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Me & Obsidian


Fionavar

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A blog by @Pidesco

Bio: Part time Network Admin, part time husband and stepfather. I try to avoid garden and house work as much as possible, enjoy cooking and being right. Immigrant of 8 years to the Nordics from the Mediterranean, I actually like the cold weather.

 

20240929_091651.thumb.jpg.f6d85820b01dd23270cfe883c725b851.jpgFor a while now, I've wanted to write something about me and Obsidian. About the history, about the community, about the games. From Sith Lords and Project New Jersey up to Avowed and Outer Worlds 2.

I've been here for 20 years. If it sounds like a long time, it's because it is. I first joined the forums on the day they opened, along with a bunch of people who had come here from the old Black Isle Community, which I was never a part of. Western RPGs were at a bit of a low ebb in 2004, especially PC ones. Bioware and Bethesda were the major RPG developers at the time, and already responsible for some of my favourite RPGs ever. However, while both Morrowind and Neverwinter Nights had a lot to offer, and I was very much looking forward to them, they ended up not quite meeting my expectations. Bloodlines came out that same year, and while great, it did not do as well as it deserved. To me, at least, it kind of felt like Obsidian would be the torchbearers for the kind of RPGs I wanted to play.

20240929_164925.thumb.jpg.de7a982671643df11eebdf3c9e9a91d0.jpgC&C was the key design feature: Choice and consequence. Or as some of us used to say back then, "The Chosen One must choose!" I wanted games with multiple paths, where my gameplay choices affected the storyline and the world around my character. I wanted the sort of agency I felt I got in games like Fallout, Planescape Torment, or Baldur's Gate 2, but more so. I felt that the CRPG as a genre was good but could move forward and improve, and even back then I already felt that wasn't happening. With game budgets already ballooning, the trend was not to make games with loads of essentially optional content but rather to create games with very rigid critical paths, or open world games with very little gameplay depth. RPG features that I thought should be standard were falling by the wayside, instead of being improved and expanded upon.

And that was what I often focused on when posting here on the forums.

Or maybe not. Sometimes I did do some substantial posting, but frequently my posts were little more than short jokes, trying to get a laugh out of people. More often than not I was just lurking, perhaps silently agreeing with posters like Metadigital or Baley, while disagreeing with posters like Volourn or Hades_One. But it was without noticing that eventually the community became a part of my identity. It quickly became a daily online destination for me, a way to connect to like-minded people across the world. And it led to slowly making sort of online friends like Role-Player, Darth Drabek, or Rosbjerg, by being a part in events and side communities. I even met some forum denizens in real life, and thanks to the coming of Obsidian loot, I now go around in my everyday life with Obsidian stuff, be it a pen, a backpack or a t-shirt. My wife knows that Obsidian games are my jams, my kids sometimes used to wish they'd get gaming loot like me.

20240929_165110.thumb.jpg.53ff90384277c9f1101013ba02ecad11.jpgNowadays I don't post that often on the forums. I still lurk on a daily basis and help out a bit with stuff as time permits. What I think about, sometimes, are the people that have come and gone. People that have been around for a decade or more that I feel are still new users, users that were here for a short time but left an indelible mark. Forum posters that I cherished and enjoyed, and others who were infuriating and wrong.

Essentially, in some ways I'm not the person I was when I joined. 20 years is a long time, I said. In the time I've been here I left a degree, went into another degree, got a job, started a career in an area I never thought I'd be in, became somewhat good at it, moved to another country, acquired a whole new family, lost my parents, learned to enjoy myself, developed a serious comic book reading habit. It's a lot and it happened without me noticing, really.

But I'm still the same person, as well. I'm still a gamer, with a healthy focus on RPGs, I still furiously devour music and books and movies, I still have a terrible tendency to want to be right about everything, (to my own detriment "I'm right and you're wrong" brings me joy), I'm still a nerd, and I still want to finish that first degree. I also sometimes still wonder what it would be like to work at Obsidian. Even if I'm really not a fit for the company, or Irvine, or SoCal in general. Pretty sure my family would have liked it though. 
 

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