johan Allegaert replied to JumpingAxe33's topic in Grounded: Feedback & Suggestions
same here, it is way to often, that you won't be able to sink a little bit of a building part into the scenery/world (like in grounded 1) that way it doesn't allow for great constructions -
I wanted to harvest resources at the start of a new game, so I immediately think: pebblet axe or, pebblet hammer. I go into the crafting menu on the new SCAB.B 2K and see no option for the most basic tool ever. Instead I have to use a weird looking thing called an omni tool. To use it, I have to press (instead of the right trigger like any of the weapons) the X button, which feels completely wrong.
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Teddy Bears started following QOL possibilities
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First off amazing game so far, little crashes here and there but to be expected but everything else 9/10. With that being said I few QOL things I would love to have in this game 1. a Build all or a change to super build. make super build apply to any connected piece would be nice to hit super build if i can make multiple items and it fill in all the things im making. I.e if i have ten pebble foundations if I super build on one and have enough it should fill out all possible connected pieces. This would be nice and make sure it applies to all base building items. 2. a pick up all nearby items PLEEEEEEASE for the love of making an incredible game please and a hold to pick up and it picks up all nearby items such as if you break rocks or sap or other items. not sure why this isnt in the game already but this would be amazing thats all I can think of for now or at least the most importantant, will add more