All Activity
- Past hour
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After the last update I've had a bunch of issues, floating items in camp Wevil armys Invisible clover Flashing pallets of grass And my equiped weapon dissappeared from the game, had to craft a new one lol. jammychap.
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Chintai joined the community
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NUT joined the community
- Yesterday
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Tried enabling crossplay after today's patch, still no luck. Not sure what else to try at this point, but discouraging that support told me this was resolved in an upcoming patch, only to find that what they really did is add a popup telling me to try the same things I've already tried loads of times.
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Staidlightning started following Further storage distance access
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Suggestion For Quality Of Life
RunNDuk replied to RunNDuk's topic in Grounded 2: General Discussion (NO SPOILERS)
P.S. I missed one thing, you will also have to disable absorbing input, I believe when UI is made visible, or the player will stop as soon as it opens, and you will have to release W and re press W. My B haha -
For clarification, I am an Unreal Engine dev, though not to the caliber of the team behind the great games that obsidian produces. Having time to play around with my systems and recreate games that already exist, I have found a more immersive way to handle the radial menus, is to allow movement so you can run away from spiders while crafting bandages so you can clutch up right before the spider hits you, or jimmy a last ditch spear to throw at the spider to get away. I did this by swapping "set input mode UI only" with "Set input mode game and UI" which made it so my mouse and my keyboard affected both the menu and the game. Easy solution for the mouse input affecting the game undesirably, make sure UI isFocusable. WSAD will affect the game, mouse will affect the menus boom. Wouldn't be necessary for easy mode, but harder difficulties it would be nice to be able to craft more of something on the fly without having to stop moving. This is a good Quality of life addition IMO, and it is a very modular way to do it so other menus can have the input set to UI only and realistically take all of your focus, like crafting, digging around in your backpack etc but your character even does the crafting animation so it seems like it should just be live action with movement enabled. Shouldn't require any other changes, setting the input mode back to Game only when it closes will be the same unless you use a new bool check or 2 for the new "Set Input Mode Game and UI". I absolutely love this game, and The Outer Worlds. Your team does an absolutely amazing job every time. Never fails to impress. I strive every day to get to a level of development that has even unreal engine tamed. You all deserve a raise, Unlimited Praise and your next game to be stand alone release, with full residuals split between the team. I applaud this team for having a console/pc game pass release, and only taxing 30$ for the game without. I have seen MUCH worse sell for 60 and even 80. but included in your subscription, or $30? Really helping heal the industry. I love it. (Glaze sesh over, you deserved it)
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Since todays update, the Save option is greyed out with a red banner at the bottom saying "Cannot Save: Max save slots used" I tried setting up a New Game and I booted up on the laptop, but the problem persists. Anyone else experiencing this?
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WaxyLizard started following BUG: New update corrupted save file
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I just launched after the recent update and my old save will not load. keeps crashing when i try to load into yesterdays save file CrashContext.runtime-xml CrashReportClient.ini
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- bug
- grounded 2
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(and 1 more)
Tagged with:
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Nodachi started following Be able to shoot and attack while riding
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While on buggy be able to attack with weapons and shoot arrows while moving around in battle. Or have nothing attached and attack with the buggy.
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Story Progress Stuck
Trippy Panda replied to Ahati27's topic in Grounded 2: Technical Support (Spoiler Warning!)
Update notes mention that issue has been fixed. Can confirm that issue is still persisting on a shared world for Xbox Series X. Initial issue arose after player death during ORC mission in berry patch during first week of EA. Post update for 2 of 3 shared world players still shows the bee beyond reach from any player built structure height. -
I have problem with saves
Ariel Villarreal replied to krokita898's topic in Grounded 2: General Discussion (NO SPOILERS)
Apparently with hotfix 0.1.1.2 they changed something with the Xbox online system, if you play on Steam try disabling cross-platform mode from the main menu and load your game -
DemonKitty started following Suggestions
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arachnophobia mode also needs to work with the mount even tho is does but the armor makes it look even more creepy with it show in the mode
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PC through Xbox pass My partner plays on Xbox pass and cant join or host getting the message "connected xbox network account required" then it puts you back to main menu. She is signed into her Xbox account. It was working for awhile at launch then stopped. Now its been stuck in a sign in loop. Only solo is accessible. I own the game on steam, I signed into my Xbox account once on her computer and had to download the steam version, after signing back into her account and launching the game through the xbox app it stopped working. I tried deleting the steam version, gaming service repair tool, updating, verifying, resetting credentials. Nothing so far has seemed to work. Tried signing into grounded 1 recently and there was no problem signing into the xbox network.
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A place for found issues and bugs.
Trlx replied to McDangBang's topic in Grounded 2: Technical Support (Spoiler Warning!)
O.R.C Guards at the Stone Stash mission wont show up... (even after the new patch )