I have to confess, I was pretty happy to hear the Writers Guild of America, West was giving awards for video game writing.
Then the fine print came out, which basically invalidates all the writing work we did at Black Isle and Obsidian for the past ten years, including:
"Submitted games MUST have separate credit for writing (i.e. Written By, Story By, Writer, Story Designer, etc.). Writing credits must be verified by their inclusion in the game manual. If writing credits are not printed in the game manual, the publisher must fax or e-mail screenshots of the game's complete writing credits directly to Melissa Gage at the WGAW, fax no.: (323) 782-4810 e-mail: Melissa Gage. Alternate proof of writing credit will be addressed on a case-by-case basis.
While there is no limit on the number of credited writers a particular game may have, credits not specifically tied to videogame writing are not acceptable (i.e. Lead Designer, Designed By, Produced By, etc.)"
This is a little frustrating because we didn't employ solely writers at Black Isle or Obsidian, mostly because our writers are designers... and I believe part of being a game writer is being able to do design work that complements the story within the engine you're "writing" for. I could go on a seperate rant on how the story should express itself through game mechanics as much as possible, but I'll leave that for another blog.
Anyway, enough venting. I'm pleased to see awards being given out, but not so much the criteria invalidates a % of writers that also do design work.